First commit.

Signed-off-by: Chen Xiao <abigwc@gmail.com>
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Chen Xiao
2026-05-08 14:43:16 +08:00
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MIT License
Copyright (c) 2013 Ben Frederickson
Copyright (c) 2021 Samuel Gratzl
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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# venn.js
[![License: MIT][mit-image]][mit-url] [![NPM Package][npm-image]][npm-url] [![Github Actions][github-actions-image]][github-actions-url]
This is a maintained fork of [https://github.com/benfred/venn.js](https://github.com/benfred/venn.js).
A javascript library for laying out area proportional venn and euler diagrams.
Details of how this library works can be found on the [blog
post](https://www.benfrederickson.com/venn-diagrams-with-d3.js/)
the original author wrote about this. A follow up post [discusses testing strategy and
algorithmic improvements](https://www.benfrederickson.com/better-venn-diagrams/).
## Install
```bash
npm install --save @upsetjs/venn.js
```
## Usage
There are two modes in which this library can be used.
First, in a managed case by using the `VennDiagram` function that will render the data using D3.
Second, in a manual case as a layout library that is just preparing the data for you.
In the following, these set data are used:
```js
const sets = [
{ sets: ['A'], size: 12 },
{ sets: ['B'], size: 12 },
{ sets: ['A', 'B'], size: 2 },
];
```
### Managed Usage
This library depends on [d3.js](https://d3js.org/) to display the venn
diagrams.
##### Simple layout
To lay out a simple diagram, just define the sets and their sizes along with the sizes
of all the set intersections.
The VennDiagram object will calculate a layout that is proportional to the
input sizes, and display it in the appropriate selection when called:
```js
const chart = venn.VennDiagram();
d3.select('#venn').datum(sets).call(chart);
```
[View this example](https://upset.js.org/venn.js/examples/simple.html)
[![Open in CodePen][codepen]](https://codepen.io/sgratzl/pen/RwrKPEe)
##### Changing the Style
The style of the Venn Diagram can be customized by using D3 after the diagram
has been drawn. For instance to draw a Venn Diagram with white text and a darker fill:
```js
const chart = venn.VennDiagram();
d3.select('#inverted').datum(sets).call(chart);
d3.selectAll('#inverted .venn-circle path').style('fill-opacity', 0.8);
d3.selectAll('#inverted text').style('fill', 'white');
```
[View this example, along with other possible styles](https://upset.js.org/venn.js/examples/styled.html)
The position of text within each circle of the diagram may also be modified via the `symmetricalTextCentre` property (defaults to `false`):
```js
// draw a diagram with text symmetrically positioned in each circle's centre
const chart = venn.VennDiagram({ symmetricalTextCentre: true });
```
##### Dynamic layout
To have a layout that reacts to a change in input, all that you need to do is
update the dataset and call the chart again:
```js
// draw the initial diagram
const chart = venn.VennDiagram();
d3.select('#venn').datum(getSetIntersections()).call(chart);
// redraw the diagram on any change in input
d3.selectAll('input').on('change', function () {
d3.select('#venn').datum(getSetIntersections()).call(chart);
});
```
[View this example](https://upset.js.org/venn.js/examples/dynamic.html)
##### Making the diagram interactive
Making the diagram interactive is basically the same idea as changing the style: just add event listeners to the elements in the venn diagram. To change the text size and circle colours on mouseenter:
```js
d3.selectAll('#rings .venn-circle')
.on('mouseenter', function () {
const node = d3.select(this).transition();
node.select('path').style('fill-opacity', 0.2);
node.select('text').style('font-weight', '100').style('font-size', '36px');
})
.on('mouseleave', function () {
const node = d3.select(this).transition();
node.select('path').style('fill-opacity', 0);
node.select('text').style('font-weight', '100').style('font-size', '24px');
});
```
[View this example](https://upset.js.org/venn.js/examples/interactive.html)
The colour scheme for the diagram's circles may also be modified via the `colorScheme` option, and the text within each circle can have its fill modified via the `textFill` option:
```js
const chart = venn.VennDiagram({
colorScheme: ['rgb(235, 237, 238)', '#F26250'],
textFill: '#FFF',
});
```
##### Adding tooltips
Another common case is adding a tooltip when hovering over the elements in the diagram. The only
tricky thing here is maintaining the correct Z-order so that the smallest intersection areas
are on top, while still making the area that is being hovered over appear on top of the others:
```js
// draw venn diagram
const div = d3.select('#venn');
div.datum(sets).call(venn.VennDiagram());
// add a tooltip
const tooltip = d3.select('body').append('div').attr('class', 'venntooltip');
// add listeners to all the groups to display tooltip on mouseenter
div
.selectAll('g')
.on('mouseenter', function (d) {
// sort all the areas relative to the current item
venn.sortAreas(div, d);
// Display a tooltip with the current size
tooltip.transition().duration(400).style('opacity', 0.9);
tooltip.text(d.size + ' users');
// highlight the current path
const selection = d3.select(this).transition('tooltip').duration(400);
selection
.select('path')
.style('stroke-width', 3)
.style('fill-opacity', d.sets.length == 1 ? 0.4 : 0.1)
.style('stroke-opacity', 1);
})
.on('mousemove', function () {
tooltip.style('left', d3.event.pageX + 'px').style('top', d3.event.pageY - 28 + 'px');
})
.on('mouseleave', function (d) {
tooltip.transition().duration(400).style('opacity', 0);
const selection = d3.select(this).transition('tooltip').duration(400);
selection
.select('path')
.style('stroke-width', 0)
.style('fill-opacity', d.sets.length == 1 ? 0.25 : 0.0)
.style('stroke-opacity', 0);
});
```
[View this example](https://upset.js.org/venn.js/examples/intersection_tooltip.html)
## Manual Usage
Besides the handy `VennDiagram` wrapper, the library can used as a pure layout function using the `layout` method.
One can render the result manually in D3 or even in HTML Canvas.
The signature of the function can be found as part of the TypeScript typings at [index.ds.ts](https://github.com/upsetjs/venn.js/blob/master/src/index.d.ts)
### Custom D3 Rendering
```js
// compute layout data
const data = venn.layout(sets);
// custom data binding and rendering
const g = d3
.select('#venn')
.selectAll('g')
.data(data)
.join((enter) => {
const g = enter.append('g');
g.append('title');
g.append('path');
g.append('text');
return g;
});
g.select('title').text((d) => d.data.sets.toString());
g.select('text')
.text((d) => d.data.sets.toString())
.attr('x', (d) => d.text.x)
.attr('y', (d) => d.text.y);
g.select('path')
.attr('d', (d) => d.path)
.style('fill', (d, i) => (d.circles.length === 1 ? d3.schemeCategory10[i] : undefined));
```
[![Open in CodePen][codepen]](https://codepen.io/sgratzl/pen/xxZgGeP)
### Canvas Rendering
```js
const data = venn.layout(sets, { width: 600, height: 350 });
const ctx = document.querySelector('canvas').getContext('2d');
data.forEach((d, i) => {
ctx.fillStyle = `hsla(${(360 * i) / data.length},80%,50%,0.6)`;
ctx.fill(new Path2D(d.path));
});
ctx.font = '16px Helvetica Neue, Helvetica, Arial, sans-serif';
ctx.textAlign = 'center';
ctx.textBaseline = 'central';
ctx.fillStyle = 'white';
data.forEach((d, i) => {
ctx.fillText(d.data.sets.toString(), d.text.x, d.text.y);
});
```
[![Open in CodePen][codepen]](https://codepen.io/sgratzl/pen/NWxdqZW)
## License
Released under the MIT License.
## Development Environment
```sh
npm i -g yarn
yarn install
yarn sdks vscode
```
### Common commands
```sh
yarn test
yarn lint
yarn format
yarn build
yarn release
yarn release:pre
```
[mit-image]: https://img.shields.io/badge/License-MIT-yellow.svg
[mit-url]: https://opensource.org/licenses/MIT
[npm-image]: https://badge.fury.io/js/%40upsetjs%2Fvenn.js.svg
[npm-url]: https://npmjs.org/package/@upsetjs/venn.js
[github-actions-image]: https://github.com/upsetjs/venn.js/workflows/ci/badge.svg
[github-actions-url]: https://github.com/upsetjs/venn.js/actions
[codepen]: https://img.shields.io/badge/CodePen-open-blue?logo=codepen
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{
"name": "@upsetjs/venn.js",
"description": "Area Proportional Venn and Euler Diagrams",
"version": "2.0.0",
"publishConfig": {
"access": "public"
},
"author": {
"name": "Ben Frederickson",
"email": "ben@benfrederickson.com",
"url": "https://www.benfrederickson.com"
},
"contributors": [
{
"name": "Samuel Gratzl",
"email": "samu@sgratzl.com",
"url": "https://wwww.sgratzl.com"
}
],
"license": "MIT",
"homepage": "https://github.com/upsetjs/venn.js",
"bugs": {
"url": "https://github.com/upsetjs/venn.js/issues"
},
"keywords": [
"Venn",
"Euler"
],
"repository": {
"type": "git",
"url": "https://github.com/upsetjs/venn.js.git"
},
"directories": {
"example": "examples",
"test": "tests"
},
"type": "module",
"main": "build/venn.esm.js",
"module": "build/venn.esm.js",
"require": "build/venn.js",
"unpkg": "build/venn.min.js",
"jsdelivr": "build/venn.min.js",
"types": "src/index.d.ts",
"exports": {
".": {
"import": "./build/venn.esm.js",
"require": "./build/index.js",
"scripts": "./build/venn.min.js",
"types": "./src/index.d.ts"
}
},
"sideEffects": false,
"files": [
"build",
"src/**/*.js",
"src/**/*.d.ts"
],
"browserslist": [
"Firefox ESR",
"last 2 Chrome versions",
"last 2 Firefox versions"
],
"optionalDependencies": {
"d3-selection": "^3.0.0",
"d3-transition": "^3.0.1"
},
"devDependencies": {
"@babel/core": "^7.26.0",
"@babel/plugin-transform-runtime": "^7.25.9",
"@babel/preset-env": "^7.26.0",
"@eslint/js": "^9.15.0",
"@rollup/plugin-babel": "^6.0.4",
"@rollup/plugin-commonjs": "^28.0.1",
"@rollup/plugin-node-resolve": "^15.3.0",
"@yarnpkg/sdks": "^3.2.0",
"canvas": "^2.11.2",
"d3-selection": "^3.0.0",
"d3-transition": "^3.0.1",
"eslint": "^9.15.0",
"eslint-config-prettier": "^9.1.0",
"eslint-plugin-prettier": "^5.2.1",
"fmin": "patch:fmin@npm%3A0.0.4#~/.yarn/patches/fmin-npm-0.0.4-e439f499bd.patch",
"globals": "^15.12.0",
"jest-image-snapshot": "^6.4.0",
"jsdom": "^25.0.1",
"prettier": "^3.3.3",
"rimraf": "^6.0.1",
"rollup": "^4.27.2",
"rollup-plugin-terser": "^7.0.2",
"vite": "^5.4.11",
"vitest": "^2.1.5"
},
"scripts": {
"clean": "rimraf --glob build *.tgz",
"watch": "rollup -c -w",
"lint": "eslint src",
"test": "vitest --passWithNoTests",
"test:watch": "vitest --watch",
"posttest": "npm run lint",
"prebuild": "npm run clean && npm test",
"build": "rollup -c",
"format": "prettier --write examples \"*.{md,json,js,yml}\" \"{.github,src,examples}/**\""
},
"packageManager": "yarn@4.5.1"
}
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const SMALL = 1e-10;
/**
* Returns the intersection area of a bunch of circles (where each circle
* is an object having an x,y and radius property)
* @param {ReadonlyArray<{x: number, y: number, radius: number}>} circles
* @param {undefined | { area?: number, arcArea?: number, polygonArea?: number, arcs?: ReadonlyArray<{ circle: {x: number, y: number, radius: number}, width: number, p1: {x: number, y: number}, p2: {x: number, y: number} }>, innerPoints: ReadonlyArray<{
x: number;
y: number;
parentIndex: [number, number];
}>, intersectionPoints: ReadonlyArray<{
x: number;
y: number;
parentIndex: [number, number];
}> }} stats
* @returns {number}
*/
export function intersectionArea(circles, stats) {
// get all the intersection points of the circles
const intersectionPoints = getIntersectionPoints(circles);
// filter out points that aren't included in all the circles
const innerPoints = intersectionPoints.filter((p) => containedInCircles(p, circles));
let arcArea = 0;
let polygonArea = 0;
/** @type {{ circle: {x: number, y: number, radius: number}, width: number, p1: {x: number, y: number}, p2: {x: number, y: number} }[]} */
const arcs = [];
// if we have intersection points that are within all the circles,
// then figure out the area contained by them
if (innerPoints.length > 1) {
// sort the points by angle from the center of the polygon, which lets
// us just iterate over points to get the edges
const center = getCenter(innerPoints);
for (let i = 0; i < innerPoints.length; ++i) {
const p = innerPoints[i];
p.angle = Math.atan2(p.x - center.x, p.y - center.y);
}
innerPoints.sort((a, b) => b.angle - a.angle);
// iterate over all points, get arc between the points
// and update the areas
let p2 = innerPoints[innerPoints.length - 1];
for (let i = 0; i < innerPoints.length; ++i) {
const p1 = innerPoints[i];
// polygon area updates easily ...
polygonArea += (p2.x + p1.x) * (p1.y - p2.y);
// updating the arc area is a little more involved
const midPoint = { x: (p1.x + p2.x) / 2, y: (p1.y + p2.y) / 2 };
/** @types null | { circle: {x: number, y: number, radius: number}, width: number, p1: {x: number, y: number}, p2: {x: number, y: number} } */
let arc = null;
for (let j = 0; j < p1.parentIndex.length; ++j) {
if (p2.parentIndex.includes(p1.parentIndex[j])) {
// figure out the angle halfway between the two points
// on the current circle
const circle = circles[p1.parentIndex[j]];
const a1 = Math.atan2(p1.x - circle.x, p1.y - circle.y);
const a2 = Math.atan2(p2.x - circle.x, p2.y - circle.y);
let angleDiff = a2 - a1;
if (angleDiff < 0) {
angleDiff += 2 * Math.PI;
}
// and use that angle to figure out the width of the
// arc
const a = a2 - angleDiff / 2;
let width = distance(midPoint, {
x: circle.x + circle.radius * Math.sin(a),
y: circle.y + circle.radius * Math.cos(a),
});
// clamp the width to the largest is can actually be
// (sometimes slightly overflows because of FP errors)
if (width > circle.radius * 2) {
width = circle.radius * 2;
}
// pick the circle whose arc has the smallest width
if (arc == null || arc.width > width) {
arc = { circle, width, p1, p2, large: width > circle.radius, sweep: true };
}
}
}
if (arc != null) {
arcs.push(arc);
arcArea += circleArea(arc.circle.radius, arc.width);
p2 = p1;
}
}
} else {
// no intersection points, is either disjoint - or is completely
// overlapped. figure out which by examining the smallest circle
let smallest = circles[0];
for (let i = 1; i < circles.length; ++i) {
if (circles[i].radius < smallest.radius) {
smallest = circles[i];
}
}
// make sure the smallest circle is completely contained in all
// the other circles
let disjoint = false;
for (let i = 0; i < circles.length; ++i) {
if (distance(circles[i], smallest) > Math.abs(smallest.radius - circles[i].radius)) {
disjoint = true;
break;
}
}
if (disjoint) {
arcArea = polygonArea = 0;
} else {
arcArea = smallest.radius * smallest.radius * Math.PI;
arcs.push({
circle: smallest,
p1: { x: smallest.x, y: smallest.y + smallest.radius },
p2: { x: smallest.x - SMALL, y: smallest.y + smallest.radius },
width: smallest.radius * 2,
large: true,
sweep: true,
});
}
}
polygonArea /= 2;
if (stats) {
stats.area = arcArea + polygonArea;
stats.arcArea = arcArea;
stats.polygonArea = polygonArea;
stats.arcs = arcs;
stats.innerPoints = innerPoints;
stats.intersectionPoints = intersectionPoints;
}
return arcArea + polygonArea;
}
/**
* returns whether a point is contained by all of a list of circles
* @param {{x: number, y: number}} point
* @param {ReadonlyArray<{x: number, y: number, radius: number}>} circles
* @returns {boolean}
*/
export function containedInCircles(point, circles) {
return circles.every((circle) => distance(point, circle) < circle.radius + SMALL);
}
/**
* Gets all intersection points between a bunch of circles
* @param {ReadonlyArray<{x: number, y: number, radius: number}>} circles
* @returns {ReadonlyArray<{x: number, y: number, parentIndex: [number, number]}>}
*/
function getIntersectionPoints(circles) {
/** @type {{x: number, y: number, parentIndex: [number, number]}[]} */
const ret = [];
for (let i = 0; i < circles.length; ++i) {
for (let j = i + 1; j < circles.length; ++j) {
const intersect = circleCircleIntersection(circles[i], circles[j]);
for (const p of intersect) {
p.parentIndex = [i, j];
ret.push(p);
}
}
}
return ret;
}
/**
* Circular segment area calculation. See http://mathworld.wolfram.com/CircularSegment.html
* @param {number} r
* @param {number} width
* @returns {number}
**/
export function circleArea(r, width) {
return r * r * Math.acos(1 - width / r) - (r - width) * Math.sqrt(width * (2 * r - width));
}
/**
* euclidean distance between two points
* @param {{x: number, y: number}} p1
* @param {{x: number, y: number}} p2
* @returns {number}
**/
export function distance(p1, p2) {
return Math.sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y));
}
/**
* Returns the overlap area of two circles of radius r1 and r2 - that
* have their centers separated by distance d. Simpler faster
* circle intersection for only two circles
* @param {number} r1
* @param {number} r2
* @param {number} d
* @returns {number}
*/
export function circleOverlap(r1, r2, d) {
// no overlap
if (d >= r1 + r2) {
return 0;
}
// completely overlapped
if (d <= Math.abs(r1 - r2)) {
return Math.PI * Math.min(r1, r2) * Math.min(r1, r2);
}
const w1 = r1 - (d * d - r2 * r2 + r1 * r1) / (2 * d);
const w2 = r2 - (d * d - r1 * r1 + r2 * r2) / (2 * d);
return circleArea(r1, w1) + circleArea(r2, w2);
}
/**
* Given two circles (containing a x/y/radius attributes),
* returns the intersecting points if possible
* note: doesn't handle cases where there are infinitely many
* intersection points (circles are equivalent):, or only one intersection point
* @param {{x: number, y: number, radius: number}} p1
* @param {{x: number, y: number, radius: number}} p2
* @returns {ReadonlyArray<{x: number, y: number}>}
**/
export function circleCircleIntersection(p1, p2) {
const d = distance(p1, p2);
const r1 = p1.radius;
const r2 = p2.radius;
// if to far away, or self contained - can't be done
if (d >= r1 + r2 || d <= Math.abs(r1 - r2)) {
return [];
}
const a = (r1 * r1 - r2 * r2 + d * d) / (2 * d);
const h = Math.sqrt(r1 * r1 - a * a);
const x0 = p1.x + (a * (p2.x - p1.x)) / d;
const y0 = p1.y + (a * (p2.y - p1.y)) / d;
const rx = -(p2.y - p1.y) * (h / d);
const ry = -(p2.x - p1.x) * (h / d);
return [
{ x: x0 + rx, y: y0 - ry },
{ x: x0 - rx, y: y0 + ry },
];
}
/**
* Returns the center of a bunch of points
* @param {ReadonlyArray<{x: number, y: number}>} points
* @returns {{x: number, y: number}}
*/
export function getCenter(points) {
const center = { x: 0, y: 0 };
for (const point of points) {
center.x += point.x;
center.y += point.y;
}
center.x /= points.length;
center.y /= points.length;
return center;
}
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import { distance, intersectionArea, circleCircleIntersection, circleOverlap, circleArea } from './circleintersection';
import { describe, test, expect } from 'vitest';
describe('circleArea', () => {
test('empty circle test', () => {
expect(circleArea(10, 0)).toBeCloseTo(0);
});
test('half circle test', () => {
expect(circleArea(10, 10)).toBeCloseTo((Math.PI * 10 * 10) / 2);
});
test('full circle test', () => {
expect(circleArea(10, 20)).toBeCloseTo(Math.PI * 10 * 10);
});
});
describe('circleOverlap', () => {
test('non overlapping circles test', () => {
expect(circleOverlap(10, 10, 200)).toBeCloseTo(0);
});
test('full overlapping circles test', () => {
expect(circleOverlap(10, 10, 0)).toBeCloseTo(Math.PI * 10 * 10);
expect(circleOverlap(10, 5, 5)).toBeCloseTo(Math.PI * 5 * 5);
});
});
describe('circleCircleIntersection', () => {
function testIntersection(p1, p2) {
const points = circleCircleIntersection(p1, p2);
// make sure that points are appropriately spaced
for (let i = 0; i < points.length; i++) {
const point = points[i];
expect(distance(point, p1)).toBeCloseTo(p1.radius);
expect(distance(point, p2)).toBeCloseTo(p2.radius);
}
return points;
}
test('fully contained', () => {
expect(circleCircleIntersection({ x: 0, y: 3, radius: 10 }, { x: 3, y: 0, radius: 20 })).toHaveLength(0);
});
test('fully disjoint', () => {
expect(circleCircleIntersection({ x: 0, y: 0, radius: 10 }, { x: 21, y: 0, radius: 10 })).toHaveLength(0);
});
test('midway between 2 points on y axis', () => {
const points = testIntersection(
{ x: 0, y: 0, radius: 10 },
{ x: 10, y: 0, radius: 10 },
'test midway intersection'
);
expect(points).toHaveLength(2);
expect(points[0].x).toBeCloseTo(5);
expect(points[1].x).toBeCloseTo(5);
expect(points[0].y).toBeCloseTo(-1 * points[1].y);
});
test('failing case from input', () => {
const points = testIntersection({ radius: 10, x: 15, y: 5 }, { radius: 10, x: 20, y: 0 }, 'test intersection2');
expect(points).toHaveLength(2);
});
});
describe('intersectionArea', () => {
test('0', () => {
// each one of these circles overlaps all the others, but the total overlap is still 0
const circles = [
{ x: 0.909, y: 0.905, radius: 0.548 },
{ x: 0.765, y: 0.382, radius: 0.703 },
{ x: 0.63, y: 0.019, radius: 0.449 },
{ x: 0.21, y: 0.755, radius: 0.656 },
{ x: 0.276, y: 0.723, radius: 1.145 },
{ x: 0.141, y: 0.585, radius: 0.419 },
];
const area = intersectionArea(circles);
expect(area).toBe(0);
});
test('1', () => {
// no intersection points, but the smallest circle is completely overlapped by each of the others
const circles = [
{ x: 0.426, y: 0.882, radius: 0.944 },
{ x: 0.24, y: 0.685, radius: 0.992 },
{ x: 0.01, y: 0.909, radius: 1.161 },
{ x: 0.54, y: 0.475, radius: 0.41 },
];
expect(circles[3].radius * circles[3].radius * Math.PI).toBeCloseTo(intersectionArea(circles));
});
});
describe('randomFailures', () => {
test('0', () => {
const circles = [
{ x: 0.501, y: 0.32, radius: 0.629 },
{ x: 0.945, y: 0.022, radius: 1.015 },
{ x: 0.021, y: 0.863, radius: 0.261 },
{ x: 0.528, y: 0.09, radius: 0.676 },
];
const area = intersectionArea(circles);
expect(Math.abs(area - 0.0008914)).toBeLessThan(0.0001);
});
test('1', () => {
const circles = [
{ x: 9.154829758385864, y: 0, size: 226, radius: 8.481629223064205 },
{ x: 5.806079662851866, y: 7.4438023223126795, size: 733, radius: 15.274853405932202 },
{ x: 9.484491297623553, y: 4.064806303558571, size: 332, radius: 10.280023453913834 },
{ x: 10.56492833796709, y: 3.0723147554880175, size: 244, radius: 8.812923024107548 },
];
const area = intersectionArea(circles);
expect(area).toBeCloseTo(10.96362);
});
test('2', () => {
const circles = [
{ x: -0.0014183481763938425, y: 0.0006071174738860746, radius: 510.3115834996166 },
{ x: 875.0163281608848, y: 0.0007003612396158774, radius: 465.1793581792228 },
{ x: 462.7394999567192, y: 387.9359963330729, radius: 172.62633992134658 },
];
const area = intersectionArea(circles);
expect(area).not.toBeNaN();
});
});
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import { venn, lossFunction, logRatioLossFunction, normalizeSolution, scaleSolution } from './layout';
import { intersectionArea, distance, getCenter } from './circleintersection';
import { nelderMead } from 'fmin';
/**
* VennDiagram includes an optional `options` parameter containing the following option(s):
*
* `colourScheme: Array<String>`
* A list of color values to be applied when coloring diagram circles.
*
* `symmetricalTextCentre: Boolean`
* Whether to symmetrically center each circle's text horizontally and vertically.
* Defaults to `false`.
*
* `textFill: String`
* The color to be applied to the text within each circle.
*
* @param {object} options
*/
export function VennDiagram(options = {}) {
let useViewBox = false,
width = 600,
height = 350,
padding = 15,
duration = 1000,
orientation = Math.PI / 2,
normalize = true,
scaleToFit = null,
wrap = true,
styled = true,
fontSize = null,
orientationOrder = null,
distinct = false,
round = null,
symmetricalTextCentre = options && options.symmetricalTextCentre ? options.symmetricalTextCentre : false,
// mimic the behaviour of d3.scale.category10 from the previous
// version of d3
colourMap = {},
// so this is the same as d3.schemeCategory10, which is only defined in d3 4.0
// since we can support older versions of d3 as long as we don't force this,
// I'm hackily redefining below. TODO: remove this and change to d3.schemeCategory10
colourScheme =
options && options.colourScheme
? options.colourScheme
: options && options.colorScheme
? options.colorScheme
: [
'#1f77b4',
'#ff7f0e',
'#2ca02c',
'#d62728',
'#9467bd',
'#8c564b',
'#e377c2',
'#7f7f7f',
'#bcbd22',
'#17becf',
],
colourIndex = 0,
colours = function (key) {
if (key in colourMap) {
return colourMap[key];
}
var ret = (colourMap[key] = colourScheme[colourIndex]);
colourIndex += 1;
if (colourIndex >= colourScheme.length) {
colourIndex = 0;
}
return ret;
},
layoutFunction = venn,
loss = lossFunction;
function chart(selection) {
let data = selection.datum();
// handle 0-sized sets by removing from input
const toRemove = new Set();
data.forEach((datum) => {
if (datum.size == 0 && datum.sets.length == 1) {
toRemove.add(datum.sets[0]);
}
});
data = data.filter((datum) => !datum.sets.some((set) => toRemove.has(set)));
let circles = {};
let textCentres = {};
if (data.length > 0) {
let solution = layoutFunction(data, { lossFunction: loss, distinct });
if (normalize) {
solution = normalizeSolution(solution, orientation, orientationOrder);
}
circles = scaleSolution(solution, width, height, padding, scaleToFit);
textCentres = computeTextCentres(circles, data, symmetricalTextCentre);
}
// Figure out the current label for each set. These can change
// and D3 won't necessarily update (fixes https://github.com/benfred/venn.js/issues/103)
const labels = {};
data.forEach((datum) => {
if (datum.label) {
labels[datum.sets] = datum.label;
}
});
function label(d) {
if (d.sets in labels) {
return labels[d.sets];
}
if (d.sets.length == 1) {
return '' + d.sets[0];
}
}
// create svg if not already existing
selection.selectAll('svg').data([circles]).enter().append('svg');
const svg = selection.select('svg');
if (useViewBox) {
svg.attr('viewBox', `0 0 ${width} ${height}`);
} else {
svg.attr('width', width).attr('height', height);
}
// to properly transition intersection areas, we need the
// previous circles locations. load from elements
const previous = {};
let hasPrevious = false;
svg.selectAll('.venn-area path').each(function (d) {
const path = this.getAttribute('d');
if (d.sets.length == 1 && path && !distinct) {
hasPrevious = true;
previous[d.sets[0]] = circleFromPath(path);
}
});
// interpolate intersection area paths between previous and
// current paths
function pathTween(d) {
return (t) => {
const c = d.sets.map((set) => {
let start = previous[set];
let end = circles[set];
if (!start) {
start = { x: width / 2, y: height / 2, radius: 1 };
}
if (!end) {
end = { x: width / 2, y: height / 2, radius: 1 };
}
return {
x: start.x * (1 - t) + end.x * t,
y: start.y * (1 - t) + end.y * t,
radius: start.radius * (1 - t) + end.radius * t,
};
});
return intersectionAreaPath(c, round);
};
}
// update data, joining on the set ids
const nodes = svg.selectAll('.venn-area').data(data, (d) => d.sets);
// create new nodes
const enter = nodes
.enter()
.append('g')
.attr(
'class',
(d) =>
`venn-area venn-${d.sets.length == 1 ? 'circle' : 'intersection'}${
d.colour || d.color ? ' venn-coloured' : ''
}`
)
.attr('data-venn-sets', (d) => d.sets.join('_'));
const enterPath = enter.append('path');
const enterText = enter
.append('text')
.attr('class', 'label')
.text((d) => label(d))
.attr('text-anchor', 'middle')
.attr('dy', '.35em')
.attr('x', width / 2)
.attr('y', height / 2);
// apply minimal style if wanted
if (styled) {
enterPath
.style('fill-opacity', '0')
.filter((d) => d.sets.length == 1)
.style('fill', (d) => (d.colour ? d.colour : d.color ? d.color : colours(d.sets)))
.style('fill-opacity', '.25');
enterText.style('fill', (d) => {
if (d.colour || d.color) {
return '#FFF';
}
if (options.textFill) {
return options.textFill;
}
return d.sets.length == 1 ? colours(d.sets) : '#444';
});
}
function asTransition(s) {
if (typeof s.transition === 'function') {
return s.transition('venn').duration(duration);
}
return s;
}
// update existing, using pathTween if necessary
let update = selection;
if (hasPrevious && typeof update.transition === 'function') {
update = asTransition(selection);
update.selectAll('path').attrTween('d', pathTween);
} else {
update.selectAll('path').attr('d', (d) => intersectionAreaPath(d.sets.map((set) => circles[set])), round);
}
const updateText = update
.selectAll('text')
.filter((d) => d.sets in textCentres)
.text((d) => label(d))
.attr('x', (d) => Math.floor(textCentres[d.sets].x))
.attr('y', (d) => Math.floor(textCentres[d.sets].y));
if (wrap) {
if (hasPrevious) {
// d3 4.0 uses 'on' for events on transitions,
// but d3 3.0 used 'each' instead. switch appropriately
if ('on' in updateText) {
updateText.on('end', wrapText(circles, label));
} else {
updateText.each('end', wrapText(circles, label));
}
} else {
updateText.each(wrapText(circles, label));
}
}
// remove old
const exit = asTransition(nodes.exit()).remove();
if (typeof nodes.transition === 'function') {
exit.selectAll('path').attrTween('d', pathTween);
}
const exitText = exit
.selectAll('text')
.attr('x', width / 2)
.attr('y', height / 2);
// if we've been passed a fontSize explicitly, use it to
// transition
if (fontSize !== null) {
enterText.style('font-size', '0px');
updateText.style('font-size', fontSize);
exitText.style('font-size', '0px');
}
return { circles, textCentres, nodes, enter, update, exit };
}
chart.wrap = function (_) {
if (!arguments.length) return wrap;
wrap = _;
return chart;
};
chart.useViewBox = function () {
useViewBox = true;
return chart;
};
chart.width = function (_) {
if (!arguments.length) return width;
width = _;
return chart;
};
chart.height = function (_) {
if (!arguments.length) return height;
height = _;
return chart;
};
chart.padding = function (_) {
if (!arguments.length) return padding;
padding = _;
return chart;
};
chart.distinct = function (_) {
if (!arguments.length) return distinct;
distinct = _;
return chart;
};
chart.colours = function (_) {
if (!arguments.length) return colours;
colours = _;
return chart;
};
chart.colors = function (_) {
if (!arguments.length) return colours;
colours = _;
return chart;
};
chart.fontSize = function (_) {
if (!arguments.length) return fontSize;
fontSize = _;
return chart;
};
chart.round = function (_) {
if (!arguments.length) return round;
round = _;
return chart;
};
chart.duration = function (_) {
if (!arguments.length) return duration;
duration = _;
return chart;
};
chart.layoutFunction = function (_) {
if (!arguments.length) return layoutFunction;
layoutFunction = _;
return chart;
};
chart.normalize = function (_) {
if (!arguments.length) return normalize;
normalize = _;
return chart;
};
chart.scaleToFit = function (_) {
if (!arguments.length) return scaleToFit;
scaleToFit = _;
return chart;
};
chart.styled = function (_) {
if (!arguments.length) return styled;
styled = _;
return chart;
};
chart.orientation = function (_) {
if (!arguments.length) return orientation;
orientation = _;
return chart;
};
chart.orientationOrder = function (_) {
if (!arguments.length) return orientationOrder;
orientationOrder = _;
return chart;
};
chart.lossFunction = function (_) {
if (!arguments.length) return loss;
loss = _ === 'default' ? lossFunction : _ === 'logRatio' ? logRatioLossFunction : _;
return chart;
};
return chart;
}
// sometimes text doesn't fit inside the circle, if thats the case lets wrap
// the text here such that it fits
// todo: looks like this might be merged into d3 (
// https://github.com/mbostock/d3/issues/1642),
// also worth checking out is
// http://engineering.findthebest.com/wrapping-axis-labels-in-d3-js/
// this seems to be one of those things that should be easy but isn't
export function wrapText(circles, labeller) {
return function (data) {
const text = this;
const width = circles[data.sets[0]].radius || 50;
const label = labeller(data) || '';
const words = label.split(/\s+/).reverse();
const maxLines = 3;
const minChars = (label.length + words.length) / maxLines;
let word = words.pop();
let line = [word];
let lineNumber = 0;
const lineHeight = 1.1; // ems
text.textContent = null; // clear
const tspans = [];
function append(word) {
const tspan = text.ownerDocument.createElementNS(text.namespaceURI, 'tspan');
tspan.textContent = word;
tspans.push(tspan);
text.append(tspan);
return tspan;
}
let tspan = append(word);
while (true) {
word = words.pop();
if (!word) {
break;
}
line.push(word);
const joined = line.join(' ');
tspan.textContent = joined;
if (joined.length > minChars && tspan.getComputedTextLength() > width) {
line.pop();
tspan.textContent = line.join(' ');
line = [word];
tspan = append(word);
lineNumber++;
}
}
const initial = 0.35 - (lineNumber * lineHeight) / 2;
const x = text.getAttribute('x');
const y = text.getAttribute('y');
tspans.forEach((t, i) => {
t.setAttribute('x', x);
t.setAttribute('y', y);
t.setAttribute('dy', `${initial + i * lineHeight}em`);
});
};
}
/**
*
* @param {{x: number, y: number}} current
* @param {ReadonlyArray<{x: number, y: number}>} interior
* @param {ReadonlyArray<{x: number, y: number}>} exterior
* @returns {number}
*/
function circleMargin(current, interior, exterior) {
let margin = interior[0].radius - distance(interior[0], current);
for (let i = 1; i < interior.length; ++i) {
const m = interior[i].radius - distance(interior[i], current);
if (m <= margin) {
margin = m;
}
}
for (let i = 0; i < exterior.length; ++i) {
const m = distance(exterior[i], current) - exterior[i].radius;
if (m <= margin) {
margin = m;
}
}
return margin;
}
/**
* compute the center of some circles by maximizing the margin of
* the center point relative to the circles (interior) after subtracting
* nearby circles (exterior)
* @param {readonly {x: number, y: number, radius: number}[]} interior
* @param {readonly {x: number, y: number, radius: number}[]} exterior
* @param {boolean} symmetricalTextCentre
* @returns {{x:number, y: number}}
*/
export function computeTextCentre(interior, exterior, symmetricalTextCentre) {
// get an initial estimate by sampling around the interior circles
// and taking the point with the biggest margin
/** @type {{x: number, y: number}[]} */
const points = [];
for (const c of interior) {
points.push({ x: c.x, y: c.y });
points.push({ x: c.x + c.radius / 2, y: c.y });
points.push({ x: c.x - c.radius / 2, y: c.y });
points.push({ x: c.x, y: c.y + c.radius / 2 });
points.push({ x: c.x, y: c.y - c.radius / 2 });
}
let initial = points[0];
let margin = circleMargin(points[0], interior, exterior);
for (let i = 1; i < points.length; ++i) {
const m = circleMargin(points[i], interior, exterior);
if (m >= margin) {
initial = points[i];
margin = m;
}
}
// maximize the margin numerically
const solution = nelderMead(
(p) => -1 * circleMargin({ x: p[0], y: p[1] }, interior, exterior),
[initial.x, initial.y],
{ maxIterations: 500, minErrorDelta: 1e-10 }
).x;
const ret = { x: symmetricalTextCentre ? 0 : solution[0], y: solution[1] };
// check solution, fallback as needed (happens if fully overlapped
// etc)
let valid = true;
for (const i of interior) {
if (distance(ret, i) > i.radius) {
valid = false;
break;
}
}
for (const e of exterior) {
if (distance(ret, e) < e.radius) {
valid = false;
break;
}
}
if (valid) {
return ret;
}
if (interior.length == 1) {
return { x: interior[0].x, y: interior[0].y };
}
const areaStats = {};
intersectionArea(interior, areaStats);
if (areaStats.arcs.length === 0) {
return { x: 0, y: -1000, disjoint: true };
}
if (areaStats.arcs.length == 1) {
return { x: areaStats.arcs[0].circle.x, y: areaStats.arcs[0].circle.y };
}
if (exterior.length) {
// try again without other circles
return computeTextCentre(interior, []);
}
// take average of all the points in the intersection
// polygon. this should basically never happen
// and has some issues:
// https://github.com/benfred/venn.js/issues/48#issuecomment-146069777
return getCenter(areaStats.arcs.map((a) => a.p1));
}
// given a dictionary of {setid : circle}, returns
// a dictionary of setid to list of circles that completely overlap it
function getOverlappingCircles(circles) {
const ret = {};
const circleids = Object.keys(circles);
for (const circleid of circleids) {
ret[circleid] = [];
}
for (let i = 0; i < circleids.length; i++) {
const ci = circleids[i];
const a = circles[ci];
for (let j = i + 1; j < circleids.length; ++j) {
const cj = circleids[j];
const b = circles[cj];
const d = distance(a, b);
if (d + b.radius <= a.radius + 1e-10) {
ret[cj].push(ci);
} else if (d + a.radius <= b.radius + 1e-10) {
ret[ci].push(cj);
}
}
}
return ret;
}
export function computeTextCentres(circles, areas, symmetricalTextCentre) {
const ret = {};
const overlapped = getOverlappingCircles(circles);
for (let i = 0; i < areas.length; ++i) {
const area = areas[i].sets;
const areaids = {};
const exclude = {};
for (let j = 0; j < area.length; ++j) {
areaids[area[j]] = true;
const overlaps = overlapped[area[j]];
// keep track of any circles that overlap this area,
// and don't consider for purposes of computing the text
// centre
for (let k = 0; k < overlaps.length; ++k) {
exclude[overlaps[k]] = true;
}
}
const interior = [];
const exterior = [];
for (let setid in circles) {
if (setid in areaids) {
interior.push(circles[setid]);
} else if (!(setid in exclude)) {
exterior.push(circles[setid]);
}
}
const centre = computeTextCentre(interior, exterior, symmetricalTextCentre);
ret[area] = centre;
if (centre.disjoint && areas[i].size > 0) {
console.log('WARNING: area ' + area + ' not represented on screen');
}
}
return ret;
}
// sorts all areas in the venn diagram, so that
// a particular area is on top (relativeTo) - and
// all other areas are so that the smallest areas are on top
export function sortAreas(div, relativeTo) {
// figure out sets that are completely overlapped by relativeTo
const overlaps = getOverlappingCircles(div.selectAll('svg').datum());
const exclude = new Set();
for (const check of relativeTo.sets) {
for (let setid in overlaps) {
const overlap = overlaps[setid];
for (let j = 0; j < overlap.length; ++j) {
if (overlap[j] == check) {
exclude.add(setid);
break;
}
}
}
}
// checks that all sets are in exclude;
function shouldExclude(sets) {
return sets.every((set) => !exclude.has(set));
}
// need to sort div's so that Z order is correct
div.selectAll('g').sort((a, b) => {
// highest order set intersections first
if (a.sets.length != b.sets.length) {
return a.sets.length - b.sets.length;
}
if (a == relativeTo) {
return shouldExclude(b.sets) ? -1 : 1;
}
if (b == relativeTo) {
return shouldExclude(a.sets) ? 1 : -1;
}
// finally by size
return b.size - a.size;
});
}
/**
* @param {number} x
* @param {number} y
* @param {number} r
* @returns {string}
*/
export function circlePath(x, y, r) {
const ret = [];
ret.push('\nM', x, y);
ret.push('\nm', -r, 0);
ret.push('\na', r, r, 0, 1, 0, r * 2, 0);
ret.push('\na', r, r, 0, 1, 0, -r * 2, 0);
return ret.join(' ');
}
/**
* inverse of the circlePath function, returns a circle object from an svg path
* @param {string} path
* @returns {{x: number, y: number, radius: number}}
*/
export function circleFromPath(path) {
const tokens = path.split(' ');
return { x: Number.parseFloat(tokens[1]), y: Number.parseFloat(tokens[2]), radius: -Number.parseFloat(tokens[4]) };
}
function intersectionAreaArcs(circles) {
if (circles.length === 0) {
return [];
}
const stats = {};
intersectionArea(circles, stats);
return stats.arcs;
}
function arcsToPath(arcs, round) {
if (arcs.length === 0) {
return 'M 0 0';
}
const rFactor = Math.pow(10, round || 0);
const r = round != null ? (v) => Math.round(v * rFactor) / rFactor : (v) => v;
if (arcs.length == 1) {
const circle = arcs[0].circle;
return circlePath(r(circle.x), r(circle.y), r(circle.radius));
}
// draw path around arcs
const ret = ['\nM', r(arcs[0].p2.x), r(arcs[0].p2.y)];
for (const arc of arcs) {
const radius = r(arc.circle.radius);
ret.push('\nA', radius, radius, 0, arc.large ? 1 : 0, arc.sweep ? 1 : 0, r(arc.p1.x), r(arc.p1.y));
}
return ret.join(' ');
}
/**
* returns a svg path of the intersection area of a bunch of circles
* @param {ReadonlyArray<{x: number, y: number, radius: number}>} circles
* @returns {string}
*/
export function intersectionAreaPath(circles, round) {
return arcsToPath(intersectionAreaArcs(circles), round);
}
export function layout(data, options = {}) {
const {
lossFunction: loss,
layoutFunction: layout = venn,
normalize = true,
orientation = Math.PI / 2,
orientationOrder,
width = 600,
height = 350,
padding = 15,
scaleToFit = false,
symmetricalTextCentre = false,
distinct,
round = 2,
} = options;
let solution = layout(data, {
lossFunction: loss === 'default' || !loss ? lossFunction : loss === 'logRatio' ? logRatioLossFunction : loss,
distinct,
});
if (normalize) {
solution = normalizeSolution(solution, orientation, orientationOrder);
}
const circles = scaleSolution(solution, width, height, padding, scaleToFit);
const textCentres = computeTextCentres(circles, data, symmetricalTextCentre);
const circleLookup = new Map(
Object.keys(circles).map((set) => [
set,
{
set,
x: circles[set].x,
y: circles[set].y,
radius: circles[set].radius,
},
])
);
const helpers = data.map((area) => {
const circles = area.sets.map((s) => circleLookup.get(s));
const arcs = intersectionAreaArcs(circles);
const path = arcsToPath(arcs, round);
return { circles, arcs, path, area, has: new Set(area.sets) };
});
function genDistinctPath(sets) {
let r = '';
for (const e of helpers) {
if (e.has.size > sets.length && sets.every((s) => e.has.has(s))) {
r += ' ' + e.path;
}
}
return r;
}
return helpers.map(({ circles, arcs, path, area }) => {
return {
data: area,
text: textCentres[area.sets],
circles,
arcs,
path,
distinctPath: path + genDistinctPath(area.sets),
};
});
}
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import { computeTextCentre } from './diagram';
import { describe, test, expect } from 'vitest';
describe('computeTextCentre', () => {
test('0', () => {
const center = computeTextCentre([{ x: 0, y: 0, radius: 1 }], []);
expect(center.x).toBeCloseTo(0);
expect(center.y).toBeCloseTo(0);
});
test('1', () => {
const center = computeTextCentre([{ x: 0, y: 0, radius: 1 }], [{ x: 0, y: 1, radius: 1 }]);
expect(center.x).toBeCloseTo(0, 4);
expect(center.y).toBeCloseTo(-0.5);
});
});
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import { Selection } from 'd3-selection';
export interface ISetOverlap {
sets: readonly string[];
size: number;
weight?: number;
}
export interface IPoint {
x: number;
y: number;
}
export interface IHierarchyPoint extends IPoint {
parentIndex: [number, number];
}
export interface ICircle {
x: number;
y: number;
radius: number;
setid: string;
}
export interface ISolution {
[set: string]: ICircle;
}
/**
* given a list of set objects, and their corresponding overlaps
* updates the(x, y, radius) attribute on each set such that their positions
* roughly correspond to the desired overlaps
*/
export function venn(areas: readonly ISetOverlap[], parameters?: any): ISolution;
/**
* Returns the distance necessary for two circles of radius r1 + r2 to
* have the overlap area 'overlap'
*/
export function distanceFromIntersectArea(r1: number, r2: number, overlap: number): number;
/**
* takes the best working variant of either constrained MDS or greedy
*/
export function bestInitialLayout(areas: readonly ISetOverlap[], params?: any): ISolution;
/**
* Lays out a Venn diagram greedily, going from most overlapped sets to
* least overlapped, attempting to position each new set such that the
* overlapping areas to already positioned sets are basically right
*/
export function greedyLayout(areas: readonly ISetOverlap[], params?: any): ISolution;
/**
* Given a bunch of sets, and the desired overlaps between these sets - computes
* the distance from the actual overlaps to the desired overlaps. Note that
* this method ignores overlaps of more than 2 circles
*/
export function lossFunction(circles: ISolution, areas: readonly ISetOverlap[]): number;
export function logRatioLossFunction(circles: ISolution, areas: readonly ISetOverlap[]): number;
export function disjointCluster(circles: ICircle[]): ICircle[][];
export function normalizeSolution(
solution: ISolution,
orientation?: number,
orientationOrder?: (a: ICircle, b: ICircle) => number
): ISolution;
/**
* Scales a solution from venn.venn or venn.greedyLayout such that it fits in
* a rectangle of width/height - with padding around the borders. also
* centers the diagram in the available space at the same time.
* If the scale parameter is not null, this automatic scaling is ignored in favor of this custom one
*/
export function scaleSolution(
solution: ISolution,
width: number,
height: number,
padding: number,
scaleToFit?: boolean
): ISolution;
/**
* Returns the intersection area of a bunch of circles (where each circle
* is an object having an x,y and radius property)
*/
export function intersectionArea(
circles: readonly ICircle[],
stats?: {
area?: number;
areaArea?: number;
polygonArea?: number;
arcs?: readonly { circle: ICircle; width: number; p1: IPoint; p2: IPoint }[];
innerPoints?: readonly IHierarchyPoint[];
intersectionPoints?: readonly IHierarchyPoint[];
}
): number;
/**
* Circular segment area calculation. See http://mathworld.wolfram.com/CircularSegment.html
*/
export function circleArea(r: number, width: number): number;
/**
* euclidean distance between two points
*/
export function distance(p1: IPoint, p2: IPoint): number;
/**
* Returns the overlap area of two circles of radius r1 and r2 - that
* have their centers separated by distance d. Simpler faster
* circle intersection for only two circles
*/
export function circleOverlap(r1: number, r2: number, d: number): number;
/**
* Given two circles (containing a x/y/radius attributes),
* returns the intersecting points if possible
* note: doesn't handle cases where there are infinitely many
* intersection points (circles are equivalent):, or only one intersection point
*/
export function circleCircleIntersection(p1: ICircle, p2: ICircle): readonly IPoint[];
// sometimes text doesn't fit inside the circle, if thats the case lets wrap
// the text here such that it fits
// todo: looks like this might be merged into d3 (
// https://github.com/mbostock/d3/issues/1642),
// also worth checking out is
// http://engineering.findthebest.com/wrapping-axis-labels-in-d3-js/
// this seems to be one of those things that should be easy but isn't
export function wrapText(circles: ISolution, labeller: (d: any) => string): (this: SVGTextElement) => void;
/**
* compute the center of some circles by maximizing the margin of
* the center point relative to the circles (interior) after subtracting
* nearby circles (exterior)
* @param {readonly {x: number, y: number, radius: number}[]} interior
* @param {readonly {x: number, y: number, radius: number}[]} exterior
* @param {boolean} symmetricalTextCentre
* @returns {{x:number, y: number}}
*/
export function computeTextCentre(
interior: readonly ICircle[],
exterior: readonly ICircle[],
symmetricalTextCentre?: boolean
): IPoint;
export function computeTextCentres(
circles: ISolution,
areas: readonly ISetOverlap[],
symmetricalTextCentre?: boolean
): { [set: string]: IPoint };
// sorts all areas in the venn diagram, so that
// a particular area is on top (relativeTo) - and
// all other areas are so that the smallest areas are on top
export function sortAreas(div: Selection<any, any, any, unknown>, relativeTo: { sets: readonly string[] }): void;
export function circlePath(x: number, y: number, r: number): string;
/**
* inverse of the circlePath function, returns a circle object from an svg path
*/
export function circleFromPath(path: string): ICircle;
/**
* returns a svg path of the intersection area of a bunch of circles
*/
export function intersectionAreaPath(circles: readonly ICircle[]): string;
export interface IVennDiagramOptions {
colourScheme?: readonly string[];
colorScheme?: readonly string[];
symmetricalTextCentre?: boolean;
textFill?: string;
}
export interface IStyledSetOverlap extends ISetOverlap {
color?: string;
colour?: string;
}
export interface IVennDiagram {
(selection: Selection<HTMLElement, readonly IStyledSetOverlap[], any, any>): {
circles: ISolution;
textCentres: { [set: string]: IPoint };
nodes: Selection<SVGGElement, IStyledSetOverlap, any, unknown>;
enter: Selection<SVGGElement, IStyledSetOverlap, any, unknown>;
update: Selection<SVGGElement, IStyledSetOverlap, any, unknown>;
exit: Selection<SVGGElement, IStyledSetOverlap, any, unknown>;
};
/**
* wrap the labels
* @default true
*/
wrap(): boolean;
wrap(v: boolean): this;
/**
* use a view box instead of specifying with and height
* @default false
*/
useViewBox(): this;
width(): number;
width(v: number): this;
height(): number;
height(v: number): this;
padding(): number;
padding(v: number): this;
colours(): (key: string) => string;
colours(v: (key: string) => string): this;
colors(): (key: string) => string;
colors(v: (key: string) => string): this;
fontSize(): string | null;
fontSize(v: string | null): this;
duration(): number;
duration(v: number): this;
/**
* normalize the solution
* @default true
*/
normalize(): boolean;
normalize(v: boolean): this;
layoutFunction(): typeof venn;
layoutFunction(v: typeof venn): this;
scaleToFit(): boolean;
scaleToFit(v: boolean): this;
styled(): boolean;
styled(v: boolean): this;
/**
* round generate path to the given number of digits or null to disable
* @default null
*/
round(): number | null;
round(v: number | null): this;
/**
* interpret the data as distinct sets, so set A is actually set A \ B u C
* thus A is (A \ (B u C)) u (A ^ B \ C) u (A ^ C \ B) u (A ^ B ^ C)
* @default false
*/
distinct(): boolean;
distinct(v: boolean): this;
orientation(): number;
orientation(v: number): this;
orientationOrder(): null | ((a: ICircle, b: ICircle) => number);
orientationOrder(v: null | ((a: ICircle, b: ICircle) => number)): this;
lossFunction(): typeof lossFunction;
lossFunction(v: 'logRatio'): this;
lossFunction(v: 'default'): this;
lossFunction(v: typeof lossFunction): this;
}
/**
* VennDiagram includes an optional `options` parameter containing the following option(s):
*
* `colourScheme: Array<String>`
* A list of color values to be applied when coloring diagram circles.
*
* `symmetricalTextCentre: Boolean`
* Whether to symmetrically center each circle's text horizontally and vertically.
* Defaults to `false`.
*
* `textFill: String`
* The color to be applied to the text within each circle.
*/
export function VennDiagram(options?: IVennDiagramOptions): IVennDiagram;
export interface IComputeVennLayoutOptions {
width?: number;
height?: number;
padding?: number;
/**
* @default true
*/
normalize?: boolean;
layoutFunction?: typeof venn;
lossFunction?: typeof lossFunction | 'logRatio';
scaleToFit?: boolean;
orientation?: number;
distinct?: boolean;
/**
* @default 2
*/
round?: number;
orientationOrder?: (a: ICircle, b: ICircle) => number;
}
export interface IVennLayout<T> {
data: T;
/**
* text location
*/
text: IPoint;
circles: readonly (ICircle & { set: string })[];
arcs: readonly { circle: ICircle; width: number; p1: IPoint; p2: IPoint; large: boolean; sweep: boolean }[];
/**
* SVG path
*/
path: string;
/**
* distinct SVG path, render with `fill-rule: evenodd`;
*/
distinctPath: string;
}
export function layout<T extends ISetOverlap>(
data: readonly T[],
options?: IComputeVennLayoutOptions
): IVennLayout<T>[];
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export { intersectionArea, circleCircleIntersection, circleOverlap, circleArea, distance } from './circleintersection';
export {
venn,
greedyLayout,
scaleSolution,
normalizeSolution,
bestInitialLayout,
lossFunction,
logRatioLossFunction,
disjointCluster,
distanceFromIntersectArea,
} from './layout';
export {
VennDiagram,
wrapText,
computeTextCentres,
computeTextCentre,
sortAreas,
circlePath,
circleFromPath,
intersectionAreaPath,
layout,
} from './diagram';
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import { nelderMead, bisect, conjugateGradient, zeros, zerosM, norm2, scale } from 'fmin';
import { intersectionArea, circleOverlap, circleCircleIntersection, distance } from './circleintersection';
/**
* given a list of set objects, and their corresponding overlaps
* updates the (x, y, radius) attribute on each set such that their positions
* roughly correspond to the desired overlaps
* @param {readonly {sets: readonly string[]; size: number; weight?: number}[]} sets
* @returns {{[setid: string]: {x: number, y: number, radius: number}}}
*/
export function venn(sets, parameters = {}) {
parameters.maxIterations = parameters.maxIterations || 500;
const initialLayout = parameters.initialLayout || bestInitialLayout;
const loss = parameters.lossFunction || lossFunction;
// add in missing pairwise areas as having 0 size
const areas = addMissingAreas(sets, parameters);
// initial layout is done greedily
const circles = initialLayout(areas, parameters);
// transform x/y coordinates to a vector to optimize
const setids = Object.keys(circles);
/** @type {number[]} */
const initial = [];
for (const setid of setids) {
initial.push(circles[setid].x);
initial.push(circles[setid].y);
}
// optimize initial layout from our loss function
const solution = nelderMead(
(values) => {
const current = {};
for (let i = 0; i < setids.length; ++i) {
const setid = setids[i];
current[setid] = {
x: values[2 * i],
y: values[2 * i + 1],
radius: circles[setid].radius,
// size : circles[setid].size
};
}
return loss(current, areas);
},
initial,
parameters
);
// transform solution vector back to x/y points
const positions = solution.x;
for (let i = 0; i < setids.length; ++i) {
const setid = setids[i];
circles[setid].x = positions[2 * i];
circles[setid].y = positions[2 * i + 1];
}
return circles;
}
const SMALL = 1e-10;
/**
* Returns the distance necessary for two circles of radius r1 + r2 to
* have the overlap area 'overlap'
* @param {number} r1
* @param {number} r2
* @param {number} overlap
* @returns {number}
*/
export function distanceFromIntersectArea(r1, r2, overlap) {
// handle complete overlapped circles
if (Math.min(r1, r2) * Math.min(r1, r2) * Math.PI <= overlap + SMALL) {
return Math.abs(r1 - r2);
}
return bisect((distance) => circleOverlap(r1, r2, distance) - overlap, 0, r1 + r2);
}
/**
* Missing pair-wise intersection area data can cause problems:
* treating as an unknown means that sets will be laid out overlapping,
* which isn't what people expect. To reflect that we want disjoint sets
* here, set the overlap to 0 for all missing pairwise set intersections
* @param {ReadonlyArray<{sets: ReadonlyArray<string>, size: number}>} areas
* @returns {ReadonlyArray<{sets: ReadonlyArray<string>, size: number}>}
*/
function addMissingAreas(areas, parameters = {}) {
const distinct = parameters.distinct;
const r = areas.map((s) => Object.assign({}, s));
function toKey(arr) {
return arr.join(';');
}
if (distinct) {
// recreate the full ones by adding things up but just to level two since the rest doesn't matter
/** @types Map<string, number> */
const count = new Map();
for (const area of r) {
for (let i = 0; i < area.sets.length; i++) {
const si = String(area.sets[i]);
count.set(si, area.size + (count.get(si) || 0));
for (let j = i + 1; j < area.sets.length; j++) {
const sj = String(area.sets[j]);
const k1 = `${si};${sj}`;
const k2 = `${sj};${si}`;
count.set(k1, area.size + (count.get(k1) || 0));
count.set(k2, area.size + (count.get(k2) || 0));
}
}
}
for (const area of r) {
if (area.sets.length < 3) {
area.size = count.get(toKey(area.sets));
}
}
}
// two circle intersections that aren't defined
const ids = [];
/** @type {Set<string>} */
const pairs = new Set();
for (const area of r) {
if (area.sets.length === 1) {
ids.push(area.sets[0]);
} else if (area.sets.length === 2) {
const a = area.sets[0];
const b = area.sets[1];
pairs.add(toKey(area.sets));
pairs.add(toKey([b, a]));
}
}
ids.sort((a, b) => (a === b ? 0 : a < b ? -1 : +1));
for (let i = 0; i < ids.length; ++i) {
const a = ids[i];
for (let j = i + 1; j < ids.length; ++j) {
const b = ids[j];
if (!pairs.has(toKey([a, b]))) {
r.push({ sets: [a, b], size: 0 });
}
}
}
return r;
}
/**
* Returns two matrices, one of the euclidean distances between the sets
* and the other indicating if there are subset or disjoint set relationships
* @param {ReadonlyArray<{sets: ReadonlyArray<number>}>} areas
* @param {ReadonlyArray<{size: number}>} sets
* @param {ReadonlyArray<number>} setids
*/
export function getDistanceMatrices(areas, sets, setids) {
// initialize an empty distance matrix between all the points
/**
* @type {number[][]}
*/
const distances = zerosM(sets.length, sets.length);
/**
* @type {number[][]}
*/
const constraints = zerosM(sets.length, sets.length);
// compute required distances between all the sets such that
// the areas match
areas
.filter((x) => x.sets.length === 2)
.forEach((current) => {
const left = setids[current.sets[0]];
const right = setids[current.sets[1]];
const r1 = Math.sqrt(sets[left].size / Math.PI);
const r2 = Math.sqrt(sets[right].size / Math.PI);
const distance = distanceFromIntersectArea(r1, r2, current.size);
distances[left][right] = distances[right][left] = distance;
// also update constraints to indicate if its a subset or disjoint
// relationship
let c = 0;
if (current.size + 1e-10 >= Math.min(sets[left].size, sets[right].size)) {
c = 1;
} else if (current.size <= 1e-10) {
c = -1;
}
constraints[left][right] = constraints[right][left] = c;
});
return { distances, constraints };
}
/// computes the gradient and loss simultaneously for our constrained MDS optimizer
function constrainedMDSGradient(x, fxprime, distances, constraints) {
for (let i = 0; i < fxprime.length; ++i) {
fxprime[i] = 0;
}
let loss = 0;
for (let i = 0; i < distances.length; ++i) {
const xi = x[2 * i];
const yi = x[2 * i + 1];
for (let j = i + 1; j < distances.length; ++j) {
const xj = x[2 * j];
const yj = x[2 * j + 1];
const dij = distances[i][j];
const constraint = constraints[i][j];
const squaredDistance = (xj - xi) * (xj - xi) + (yj - yi) * (yj - yi);
const distance = Math.sqrt(squaredDistance);
const delta = squaredDistance - dij * dij;
if ((constraint > 0 && distance <= dij) || (constraint < 0 && distance >= dij)) {
continue;
}
loss += 2 * delta * delta;
fxprime[2 * i] += 4 * delta * (xi - xj);
fxprime[2 * i + 1] += 4 * delta * (yi - yj);
fxprime[2 * j] += 4 * delta * (xj - xi);
fxprime[2 * j + 1] += 4 * delta * (yj - yi);
}
}
return loss;
}
/**
* takes the best working variant of either constrained MDS or greedy
* @param {ReadonlyArray<{sets: ReadonlyArray<string>, size: number}>} areas
*/
export function bestInitialLayout(areas, params = {}) {
let initial = greedyLayout(areas, params);
const loss = params.lossFunction || lossFunction;
// greedylayout is sufficient for all 2/3 circle cases. try out
// constrained MDS for higher order problems, take its output
// if it outperforms. (greedy is aesthetically better on 2/3 circles
// since it axis aligns)
if (areas.length >= 8) {
const constrained = constrainedMDSLayout(areas, params);
const constrainedLoss = loss(constrained, areas);
const greedyLoss = loss(initial, areas);
if (constrainedLoss + 1e-8 < greedyLoss) {
initial = constrained;
}
}
return initial;
}
/**
* use the constrained MDS variant to generate an initial layout
* @param {ReadonlyArray<{sets: ReadonlyArray<string>, size: number}>} areas
* @returns {{[key: string]: {x: number, y: number, radius: number}}}
*/
export function constrainedMDSLayout(areas, params = {}) {
const restarts = params.restarts || 10;
// bidirectionally map sets to a rowid (so we can create a matrix)
const sets = [];
const setids = {};
for (const area of areas) {
if (area.sets.length === 1) {
setids[area.sets[0]] = sets.length;
sets.push(area);
}
}
let { distances, constraints } = getDistanceMatrices(areas, sets, setids);
// keep distances bounded, things get messed up otherwise.
// TODO: proper preconditioner?
const norm = norm2(distances.map(norm2)) / distances.length;
distances = distances.map((row) => row.map((value) => value / norm));
const obj = (x, fxprime) => constrainedMDSGradient(x, fxprime, distances, constraints);
let best = null;
for (let i = 0; i < restarts; ++i) {
const initial = zeros(distances.length * 2).map(Math.random);
const current = conjugateGradient(obj, initial, params);
if (!best || current.fx < best.fx) {
best = current;
}
}
const positions = best.x;
// translate rows back to (x,y,radius) coordinates
/** @type {{[key: string]: {x: number, y: number, radius: number}}} */
const circles = {};
for (let i = 0; i < sets.length; ++i) {
const set = sets[i];
circles[set.sets[0]] = {
x: positions[2 * i] * norm,
y: positions[2 * i + 1] * norm,
radius: Math.sqrt(set.size / Math.PI),
};
}
if (params.history) {
for (const h of params.history) {
scale(h.x, norm);
}
}
return circles;
}
/**
* Lays out a Venn diagram greedily, going from most overlapped sets to
* least overlapped, attempting to position each new set such that the
* overlapping areas to already positioned sets are basically right
* @param {ReadonlyArray<{size: number, sets: ReadonlyArray<string>}>} areas
* @return {{[key: string]: {x: number, y: number, radius: number}}}
*/
export function greedyLayout(areas, params) {
const loss = params && params.lossFunction ? params.lossFunction : lossFunction;
// define a circle for each set
/** @type {{[key: string]: {x: number, y: number, radius: number}}} */
const circles = {};
/** @type {{[key: string]: {set: string, size: number, weight: number}[]}} */
const setOverlaps = {};
for (const area of areas) {
if (area.sets.length === 1) {
const set = area.sets[0];
circles[set] = {
x: 1e10,
y: 1e10,
rowid: circles.length,
size: area.size,
radius: Math.sqrt(area.size / Math.PI),
};
setOverlaps[set] = [];
}
}
areas = areas.filter((a) => a.sets.length === 2);
// map each set to a list of all the other sets that overlap it
for (const current of areas) {
let weight = current.weight != null ? current.weight : 1.0;
const left = current.sets[0];
const right = current.sets[1];
// completely overlapped circles shouldn't be positioned early here
if (current.size + SMALL >= Math.min(circles[left].size, circles[right].size)) {
weight = 0;
}
setOverlaps[left].push({ set: right, size: current.size, weight });
setOverlaps[right].push({ set: left, size: current.size, weight });
}
// get list of most overlapped sets
const mostOverlapped = [];
Object.keys(setOverlaps).forEach((set) => {
let size = 0;
for (let i = 0; i < setOverlaps[set].length; ++i) {
size += setOverlaps[set][i].size * setOverlaps[set][i].weight;
}
mostOverlapped.push({ set, size });
});
// sort by size desc
function sortOrder(a, b) {
return b.size - a.size;
}
mostOverlapped.sort(sortOrder);
// keep track of what sets have been laid out
const positioned = {};
function isPositioned(element) {
return element.set in positioned;
}
/**
* adds a point to the output
* @param {{x: number, y: number}} point
* @param {number} index
*/
function positionSet(point, index) {
circles[index].x = point.x;
circles[index].y = point.y;
positioned[index] = true;
}
// add most overlapped set at (0,0)
positionSet({ x: 0, y: 0 }, mostOverlapped[0].set);
// get distances between all points. TODO, necessary?
// answer: probably not
// var distances = venn.getDistanceMatrices(circles, areas).distances;
for (let i = 1; i < mostOverlapped.length; ++i) {
const setIndex = mostOverlapped[i].set;
const overlap = setOverlaps[setIndex].filter(isPositioned);
const set = circles[setIndex];
overlap.sort(sortOrder);
if (overlap.length === 0) {
// this shouldn't happen anymore with addMissingAreas
throw 'ERROR: missing pairwise overlap information';
}
/** @type {{x: number, y: number}[]} */
const points = [];
for (var j = 0; j < overlap.length; ++j) {
// get appropriate distance from most overlapped already added set
const p1 = circles[overlap[j].set];
const d1 = distanceFromIntersectArea(set.radius, p1.radius, overlap[j].size);
// sample positions at 90 degrees for maximum aesthetics
points.push({ x: p1.x + d1, y: p1.y });
points.push({ x: p1.x - d1, y: p1.y });
points.push({ y: p1.y + d1, x: p1.x });
points.push({ y: p1.y - d1, x: p1.x });
// if we have at least 2 overlaps, then figure out where the
// set should be positioned analytically and try those too
for (let k = j + 1; k < overlap.length; ++k) {
const p2 = circles[overlap[k].set];
const d2 = distanceFromIntersectArea(set.radius, p2.radius, overlap[k].size);
const extraPoints = circleCircleIntersection(
{ x: p1.x, y: p1.y, radius: d1 },
{ x: p2.x, y: p2.y, radius: d2 }
);
points.push(...extraPoints);
}
}
// we have some candidate positions for the set, examine loss
// at each position to figure out where to put it at
let bestLoss = 1e50;
let bestPoint = points[0];
for (const point of points) {
circles[setIndex].x = point.x;
circles[setIndex].y = point.y;
const localLoss = loss(circles, areas);
if (localLoss < bestLoss) {
bestLoss = localLoss;
bestPoint = point;
}
}
positionSet(bestPoint, setIndex);
}
return circles;
}
/**
* Given a bunch of sets, and the desired overlaps between these sets - computes
* the distance from the actual overlaps to the desired overlaps. Note that
* this method ignores overlaps of more than 2 circles
* @param {{[key: string]: <{x: number, y: number, radius: number}>}} circles
* @param {ReadonlyArray<{size: number, sets: ReadonlyArray<string>, weight?: number}>} overlaps
* @returns {number}
*/
export function lossFunction(circles, overlaps) {
let output = 0;
for (const area of overlaps) {
if (area.sets.length === 1) {
continue;
}
/** @type {number} */
let overlap;
if (area.sets.length === 2) {
const left = circles[area.sets[0]];
const right = circles[area.sets[1]];
overlap = circleOverlap(left.radius, right.radius, distance(left, right));
} else {
overlap = intersectionArea(area.sets.map((d) => circles[d]));
}
const weight = area.weight != null ? area.weight : 1.0;
output += weight * (overlap - area.size) * (overlap - area.size);
}
return output;
}
export function logRatioLossFunction(circles, overlaps) {
let output = 0;
for (const area of overlaps) {
if (area.sets.length === 1) {
continue;
}
/** @type {number} */
let overlap;
if (area.sets.length === 2) {
const left = circles[area.sets[0]];
const right = circles[area.sets[1]];
overlap = circleOverlap(left.radius, right.radius, distance(left, right));
} else {
overlap = intersectionArea(area.sets.map((d) => circles[d]));
}
const weight = area.weight != null ? area.weight : 1.0;
const differenceFromIdeal = Math.log((overlap + 1) / (area.size + 1));
output += weight * differenceFromIdeal * differenceFromIdeal;
}
return output;
}
/**
* orientates a bunch of circles to point in orientation
* @param {{x :number, y: number, radius: number}[]} circles
* @param {number | undefined} orientation
* @param {((a: {x :number, y: number, radius: number}, b: {x :number, y: number, radius: number}) => number) | undefined} orientationOrder
*/
function orientateCircles(circles, orientation, orientationOrder) {
if (orientationOrder == null) {
circles.sort((a, b) => b.radius - a.radius);
} else {
circles.sort(orientationOrder);
}
// shift circles so largest circle is at (0, 0)
if (circles.length > 0) {
const largestX = circles[0].x;
const largestY = circles[0].y;
for (const circle of circles) {
circle.x -= largestX;
circle.y -= largestY;
}
}
if (circles.length === 2) {
// if the second circle is a subset of the first, arrange so that
// it is off to one side. hack for https://github.com/benfred/venn.js/issues/120
const dist = distance(circles[0], circles[1]);
if (dist < Math.abs(circles[1].radius - circles[0].radius)) {
circles[1].x = circles[0].x + circles[0].radius - circles[1].radius - 1e-10;
circles[1].y = circles[0].y;
}
}
// rotate circles so that second largest is at an angle of 'orientation'
// from largest
if (circles.length > 1) {
const rotation = Math.atan2(circles[1].x, circles[1].y) - orientation;
const c = Math.cos(rotation);
const s = Math.sin(rotation);
for (const circle of circles) {
const x = circle.x;
const y = circle.y;
circle.x = c * x - s * y;
circle.y = s * x + c * y;
}
}
// mirror solution if third solution is above plane specified by
// first two circles
if (circles.length > 2) {
let angle = Math.atan2(circles[2].x, circles[2].y) - orientation;
while (angle < 0) {
angle += 2 * Math.PI;
}
while (angle > 2 * Math.PI) {
angle -= 2 * Math.PI;
}
if (angle > Math.PI) {
const slope = circles[1].y / (1e-10 + circles[1].x);
for (const circle of circles) {
var d = (circle.x + slope * circle.y) / (1 + slope * slope);
circle.x = 2 * d - circle.x;
circle.y = 2 * d * slope - circle.y;
}
}
}
}
/**
*
* @param {ReadonlyArray<{x: number, y: number, radius: number}>} circles
* @returns {{x: number, y: number, radius: number}[][]}
*/
export function disjointCluster(circles) {
// union-find clustering to get disjoint sets
circles.forEach((circle) => {
circle.parent = circle;
});
// path compression step in union find
function find(circle) {
if (circle.parent !== circle) {
circle.parent = find(circle.parent);
}
return circle.parent;
}
function union(x, y) {
const xRoot = find(x);
const yRoot = find(y);
xRoot.parent = yRoot;
}
// get the union of all overlapping sets
for (let i = 0; i < circles.length; ++i) {
for (let j = i + 1; j < circles.length; ++j) {
const maxDistance = circles[i].radius + circles[j].radius;
if (distance(circles[i], circles[j]) + 1e-10 < maxDistance) {
union(circles[j], circles[i]);
}
}
}
// find all the disjoint clusters and group them together
/** @type {Map<string, {x: number, y: number, radius: number}[]>} */
const disjointClusters = new Map();
for (let i = 0; i < circles.length; ++i) {
const setid = find(circles[i]).parent.setid;
if (!disjointClusters.has(setid)) {
disjointClusters.set(setid, []);
}
disjointClusters.get(setid).push(circles[i]);
}
// cleanup bookkeeping
circles.forEach((circle) => {
delete circle.parent;
});
// return in more usable form
return Array.from(disjointClusters.values());
}
/**
* @param {ReadonlyArray<{x :number, y: number, radius: number}>} circles
* @returns {{xRange: [number, number], yRange: [number, number]}}
*/
function getBoundingBox(circles) {
const minMax = (d) => {
const hi = circles.reduce((acc, c) => Math.max(acc, c[d] + c.radius), Number.NEGATIVE_INFINITY);
const lo = circles.reduce((acc, c) => Math.min(acc, c[d] - c.radius), Number.POSITIVE_INFINITY);
return { max: hi, min: lo };
};
return { xRange: minMax('x'), yRange: minMax('y') };
}
/**
*
* @param {{[setid: string]: {x: number, y: number, radius: number}}} solution
* @param {undefined | number} orientation
* @param {((a: {x :number, y: number, radius: number}, b: {x :number, y: number, radius: number}) => number) | undefined} orientationOrder
* @returns {{[setid: string]: {x: number, y: number, radius: number}}}
*/
export function normalizeSolution(solution, orientation, orientationOrder) {
if (orientation == null) {
orientation = Math.PI / 2;
}
// work with a list instead of a dictionary, and take a copy so we
// don't mutate input
let circles = fromObjectNotation(solution).map((d) => Object.assign({}, d));
// get all the disjoint clusters
const clusters = disjointCluster(circles);
// orientate all disjoint sets, get sizes
for (const cluster of clusters) {
orientateCircles(cluster, orientation, orientationOrder);
const bounds = getBoundingBox(cluster);
cluster.size = (bounds.xRange.max - bounds.xRange.min) * (bounds.yRange.max - bounds.yRange.min);
cluster.bounds = bounds;
}
clusters.sort((a, b) => b.size - a.size);
// orientate the largest at 0,0, and get the bounds
circles = clusters[0];
let returnBounds = circles.bounds;
const spacing = (returnBounds.xRange.max - returnBounds.xRange.min) / 50;
/**
* @param {ReadonlyArray<{x: number, y: number, radius: number, setid: string}>} cluster
* @param {boolean} right
* @param {boolean} bottom
*/
function addCluster(cluster, right, bottom) {
if (!cluster) {
return;
}
const bounds = cluster.bounds;
/** @type {number} */
let xOffset;
/** @type {number} */
let yOffset;
if (right) {
xOffset = returnBounds.xRange.max - bounds.xRange.min + spacing;
} else {
xOffset = returnBounds.xRange.max - bounds.xRange.max;
const centreing =
(bounds.xRange.max - bounds.xRange.min) / 2 - (returnBounds.xRange.max - returnBounds.xRange.min) / 2;
if (centreing < 0) {
xOffset += centreing;
}
}
if (bottom) {
yOffset = returnBounds.yRange.max - bounds.yRange.min + spacing;
} else {
yOffset = returnBounds.yRange.max - bounds.yRange.max;
const centreing =
(bounds.yRange.max - bounds.yRange.min) / 2 - (returnBounds.yRange.max - returnBounds.yRange.min) / 2;
if (centreing < 0) {
yOffset += centreing;
}
}
for (const c of cluster) {
c.x += xOffset;
c.y += yOffset;
circles.push(c);
}
}
let index = 1;
while (index < clusters.length) {
addCluster(clusters[index], true, false);
addCluster(clusters[index + 1], false, true);
addCluster(clusters[index + 2], true, true);
index += 3;
// have one cluster (in top left). lay out next three relative
// to it in a grid
returnBounds = getBoundingBox(circles);
}
// convert back to solution form
return toObjectNotation(circles);
}
/**
* Scales a solution from venn.venn or venn.greedyLayout such that it fits in
* a rectangle of width/height - with padding around the borders. also
* centers the diagram in the available space at the same time.
* If the scale parameter is not null, this automatic scaling is ignored in favor of this custom one
* @param {{[setid: string]: {x: number, y: number, radius: number}}} solution
* @param {number} width
* @param {number} height
* @param {number} padding
* @param {boolean} scaleToFit
* @returns {{[setid: string]: {x: number, y: number, radius: number}}}
*/
export function scaleSolution(solution, width, height, padding, scaleToFit) {
const circles = fromObjectNotation(solution);
width -= 2 * padding;
height -= 2 * padding;
const { xRange, yRange } = getBoundingBox(circles);
if (xRange.max === xRange.min || yRange.max === yRange.min) {
console.log('not scaling solution: zero size detected');
return solution;
}
/** @type {number} */
let xScaling;
/** @type {number} */
let yScaling;
if (scaleToFit) {
const toScaleDiameter = Math.sqrt(scaleToFit / Math.PI) * 2;
xScaling = width / toScaleDiameter;
yScaling = height / toScaleDiameter;
} else {
xScaling = width / (xRange.max - xRange.min);
yScaling = height / (yRange.max - yRange.min);
}
const scaling = Math.min(yScaling, xScaling);
// while we're at it, center the diagram too
const xOffset = (width - (xRange.max - xRange.min) * scaling) / 2;
const yOffset = (height - (yRange.max - yRange.min) * scaling) / 2;
return toObjectNotation(
circles.map((circle) => ({
radius: scaling * circle.radius,
x: padding + xOffset + (circle.x - xRange.min) * scaling,
y: padding + yOffset + (circle.y - yRange.min) * scaling,
setid: circle.setid,
}))
);
}
/**
* @param {readonly {x: number, y: number, radius: number, setid: string}[]} circles
* @returns {{[setid: string]: {x: number, y: number, radius: number, setid: string}}}
*/
function toObjectNotation(circles) {
/** @type {{[setid: string]: {x: number, y: number, radius: number, setid: string}}} */
const r = {};
for (const circle of circles) {
r[circle.setid] = circle;
}
return r;
}
/**
* @param {{[setid: string]: {x: number, y: number, radius: number}}} solution
* @returns {{x: number, y: number, radius: number, setid: string}[]}}
*/
function fromObjectNotation(solution) {
const setids = Object.keys(solution);
return setids.map((id) => Object.assign(solution[id], { setid: id }));
}
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import { disjointCluster, normalizeSolution, greedyLayout, lossFunction, distanceFromIntersectArea } from './layout';
import { distance, circleOverlap } from './circleintersection';
import { describe, test, expect } from 'vitest';
describe('greedyLayout', () => {
test('0', () => {
const areas = [
{ sets: [0], size: 0.7746543297103429 },
{ sets: [1], size: 0.1311252856844238 },
{ sets: [2], size: 0.2659942131443344 },
{ sets: [3], size: 0.44600866168641723 },
{ sets: [0, 1], size: 0.02051532092950205 },
{ sets: [0, 2], size: 0 },
{ sets: [0, 3], size: 0 },
{ sets: [1, 2], size: 0 },
{ sets: [1, 3], size: 0.07597023820511245 },
{ sets: [2, 3], size: 0 },
];
const circles = greedyLayout(areas);
const loss = lossFunction(circles, areas);
expect(loss).toBeCloseTo(0);
});
test('1', () => {
const areas = [
{ sets: [0], size: 0.5299368855059736 },
{ sets: [1], size: 0.03364187025606481 },
{ sets: [2], size: 0.3121450394871512 },
{ sets: [3], size: 0.0514397361783036 },
{ sets: [0, 1], size: 0.013912447645582351 },
{ sets: [0, 2], size: 0.005903647141469598 },
{ sets: [0, 3], size: 0.0514397361783036 },
{ sets: [1, 2], size: 0.012138157839477597 },
{ sets: [1, 3], size: 0.008010688232481479 },
{ sets: [2, 3], size: 0 },
];
const circles = greedyLayout(areas);
const loss = lossFunction(circles, areas);
expect(loss).toBeCloseTo(0);
});
test('3', () => {
// one small circle completely overlapped in the intersection
// area of two larger circles
const areas = [
{ sets: [0], size: 1.7288584050841396 },
{ sets: [1], size: 0.040875831658950056 },
{ sets: [2], size: 2.587146019782323 },
{ sets: [0, 1], size: 0.040875831658950056 },
{ sets: [0, 2], size: 0.5114617575187569 },
{ sets: [1, 2], size: 0.040875831658950056 },
];
const circles = greedyLayout(areas);
const loss = lossFunction(circles, areas);
expect(loss).toBeCloseTo(0);
});
});
test('distanceFromIntersectArea', () => {
function testDistanceFromIntersectArea(r1, r2, overlap) {
const distance = distanceFromIntersectArea(r1, r2, overlap);
expect(circleOverlap(r1, r2, distance)).toBeCloseTo(overlap);
}
testDistanceFromIntersectArea(1.9544100476116797, 2.256758334191025, 11);
testDistanceFromIntersectArea(111.06512962798197, 113.32348546565727, 1218);
testDistanceFromIntersectArea(44.456564007075, 149.4335753619362, 2799);
testDistanceFromIntersectArea(592.89, 134.75, 56995);
testDistanceFromIntersectArea(139.50778247443944, 32.892784970851956, 3399);
testDistanceFromIntersectArea(4.886025119029199, 5.077706251929807, 75);
});
test('normalizeSolution', () => {
// test two circles that are far apart
const solution = [
{ x: 0, y: 0, radius: 0.5 },
{ x: 1e10, y: 0, radius: 1.5 },
];
// should be placed close together
const normalized = normalizeSolution(solution);
// distance should be 2, but we space things out
expect(distance(normalized[0], normalized[1])).toBeLessThan(2.1);
});
test('disjointClusters', () => {
const input = [
{
x: 0.8047033110633492,
y: 0.9396705999970436,
radius: 0.47156485118903224,
},
{
x: 0.7961132447235286,
y: 0.014027722179889679,
radius: 0.14554832570720466,
},
{
x: 0.28841276094317436,
y: 0.98081015329808,
radius: 0.9851036085514352,
},
{
x: 0.7689983483869582,
y: 0.2899463507346809,
radius: 0.7210563338827342,
},
];
const clusters = disjointCluster(input);
expect(clusters).toHaveLength(1);
});