+120
@@ -0,0 +1,120 @@
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var FDLayoutNode = require('layout-base').FDLayoutNode;
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var IMath = require('layout-base').IMath;
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function CoSENode(gm, loc, size, vNode) {
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FDLayoutNode.call(this, gm, loc, size, vNode);
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}
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CoSENode.prototype = Object.create(FDLayoutNode.prototype);
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for (var prop in FDLayoutNode) {
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CoSENode[prop] = FDLayoutNode[prop];
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}
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CoSENode.prototype.move = function ()
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{
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var layout = this.graphManager.getLayout();
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this.displacementX = layout.coolingFactor *
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(this.springForceX + this.repulsionForceX + this.gravitationForceX) / this.noOfChildren;
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this.displacementY = layout.coolingFactor *
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(this.springForceY + this.repulsionForceY + this.gravitationForceY) / this.noOfChildren;
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if (Math.abs(this.displacementX) > layout.coolingFactor * layout.maxNodeDisplacement)
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{
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this.displacementX = layout.coolingFactor * layout.maxNodeDisplacement *
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IMath.sign(this.displacementX);
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}
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if (Math.abs(this.displacementY) > layout.coolingFactor * layout.maxNodeDisplacement)
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{
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this.displacementY = layout.coolingFactor * layout.maxNodeDisplacement *
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IMath.sign(this.displacementY);
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}
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// a simple node, just move it
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if (this.child == null)
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{
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this.moveBy(this.displacementX, this.displacementY);
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}
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// an empty compound node, again just move it
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else if (this.child.getNodes().length == 0)
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{
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this.moveBy(this.displacementX, this.displacementY);
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}
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// non-empty compound node, propogate movement to children as well
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else
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{
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this.propogateDisplacementToChildren(this.displacementX,
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this.displacementY);
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}
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layout.totalDisplacement +=
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Math.abs(this.displacementX) + Math.abs(this.displacementY);
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this.springForceX = 0;
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this.springForceY = 0;
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this.repulsionForceX = 0;
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this.repulsionForceY = 0;
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this.gravitationForceX = 0;
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this.gravitationForceY = 0;
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||||
this.displacementX = 0;
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this.displacementY = 0;
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};
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CoSENode.prototype.propogateDisplacementToChildren = function (dX, dY)
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{
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var nodes = this.getChild().getNodes();
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var node;
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||||
for (var i = 0; i < nodes.length; i++)
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{
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node = nodes[i];
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||||
if (node.getChild() == null)
|
||||
{
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node.moveBy(dX, dY);
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node.displacementX += dX;
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node.displacementY += dY;
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||||
}
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else
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{
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||||
node.propogateDisplacementToChildren(dX, dY);
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}
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}
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};
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CoSENode.prototype.setPred1 = function (pred1)
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{
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this.pred1 = pred1;
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};
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CoSENode.prototype.getPred1 = function ()
|
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{
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return pred1;
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};
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CoSENode.prototype.getPred2 = function ()
|
||||
{
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return pred2;
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||||
};
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CoSENode.prototype.setNext = function (next)
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{
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this.next = next;
|
||||
};
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||||
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||||
CoSENode.prototype.getNext = function ()
|
||||
{
|
||||
return next;
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||||
};
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CoSENode.prototype.setProcessed = function (processed)
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{
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||||
this.processed = processed;
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};
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CoSENode.prototype.isProcessed = function ()
|
||||
{
|
||||
return processed;
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||||
};
|
||||
|
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module.exports = CoSENode;
|
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Reference in New Issue
Block a user