+153
@@ -0,0 +1,153 @@
|
||||
var LGraphObject = require('./LGraphObject');
|
||||
var IGeometry = require('./util/IGeometry');
|
||||
var IMath = require('./util/IMath');
|
||||
|
||||
function LEdge(source, target, vEdge) {
|
||||
LGraphObject.call(this, vEdge);
|
||||
|
||||
this.isOverlapingSourceAndTarget = false;
|
||||
this.vGraphObject = vEdge;
|
||||
this.bendpoints = [];
|
||||
this.source = source;
|
||||
this.target = target;
|
||||
}
|
||||
|
||||
LEdge.prototype = Object.create(LGraphObject.prototype);
|
||||
|
||||
for (var prop in LGraphObject) {
|
||||
LEdge[prop] = LGraphObject[prop];
|
||||
}
|
||||
|
||||
LEdge.prototype.getSource = function ()
|
||||
{
|
||||
return this.source;
|
||||
};
|
||||
|
||||
LEdge.prototype.getTarget = function ()
|
||||
{
|
||||
return this.target;
|
||||
};
|
||||
|
||||
LEdge.prototype.isInterGraph = function ()
|
||||
{
|
||||
return this.isInterGraph;
|
||||
};
|
||||
|
||||
LEdge.prototype.getLength = function ()
|
||||
{
|
||||
return this.length;
|
||||
};
|
||||
|
||||
LEdge.prototype.isOverlapingSourceAndTarget = function ()
|
||||
{
|
||||
return this.isOverlapingSourceAndTarget;
|
||||
};
|
||||
|
||||
LEdge.prototype.getBendpoints = function ()
|
||||
{
|
||||
return this.bendpoints;
|
||||
};
|
||||
|
||||
LEdge.prototype.getLca = function ()
|
||||
{
|
||||
return this.lca;
|
||||
};
|
||||
|
||||
LEdge.prototype.getSourceInLca = function ()
|
||||
{
|
||||
return this.sourceInLca;
|
||||
};
|
||||
|
||||
LEdge.prototype.getTargetInLca = function ()
|
||||
{
|
||||
return this.targetInLca;
|
||||
};
|
||||
|
||||
LEdge.prototype.getOtherEnd = function (node)
|
||||
{
|
||||
if (this.source === node)
|
||||
{
|
||||
return this.target;
|
||||
}
|
||||
else if (this.target === node)
|
||||
{
|
||||
return this.source;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw "Node is not incident with this edge";
|
||||
}
|
||||
}
|
||||
|
||||
LEdge.prototype.getOtherEndInGraph = function (node, graph)
|
||||
{
|
||||
var otherEnd = this.getOtherEnd(node);
|
||||
var root = graph.getGraphManager().getRoot();
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (otherEnd.getOwner() == graph)
|
||||
{
|
||||
return otherEnd;
|
||||
}
|
||||
|
||||
if (otherEnd.getOwner() == root)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
otherEnd = otherEnd.getOwner().getParent();
|
||||
}
|
||||
|
||||
return null;
|
||||
};
|
||||
|
||||
LEdge.prototype.updateLength = function ()
|
||||
{
|
||||
var clipPointCoordinates = new Array(4);
|
||||
|
||||
this.isOverlapingSourceAndTarget =
|
||||
IGeometry.getIntersection(this.target.getRect(),
|
||||
this.source.getRect(),
|
||||
clipPointCoordinates);
|
||||
|
||||
if (!this.isOverlapingSourceAndTarget)
|
||||
{
|
||||
this.lengthX = clipPointCoordinates[0] - clipPointCoordinates[2];
|
||||
this.lengthY = clipPointCoordinates[1] - clipPointCoordinates[3];
|
||||
|
||||
if (Math.abs(this.lengthX) < 1.0)
|
||||
{
|
||||
this.lengthX = IMath.sign(this.lengthX);
|
||||
}
|
||||
|
||||
if (Math.abs(this.lengthY) < 1.0)
|
||||
{
|
||||
this.lengthY = IMath.sign(this.lengthY);
|
||||
}
|
||||
|
||||
this.length = Math.sqrt(
|
||||
this.lengthX * this.lengthX + this.lengthY * this.lengthY);
|
||||
}
|
||||
};
|
||||
|
||||
LEdge.prototype.updateLengthSimple = function ()
|
||||
{
|
||||
this.lengthX = this.target.getCenterX() - this.source.getCenterX();
|
||||
this.lengthY = this.target.getCenterY() - this.source.getCenterY();
|
||||
|
||||
if (Math.abs(this.lengthX) < 1.0)
|
||||
{
|
||||
this.lengthX = IMath.sign(this.lengthX);
|
||||
}
|
||||
|
||||
if (Math.abs(this.lengthY) < 1.0)
|
||||
{
|
||||
this.lengthY = IMath.sign(this.lengthY);
|
||||
}
|
||||
|
||||
this.length = Math.sqrt(
|
||||
this.lengthX * this.lengthX + this.lengthY * this.lengthY);
|
||||
}
|
||||
|
||||
module.exports = LEdge;
|
||||
+477
@@ -0,0 +1,477 @@
|
||||
var LGraphObject = require('./LGraphObject');
|
||||
var Integer = require('./util/Integer');
|
||||
var LayoutConstants = require('./LayoutConstants');
|
||||
var LGraphManager = require('./LGraphManager');
|
||||
var LNode = require('./LNode');
|
||||
var LEdge = require('./LEdge');
|
||||
var RectangleD = require('./util/RectangleD');
|
||||
var Point = require('./util/Point');
|
||||
var LinkedList = require('./util/LinkedList');
|
||||
|
||||
function LGraph(parent, obj2, vGraph) {
|
||||
LGraphObject.call(this, vGraph);
|
||||
this.estimatedSize = Integer.MIN_VALUE;
|
||||
this.margin = LayoutConstants.DEFAULT_GRAPH_MARGIN;
|
||||
this.edges = [];
|
||||
this.nodes = [];
|
||||
this.isConnected = false;
|
||||
this.parent = parent;
|
||||
|
||||
if (obj2 != null && obj2 instanceof LGraphManager) {
|
||||
this.graphManager = obj2;
|
||||
}
|
||||
else if (obj2 != null && obj2 instanceof Layout) {
|
||||
this.graphManager = obj2.graphManager;
|
||||
}
|
||||
}
|
||||
|
||||
LGraph.prototype = Object.create(LGraphObject.prototype);
|
||||
for (var prop in LGraphObject) {
|
||||
LGraph[prop] = LGraphObject[prop];
|
||||
}
|
||||
|
||||
LGraph.prototype.getNodes = function () {
|
||||
return this.nodes;
|
||||
};
|
||||
|
||||
LGraph.prototype.getEdges = function () {
|
||||
return this.edges;
|
||||
};
|
||||
|
||||
LGraph.prototype.getGraphManager = function ()
|
||||
{
|
||||
return this.graphManager;
|
||||
};
|
||||
|
||||
LGraph.prototype.getParent = function ()
|
||||
{
|
||||
return this.parent;
|
||||
};
|
||||
|
||||
LGraph.prototype.getLeft = function ()
|
||||
{
|
||||
return this.left;
|
||||
};
|
||||
|
||||
LGraph.prototype.getRight = function ()
|
||||
{
|
||||
return this.right;
|
||||
};
|
||||
|
||||
LGraph.prototype.getTop = function ()
|
||||
{
|
||||
return this.top;
|
||||
};
|
||||
|
||||
LGraph.prototype.getBottom = function ()
|
||||
{
|
||||
return this.bottom;
|
||||
};
|
||||
|
||||
LGraph.prototype.isConnected = function ()
|
||||
{
|
||||
return this.isConnected;
|
||||
};
|
||||
|
||||
LGraph.prototype.add = function (obj1, sourceNode, targetNode) {
|
||||
if (sourceNode == null && targetNode == null) {
|
||||
var newNode = obj1;
|
||||
if (this.graphManager == null) {
|
||||
throw "Graph has no graph mgr!";
|
||||
}
|
||||
if (this.getNodes().indexOf(newNode) > -1) {
|
||||
throw "Node already in graph!";
|
||||
}
|
||||
newNode.owner = this;
|
||||
this.getNodes().push(newNode);
|
||||
|
||||
return newNode;
|
||||
}
|
||||
else {
|
||||
var newEdge = obj1;
|
||||
if (!(this.getNodes().indexOf(sourceNode) > -1 && (this.getNodes().indexOf(targetNode)) > -1)) {
|
||||
throw "Source or target not in graph!";
|
||||
}
|
||||
|
||||
if (!(sourceNode.owner == targetNode.owner && sourceNode.owner == this)) {
|
||||
throw "Both owners must be this graph!";
|
||||
}
|
||||
|
||||
if (sourceNode.owner != targetNode.owner)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// set source and target
|
||||
newEdge.source = sourceNode;
|
||||
newEdge.target = targetNode;
|
||||
|
||||
// set as intra-graph edge
|
||||
newEdge.isInterGraph = false;
|
||||
|
||||
// add to graph edge list
|
||||
this.getEdges().push(newEdge);
|
||||
|
||||
// add to incidency lists
|
||||
sourceNode.edges.push(newEdge);
|
||||
|
||||
if (targetNode != sourceNode)
|
||||
{
|
||||
targetNode.edges.push(newEdge);
|
||||
}
|
||||
|
||||
return newEdge;
|
||||
}
|
||||
};
|
||||
|
||||
LGraph.prototype.remove = function (obj) {
|
||||
var node = obj;
|
||||
if (obj instanceof LNode) {
|
||||
if (node == null) {
|
||||
throw "Node is null!";
|
||||
}
|
||||
if (!(node.owner != null && node.owner == this)) {
|
||||
throw "Owner graph is invalid!";
|
||||
}
|
||||
if (this.graphManager == null) {
|
||||
throw "Owner graph manager is invalid!";
|
||||
}
|
||||
// remove incident edges first (make a copy to do it safely)
|
||||
var edgesToBeRemoved = node.edges.slice();
|
||||
var edge;
|
||||
var s = edgesToBeRemoved.length;
|
||||
for (var i = 0; i < s; i++)
|
||||
{
|
||||
edge = edgesToBeRemoved[i];
|
||||
|
||||
if (edge.isInterGraph)
|
||||
{
|
||||
this.graphManager.remove(edge);
|
||||
}
|
||||
else
|
||||
{
|
||||
edge.source.owner.remove(edge);
|
||||
}
|
||||
}
|
||||
|
||||
// now the node itself
|
||||
var index = this.nodes.indexOf(node);
|
||||
if (index == -1) {
|
||||
throw "Node not in owner node list!";
|
||||
}
|
||||
|
||||
this.nodes.splice(index, 1);
|
||||
}
|
||||
else if (obj instanceof LEdge) {
|
||||
var edge = obj;
|
||||
if (edge == null) {
|
||||
throw "Edge is null!";
|
||||
}
|
||||
if (!(edge.source != null && edge.target != null)) {
|
||||
throw "Source and/or target is null!";
|
||||
}
|
||||
if (!(edge.source.owner != null && edge.target.owner != null &&
|
||||
edge.source.owner == this && edge.target.owner == this)) {
|
||||
throw "Source and/or target owner is invalid!";
|
||||
}
|
||||
|
||||
var sourceIndex = edge.source.edges.indexOf(edge);
|
||||
var targetIndex = edge.target.edges.indexOf(edge);
|
||||
if (!(sourceIndex > -1 && targetIndex > -1)) {
|
||||
throw "Source and/or target doesn't know this edge!";
|
||||
}
|
||||
|
||||
edge.source.edges.splice(sourceIndex, 1);
|
||||
|
||||
if (edge.target != edge.source)
|
||||
{
|
||||
edge.target.edges.splice(targetIndex, 1);
|
||||
}
|
||||
|
||||
var index = edge.source.owner.getEdges().indexOf(edge);
|
||||
if (index == -1) {
|
||||
throw "Not in owner's edge list!";
|
||||
}
|
||||
|
||||
edge.source.owner.getEdges().splice(index, 1);
|
||||
}
|
||||
};
|
||||
|
||||
LGraph.prototype.updateLeftTop = function ()
|
||||
{
|
||||
var top = Integer.MAX_VALUE;
|
||||
var left = Integer.MAX_VALUE;
|
||||
var nodeTop;
|
||||
var nodeLeft;
|
||||
var margin;
|
||||
|
||||
var nodes = this.getNodes();
|
||||
var s = nodes.length;
|
||||
|
||||
for (var i = 0; i < s; i++)
|
||||
{
|
||||
var lNode = nodes[i];
|
||||
nodeTop = lNode.getTop();
|
||||
nodeLeft = lNode.getLeft();
|
||||
|
||||
if (top > nodeTop)
|
||||
{
|
||||
top = nodeTop;
|
||||
}
|
||||
|
||||
if (left > nodeLeft)
|
||||
{
|
||||
left = nodeLeft;
|
||||
}
|
||||
}
|
||||
|
||||
// Do we have any nodes in this graph?
|
||||
if (top == Integer.MAX_VALUE)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if(nodes[0].getParent().paddingLeft != undefined){
|
||||
margin = nodes[0].getParent().paddingLeft;
|
||||
}
|
||||
else{
|
||||
margin = this.margin;
|
||||
}
|
||||
|
||||
this.left = left - margin;
|
||||
this.top = top - margin;
|
||||
|
||||
// Apply the margins and return the result
|
||||
return new Point(this.left, this.top);
|
||||
};
|
||||
|
||||
LGraph.prototype.updateBounds = function (recursive)
|
||||
{
|
||||
// calculate bounds
|
||||
var left = Integer.MAX_VALUE;
|
||||
var right = -Integer.MAX_VALUE;
|
||||
var top = Integer.MAX_VALUE;
|
||||
var bottom = -Integer.MAX_VALUE;
|
||||
var nodeLeft;
|
||||
var nodeRight;
|
||||
var nodeTop;
|
||||
var nodeBottom;
|
||||
var margin;
|
||||
|
||||
var nodes = this.nodes;
|
||||
var s = nodes.length;
|
||||
for (var i = 0; i < s; i++)
|
||||
{
|
||||
var lNode = nodes[i];
|
||||
|
||||
if (recursive && lNode.child != null)
|
||||
{
|
||||
lNode.updateBounds();
|
||||
}
|
||||
nodeLeft = lNode.getLeft();
|
||||
nodeRight = lNode.getRight();
|
||||
nodeTop = lNode.getTop();
|
||||
nodeBottom = lNode.getBottom();
|
||||
|
||||
if (left > nodeLeft)
|
||||
{
|
||||
left = nodeLeft;
|
||||
}
|
||||
|
||||
if (right < nodeRight)
|
||||
{
|
||||
right = nodeRight;
|
||||
}
|
||||
|
||||
if (top > nodeTop)
|
||||
{
|
||||
top = nodeTop;
|
||||
}
|
||||
|
||||
if (bottom < nodeBottom)
|
||||
{
|
||||
bottom = nodeBottom;
|
||||
}
|
||||
}
|
||||
|
||||
var boundingRect = new RectangleD(left, top, right - left, bottom - top);
|
||||
if (left == Integer.MAX_VALUE)
|
||||
{
|
||||
this.left = this.parent.getLeft();
|
||||
this.right = this.parent.getRight();
|
||||
this.top = this.parent.getTop();
|
||||
this.bottom = this.parent.getBottom();
|
||||
}
|
||||
|
||||
if(nodes[0].getParent().paddingLeft != undefined){
|
||||
margin = nodes[0].getParent().paddingLeft;
|
||||
}
|
||||
else{
|
||||
margin = this.margin;
|
||||
}
|
||||
|
||||
this.left = boundingRect.x - margin;
|
||||
this.right = boundingRect.x + boundingRect.width + margin;
|
||||
this.top = boundingRect.y - margin;
|
||||
this.bottom = boundingRect.y + boundingRect.height + margin;
|
||||
};
|
||||
|
||||
LGraph.calculateBounds = function (nodes)
|
||||
{
|
||||
var left = Integer.MAX_VALUE;
|
||||
var right = -Integer.MAX_VALUE;
|
||||
var top = Integer.MAX_VALUE;
|
||||
var bottom = -Integer.MAX_VALUE;
|
||||
var nodeLeft;
|
||||
var nodeRight;
|
||||
var nodeTop;
|
||||
var nodeBottom;
|
||||
|
||||
var s = nodes.length;
|
||||
|
||||
for (var i = 0; i < s; i++)
|
||||
{
|
||||
var lNode = nodes[i];
|
||||
nodeLeft = lNode.getLeft();
|
||||
nodeRight = lNode.getRight();
|
||||
nodeTop = lNode.getTop();
|
||||
nodeBottom = lNode.getBottom();
|
||||
|
||||
if (left > nodeLeft)
|
||||
{
|
||||
left = nodeLeft;
|
||||
}
|
||||
|
||||
if (right < nodeRight)
|
||||
{
|
||||
right = nodeRight;
|
||||
}
|
||||
|
||||
if (top > nodeTop)
|
||||
{
|
||||
top = nodeTop;
|
||||
}
|
||||
|
||||
if (bottom < nodeBottom)
|
||||
{
|
||||
bottom = nodeBottom;
|
||||
}
|
||||
}
|
||||
|
||||
var boundingRect = new RectangleD(left, top, right - left, bottom - top);
|
||||
|
||||
return boundingRect;
|
||||
};
|
||||
|
||||
LGraph.prototype.getInclusionTreeDepth = function ()
|
||||
{
|
||||
if (this == this.graphManager.getRoot())
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.parent.getInclusionTreeDepth();
|
||||
}
|
||||
};
|
||||
|
||||
LGraph.prototype.getEstimatedSize = function ()
|
||||
{
|
||||
if (this.estimatedSize == Integer.MIN_VALUE) {
|
||||
throw "assert failed";
|
||||
}
|
||||
return this.estimatedSize;
|
||||
};
|
||||
|
||||
LGraph.prototype.calcEstimatedSize = function ()
|
||||
{
|
||||
var size = 0;
|
||||
var nodes = this.nodes;
|
||||
var s = nodes.length;
|
||||
|
||||
for (var i = 0; i < s; i++)
|
||||
{
|
||||
var lNode = nodes[i];
|
||||
size += lNode.calcEstimatedSize();
|
||||
}
|
||||
|
||||
if (size == 0)
|
||||
{
|
||||
this.estimatedSize = LayoutConstants.EMPTY_COMPOUND_NODE_SIZE;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.estimatedSize = size / Math.sqrt(this.nodes.length);
|
||||
}
|
||||
|
||||
return this.estimatedSize;
|
||||
};
|
||||
|
||||
LGraph.prototype.updateConnected = function ()
|
||||
{
|
||||
var self = this;
|
||||
if (this.nodes.length == 0)
|
||||
{
|
||||
this.isConnected = true;
|
||||
return;
|
||||
}
|
||||
|
||||
var queue = new LinkedList();
|
||||
var visited = new Set();
|
||||
var currentNode = this.nodes[0];
|
||||
var neighborEdges;
|
||||
var currentNeighbor;
|
||||
var childrenOfNode = currentNode.withChildren();
|
||||
childrenOfNode.forEach(function(node) {
|
||||
queue.push(node);
|
||||
visited.add(node);
|
||||
});
|
||||
|
||||
while (queue.length !== 0)
|
||||
{
|
||||
currentNode = queue.shift();
|
||||
|
||||
// Traverse all neighbors of this node
|
||||
neighborEdges = currentNode.getEdges();
|
||||
var size = neighborEdges.length;
|
||||
for (var i = 0; i < size; i++)
|
||||
{
|
||||
var neighborEdge = neighborEdges[i];
|
||||
currentNeighbor =
|
||||
neighborEdge.getOtherEndInGraph(currentNode, this);
|
||||
|
||||
// Add unvisited neighbors to the list to visit
|
||||
if (currentNeighbor != null &&
|
||||
!visited.has(currentNeighbor))
|
||||
{
|
||||
var childrenOfNeighbor = currentNeighbor.withChildren();
|
||||
|
||||
childrenOfNeighbor.forEach(function(node) {
|
||||
queue.push(node);
|
||||
visited.add(node);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.isConnected = false;
|
||||
|
||||
if (visited.size >= this.nodes.length)
|
||||
{
|
||||
var noOfVisitedInThisGraph = 0;
|
||||
|
||||
visited.forEach(function(visitedNode) {
|
||||
if (visitedNode.owner == self)
|
||||
{
|
||||
noOfVisitedInThisGraph++;
|
||||
}
|
||||
});
|
||||
|
||||
if (noOfVisitedInThisGraph == this.nodes.length)
|
||||
{
|
||||
this.isConnected = true;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = LGraph;
|
||||
+491
@@ -0,0 +1,491 @@
|
||||
var LGraph;
|
||||
var LEdge = require('./LEdge');
|
||||
|
||||
function LGraphManager(layout) {
|
||||
LGraph = require('./LGraph'); // It may be better to initilize this out of this function but it gives an error (Right-hand side of 'instanceof' is not callable) now.
|
||||
this.layout = layout;
|
||||
|
||||
this.graphs = [];
|
||||
this.edges = [];
|
||||
}
|
||||
|
||||
LGraphManager.prototype.addRoot = function ()
|
||||
{
|
||||
var ngraph = this.layout.newGraph();
|
||||
var nnode = this.layout.newNode(null);
|
||||
var root = this.add(ngraph, nnode);
|
||||
this.setRootGraph(root);
|
||||
return this.rootGraph;
|
||||
};
|
||||
|
||||
LGraphManager.prototype.add = function (newGraph, parentNode, newEdge, sourceNode, targetNode)
|
||||
{
|
||||
//there are just 2 parameters are passed then it adds an LGraph else it adds an LEdge
|
||||
if (newEdge == null && sourceNode == null && targetNode == null) {
|
||||
if (newGraph == null) {
|
||||
throw "Graph is null!";
|
||||
}
|
||||
if (parentNode == null) {
|
||||
throw "Parent node is null!";
|
||||
}
|
||||
if (this.graphs.indexOf(newGraph) > -1) {
|
||||
throw "Graph already in this graph mgr!";
|
||||
}
|
||||
|
||||
this.graphs.push(newGraph);
|
||||
|
||||
if (newGraph.parent != null) {
|
||||
throw "Already has a parent!";
|
||||
}
|
||||
if (parentNode.child != null) {
|
||||
throw "Already has a child!";
|
||||
}
|
||||
|
||||
newGraph.parent = parentNode;
|
||||
parentNode.child = newGraph;
|
||||
|
||||
return newGraph;
|
||||
}
|
||||
else {
|
||||
//change the order of the parameters
|
||||
targetNode = newEdge;
|
||||
sourceNode = parentNode;
|
||||
newEdge = newGraph;
|
||||
var sourceGraph = sourceNode.getOwner();
|
||||
var targetGraph = targetNode.getOwner();
|
||||
|
||||
if (!(sourceGraph != null && sourceGraph.getGraphManager() == this)) {
|
||||
throw "Source not in this graph mgr!";
|
||||
}
|
||||
if (!(targetGraph != null && targetGraph.getGraphManager() == this)) {
|
||||
throw "Target not in this graph mgr!";
|
||||
}
|
||||
|
||||
if (sourceGraph == targetGraph)
|
||||
{
|
||||
newEdge.isInterGraph = false;
|
||||
return sourceGraph.add(newEdge, sourceNode, targetNode);
|
||||
}
|
||||
else
|
||||
{
|
||||
newEdge.isInterGraph = true;
|
||||
|
||||
// set source and target
|
||||
newEdge.source = sourceNode;
|
||||
newEdge.target = targetNode;
|
||||
|
||||
// add edge to inter-graph edge list
|
||||
if (this.edges.indexOf(newEdge) > -1) {
|
||||
throw "Edge already in inter-graph edge list!";
|
||||
}
|
||||
|
||||
this.edges.push(newEdge);
|
||||
|
||||
// add edge to source and target incidency lists
|
||||
if (!(newEdge.source != null && newEdge.target != null)) {
|
||||
throw "Edge source and/or target is null!";
|
||||
}
|
||||
|
||||
if (!(newEdge.source.edges.indexOf(newEdge) == -1 && newEdge.target.edges.indexOf(newEdge) == -1)) {
|
||||
throw "Edge already in source and/or target incidency list!";
|
||||
}
|
||||
|
||||
newEdge.source.edges.push(newEdge);
|
||||
newEdge.target.edges.push(newEdge);
|
||||
|
||||
return newEdge;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
LGraphManager.prototype.remove = function (lObj) {
|
||||
if (lObj instanceof LGraph) {
|
||||
var graph = lObj;
|
||||
if (graph.getGraphManager() != this) {
|
||||
throw "Graph not in this graph mgr";
|
||||
}
|
||||
if (!(graph == this.rootGraph || (graph.parent != null && graph.parent.graphManager == this))) {
|
||||
throw "Invalid parent node!";
|
||||
}
|
||||
|
||||
// first the edges (make a copy to do it safely)
|
||||
var edgesToBeRemoved = [];
|
||||
|
||||
edgesToBeRemoved = edgesToBeRemoved.concat(graph.getEdges());
|
||||
|
||||
var edge;
|
||||
var s = edgesToBeRemoved.length;
|
||||
for (var i = 0; i < s; i++)
|
||||
{
|
||||
edge = edgesToBeRemoved[i];
|
||||
graph.remove(edge);
|
||||
}
|
||||
|
||||
// then the nodes (make a copy to do it safely)
|
||||
var nodesToBeRemoved = [];
|
||||
|
||||
nodesToBeRemoved = nodesToBeRemoved.concat(graph.getNodes());
|
||||
|
||||
var node;
|
||||
s = nodesToBeRemoved.length;
|
||||
for (var i = 0; i < s; i++)
|
||||
{
|
||||
node = nodesToBeRemoved[i];
|
||||
graph.remove(node);
|
||||
}
|
||||
|
||||
// check if graph is the root
|
||||
if (graph == this.rootGraph)
|
||||
{
|
||||
this.setRootGraph(null);
|
||||
}
|
||||
|
||||
// now remove the graph itself
|
||||
var index = this.graphs.indexOf(graph);
|
||||
this.graphs.splice(index, 1);
|
||||
|
||||
// also reset the parent of the graph
|
||||
graph.parent = null;
|
||||
}
|
||||
else if (lObj instanceof LEdge) {
|
||||
edge = lObj;
|
||||
if (edge == null) {
|
||||
throw "Edge is null!";
|
||||
}
|
||||
if (!edge.isInterGraph) {
|
||||
throw "Not an inter-graph edge!";
|
||||
}
|
||||
if (!(edge.source != null && edge.target != null)) {
|
||||
throw "Source and/or target is null!";
|
||||
}
|
||||
|
||||
// remove edge from source and target nodes' incidency lists
|
||||
|
||||
if (!(edge.source.edges.indexOf(edge) != -1 && edge.target.edges.indexOf(edge) != -1)) {
|
||||
throw "Source and/or target doesn't know this edge!";
|
||||
}
|
||||
|
||||
var index = edge.source.edges.indexOf(edge);
|
||||
edge.source.edges.splice(index, 1);
|
||||
index = edge.target.edges.indexOf(edge);
|
||||
edge.target.edges.splice(index, 1);
|
||||
|
||||
// remove edge from owner graph manager's inter-graph edge list
|
||||
|
||||
if (!(edge.source.owner != null && edge.source.owner.getGraphManager() != null)) {
|
||||
throw "Edge owner graph or owner graph manager is null!";
|
||||
}
|
||||
if (edge.source.owner.getGraphManager().edges.indexOf(edge) == -1) {
|
||||
throw "Not in owner graph manager's edge list!";
|
||||
}
|
||||
|
||||
var index = edge.source.owner.getGraphManager().edges.indexOf(edge);
|
||||
edge.source.owner.getGraphManager().edges.splice(index, 1);
|
||||
}
|
||||
};
|
||||
|
||||
LGraphManager.prototype.updateBounds = function ()
|
||||
{
|
||||
this.rootGraph.updateBounds(true);
|
||||
};
|
||||
|
||||
LGraphManager.prototype.getGraphs = function ()
|
||||
{
|
||||
return this.graphs;
|
||||
};
|
||||
|
||||
LGraphManager.prototype.getAllNodes = function ()
|
||||
{
|
||||
if (this.allNodes == null)
|
||||
{
|
||||
var nodeList = [];
|
||||
var graphs = this.getGraphs();
|
||||
var s = graphs.length;
|
||||
for (var i = 0; i < s; i++)
|
||||
{
|
||||
nodeList = nodeList.concat(graphs[i].getNodes());
|
||||
}
|
||||
this.allNodes = nodeList;
|
||||
}
|
||||
return this.allNodes;
|
||||
};
|
||||
|
||||
LGraphManager.prototype.resetAllNodes = function ()
|
||||
{
|
||||
this.allNodes = null;
|
||||
};
|
||||
|
||||
LGraphManager.prototype.resetAllEdges = function ()
|
||||
{
|
||||
this.allEdges = null;
|
||||
};
|
||||
|
||||
LGraphManager.prototype.resetAllNodesToApplyGravitation = function ()
|
||||
{
|
||||
this.allNodesToApplyGravitation = null;
|
||||
};
|
||||
|
||||
LGraphManager.prototype.getAllEdges = function ()
|
||||
{
|
||||
if (this.allEdges == null)
|
||||
{
|
||||
var edgeList = [];
|
||||
var graphs = this.getGraphs();
|
||||
var s = graphs.length;
|
||||
for (var i = 0; i < graphs.length; i++)
|
||||
{
|
||||
edgeList = edgeList.concat(graphs[i].getEdges());
|
||||
}
|
||||
|
||||
edgeList = edgeList.concat(this.edges);
|
||||
|
||||
this.allEdges = edgeList;
|
||||
}
|
||||
return this.allEdges;
|
||||
};
|
||||
|
||||
LGraphManager.prototype.getAllNodesToApplyGravitation = function ()
|
||||
{
|
||||
return this.allNodesToApplyGravitation;
|
||||
};
|
||||
|
||||
LGraphManager.prototype.setAllNodesToApplyGravitation = function (nodeList)
|
||||
{
|
||||
if (this.allNodesToApplyGravitation != null) {
|
||||
throw "assert failed";
|
||||
}
|
||||
|
||||
this.allNodesToApplyGravitation = nodeList;
|
||||
};
|
||||
|
||||
LGraphManager.prototype.getRoot = function ()
|
||||
{
|
||||
return this.rootGraph;
|
||||
};
|
||||
|
||||
LGraphManager.prototype.setRootGraph = function (graph)
|
||||
{
|
||||
if (graph.getGraphManager() != this) {
|
||||
throw "Root not in this graph mgr!";
|
||||
}
|
||||
|
||||
this.rootGraph = graph;
|
||||
// root graph must have a root node associated with it for convenience
|
||||
if (graph.parent == null)
|
||||
{
|
||||
graph.parent = this.layout.newNode("Root node");
|
||||
}
|
||||
};
|
||||
|
||||
LGraphManager.prototype.getLayout = function ()
|
||||
{
|
||||
return this.layout;
|
||||
};
|
||||
|
||||
LGraphManager.prototype.isOneAncestorOfOther = function (firstNode, secondNode)
|
||||
{
|
||||
if (!(firstNode != null && secondNode != null)) {
|
||||
throw "assert failed";
|
||||
}
|
||||
|
||||
if (firstNode == secondNode)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
// Is second node an ancestor of the first one?
|
||||
var ownerGraph = firstNode.getOwner();
|
||||
var parentNode;
|
||||
|
||||
do
|
||||
{
|
||||
parentNode = ownerGraph.getParent();
|
||||
|
||||
if (parentNode == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (parentNode == secondNode)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
ownerGraph = parentNode.getOwner();
|
||||
if (ownerGraph == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
} while (true);
|
||||
// Is first node an ancestor of the second one?
|
||||
ownerGraph = secondNode.getOwner();
|
||||
|
||||
do
|
||||
{
|
||||
parentNode = ownerGraph.getParent();
|
||||
|
||||
if (parentNode == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (parentNode == firstNode)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
ownerGraph = parentNode.getOwner();
|
||||
if (ownerGraph == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
} while (true);
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
LGraphManager.prototype.calcLowestCommonAncestors = function ()
|
||||
{
|
||||
var edge;
|
||||
var sourceNode;
|
||||
var targetNode;
|
||||
var sourceAncestorGraph;
|
||||
var targetAncestorGraph;
|
||||
|
||||
var edges = this.getAllEdges();
|
||||
var s = edges.length;
|
||||
for (var i = 0; i < s; i++)
|
||||
{
|
||||
edge = edges[i];
|
||||
|
||||
sourceNode = edge.source;
|
||||
targetNode = edge.target;
|
||||
edge.lca = null;
|
||||
edge.sourceInLca = sourceNode;
|
||||
edge.targetInLca = targetNode;
|
||||
|
||||
if (sourceNode == targetNode)
|
||||
{
|
||||
edge.lca = sourceNode.getOwner();
|
||||
continue;
|
||||
}
|
||||
|
||||
sourceAncestorGraph = sourceNode.getOwner();
|
||||
|
||||
while (edge.lca == null)
|
||||
{
|
||||
edge.targetInLca = targetNode;
|
||||
targetAncestorGraph = targetNode.getOwner();
|
||||
|
||||
while (edge.lca == null)
|
||||
{
|
||||
if (targetAncestorGraph == sourceAncestorGraph)
|
||||
{
|
||||
edge.lca = targetAncestorGraph;
|
||||
break;
|
||||
}
|
||||
|
||||
if (targetAncestorGraph == this.rootGraph)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (edge.lca != null) {
|
||||
throw "assert failed";
|
||||
}
|
||||
edge.targetInLca = targetAncestorGraph.getParent();
|
||||
targetAncestorGraph = edge.targetInLca.getOwner();
|
||||
}
|
||||
|
||||
if (sourceAncestorGraph == this.rootGraph)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (edge.lca == null)
|
||||
{
|
||||
edge.sourceInLca = sourceAncestorGraph.getParent();
|
||||
sourceAncestorGraph = edge.sourceInLca.getOwner();
|
||||
}
|
||||
}
|
||||
|
||||
if (edge.lca == null) {
|
||||
throw "assert failed";
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
LGraphManager.prototype.calcLowestCommonAncestor = function (firstNode, secondNode)
|
||||
{
|
||||
if (firstNode == secondNode)
|
||||
{
|
||||
return firstNode.getOwner();
|
||||
}
|
||||
var firstOwnerGraph = firstNode.getOwner();
|
||||
|
||||
do
|
||||
{
|
||||
if (firstOwnerGraph == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
var secondOwnerGraph = secondNode.getOwner();
|
||||
|
||||
do
|
||||
{
|
||||
if (secondOwnerGraph == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (secondOwnerGraph == firstOwnerGraph)
|
||||
{
|
||||
return secondOwnerGraph;
|
||||
}
|
||||
secondOwnerGraph = secondOwnerGraph.getParent().getOwner();
|
||||
} while (true);
|
||||
|
||||
firstOwnerGraph = firstOwnerGraph.getParent().getOwner();
|
||||
} while (true);
|
||||
|
||||
return firstOwnerGraph;
|
||||
};
|
||||
|
||||
LGraphManager.prototype.calcInclusionTreeDepths = function (graph, depth) {
|
||||
if (graph == null && depth == null) {
|
||||
graph = this.rootGraph;
|
||||
depth = 1;
|
||||
}
|
||||
var node;
|
||||
|
||||
var nodes = graph.getNodes();
|
||||
var s = nodes.length;
|
||||
for (var i = 0; i < s; i++)
|
||||
{
|
||||
node = nodes[i];
|
||||
node.inclusionTreeDepth = depth;
|
||||
|
||||
if (node.child != null)
|
||||
{
|
||||
this.calcInclusionTreeDepths(node.child, depth + 1);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
LGraphManager.prototype.includesInvalidEdge = function ()
|
||||
{
|
||||
var edge;
|
||||
|
||||
var s = this.edges.length;
|
||||
for (var i = 0; i < s; i++)
|
||||
{
|
||||
edge = this.edges[i];
|
||||
|
||||
if (this.isOneAncestorOfOther(edge.source, edge.target))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
module.exports = LGraphManager;
|
||||
+5
@@ -0,0 +1,5 @@
|
||||
function LGraphObject(vGraphObject) {
|
||||
this.vGraphObject = vGraphObject;
|
||||
}
|
||||
|
||||
module.exports = LGraphObject;
|
||||
+405
@@ -0,0 +1,405 @@
|
||||
var LGraphObject = require('./LGraphObject');
|
||||
var Integer = require('./util/Integer');
|
||||
var RectangleD = require('./util/RectangleD');
|
||||
var LayoutConstants = require('./LayoutConstants');
|
||||
var RandomSeed = require('./util/RandomSeed');
|
||||
var PointD = require('./util/PointD');
|
||||
|
||||
function LNode(gm, loc, size, vNode) {
|
||||
//Alternative constructor 1 : LNode(LGraphManager gm, Point loc, Dimension size, Object vNode)
|
||||
if (size == null && vNode == null) {
|
||||
vNode = loc;
|
||||
}
|
||||
|
||||
LGraphObject.call(this, vNode);
|
||||
|
||||
//Alternative constructor 2 : LNode(Layout layout, Object vNode)
|
||||
if (gm.graphManager != null)
|
||||
gm = gm.graphManager;
|
||||
|
||||
this.estimatedSize = Integer.MIN_VALUE;
|
||||
this.inclusionTreeDepth = Integer.MAX_VALUE;
|
||||
this.vGraphObject = vNode;
|
||||
this.edges = [];
|
||||
this.graphManager = gm;
|
||||
|
||||
if (size != null && loc != null)
|
||||
this.rect = new RectangleD(loc.x, loc.y, size.width, size.height);
|
||||
else
|
||||
this.rect = new RectangleD();
|
||||
}
|
||||
|
||||
LNode.prototype = Object.create(LGraphObject.prototype);
|
||||
for (var prop in LGraphObject) {
|
||||
LNode[prop] = LGraphObject[prop];
|
||||
}
|
||||
|
||||
LNode.prototype.getEdges = function ()
|
||||
{
|
||||
return this.edges;
|
||||
};
|
||||
|
||||
LNode.prototype.getChild = function ()
|
||||
{
|
||||
return this.child;
|
||||
};
|
||||
|
||||
LNode.prototype.getOwner = function ()
|
||||
{
|
||||
// if (this.owner != null) {
|
||||
// if (!(this.owner == null || this.owner.getNodes().indexOf(this) > -1)) {
|
||||
// throw "assert failed";
|
||||
// }
|
||||
// }
|
||||
|
||||
return this.owner;
|
||||
};
|
||||
|
||||
LNode.prototype.getWidth = function ()
|
||||
{
|
||||
return this.rect.width;
|
||||
};
|
||||
|
||||
LNode.prototype.setWidth = function (width)
|
||||
{
|
||||
this.rect.width = width;
|
||||
};
|
||||
|
||||
LNode.prototype.getHeight = function ()
|
||||
{
|
||||
return this.rect.height;
|
||||
};
|
||||
|
||||
LNode.prototype.setHeight = function (height)
|
||||
{
|
||||
this.rect.height = height;
|
||||
};
|
||||
|
||||
LNode.prototype.getCenterX = function ()
|
||||
{
|
||||
return this.rect.x + this.rect.width / 2;
|
||||
};
|
||||
|
||||
LNode.prototype.getCenterY = function ()
|
||||
{
|
||||
return this.rect.y + this.rect.height / 2;
|
||||
};
|
||||
|
||||
LNode.prototype.getCenter = function ()
|
||||
{
|
||||
return new PointD(this.rect.x + this.rect.width / 2,
|
||||
this.rect.y + this.rect.height / 2);
|
||||
};
|
||||
|
||||
LNode.prototype.getLocation = function ()
|
||||
{
|
||||
return new PointD(this.rect.x, this.rect.y);
|
||||
};
|
||||
|
||||
LNode.prototype.getRect = function ()
|
||||
{
|
||||
return this.rect;
|
||||
};
|
||||
|
||||
LNode.prototype.getDiagonal = function ()
|
||||
{
|
||||
return Math.sqrt(this.rect.width * this.rect.width +
|
||||
this.rect.height * this.rect.height);
|
||||
};
|
||||
|
||||
/**
|
||||
* This method returns half the diagonal length of this node.
|
||||
*/
|
||||
LNode.prototype.getHalfTheDiagonal = function () {
|
||||
return Math.sqrt(this.rect.height * this.rect.height +
|
||||
this.rect.width * this.rect.width) / 2;
|
||||
};
|
||||
|
||||
LNode.prototype.setRect = function (upperLeft, dimension)
|
||||
{
|
||||
this.rect.x = upperLeft.x;
|
||||
this.rect.y = upperLeft.y;
|
||||
this.rect.width = dimension.width;
|
||||
this.rect.height = dimension.height;
|
||||
};
|
||||
|
||||
LNode.prototype.setCenter = function (cx, cy)
|
||||
{
|
||||
this.rect.x = cx - this.rect.width / 2;
|
||||
this.rect.y = cy - this.rect.height / 2;
|
||||
};
|
||||
|
||||
LNode.prototype.setLocation = function (x, y)
|
||||
{
|
||||
this.rect.x = x;
|
||||
this.rect.y = y;
|
||||
};
|
||||
|
||||
LNode.prototype.moveBy = function (dx, dy)
|
||||
{
|
||||
this.rect.x += dx;
|
||||
this.rect.y += dy;
|
||||
};
|
||||
|
||||
LNode.prototype.getEdgeListToNode = function (to)
|
||||
{
|
||||
var edgeList = [];
|
||||
var edge;
|
||||
var self = this;
|
||||
|
||||
self.edges.forEach(function(edge) {
|
||||
|
||||
if (edge.target == to)
|
||||
{
|
||||
if (edge.source != self)
|
||||
throw "Incorrect edge source!";
|
||||
|
||||
edgeList.push(edge);
|
||||
}
|
||||
});
|
||||
|
||||
return edgeList;
|
||||
};
|
||||
|
||||
LNode.prototype.getEdgesBetween = function (other)
|
||||
{
|
||||
var edgeList = [];
|
||||
var edge;
|
||||
|
||||
var self = this;
|
||||
self.edges.forEach(function(edge) {
|
||||
|
||||
if (!(edge.source == self || edge.target == self))
|
||||
throw "Incorrect edge source and/or target";
|
||||
|
||||
if ((edge.target == other) || (edge.source == other))
|
||||
{
|
||||
edgeList.push(edge);
|
||||
}
|
||||
});
|
||||
|
||||
return edgeList;
|
||||
};
|
||||
|
||||
LNode.prototype.getNeighborsList = function ()
|
||||
{
|
||||
var neighbors = new Set();
|
||||
|
||||
var self = this;
|
||||
self.edges.forEach(function(edge) {
|
||||
|
||||
if (edge.source == self)
|
||||
{
|
||||
neighbors.add(edge.target);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (edge.target != self) {
|
||||
throw "Incorrect incidency!";
|
||||
}
|
||||
|
||||
neighbors.add(edge.source);
|
||||
}
|
||||
});
|
||||
|
||||
return neighbors;
|
||||
};
|
||||
|
||||
LNode.prototype.withChildren = function ()
|
||||
{
|
||||
var withNeighborsList = new Set();
|
||||
var childNode;
|
||||
var children;
|
||||
|
||||
withNeighborsList.add(this);
|
||||
|
||||
if (this.child != null)
|
||||
{
|
||||
var nodes = this.child.getNodes();
|
||||
for (var i = 0; i < nodes.length; i++)
|
||||
{
|
||||
childNode = nodes[i];
|
||||
children = childNode.withChildren();
|
||||
children.forEach(function(node) {
|
||||
withNeighborsList.add(node);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return withNeighborsList;
|
||||
};
|
||||
|
||||
LNode.prototype.getNoOfChildren = function ()
|
||||
{
|
||||
var noOfChildren = 0;
|
||||
var childNode;
|
||||
|
||||
if(this.child == null){
|
||||
noOfChildren = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
var nodes = this.child.getNodes();
|
||||
for (var i = 0; i < nodes.length; i++)
|
||||
{
|
||||
childNode = nodes[i];
|
||||
|
||||
noOfChildren += childNode.getNoOfChildren();
|
||||
}
|
||||
}
|
||||
|
||||
if(noOfChildren == 0){
|
||||
noOfChildren = 1;
|
||||
}
|
||||
return noOfChildren;
|
||||
};
|
||||
|
||||
LNode.prototype.getEstimatedSize = function () {
|
||||
if (this.estimatedSize == Integer.MIN_VALUE) {
|
||||
throw "assert failed";
|
||||
}
|
||||
return this.estimatedSize;
|
||||
};
|
||||
|
||||
LNode.prototype.calcEstimatedSize = function () {
|
||||
if (this.child == null)
|
||||
{
|
||||
return this.estimatedSize = (this.rect.width + this.rect.height) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.estimatedSize = this.child.calcEstimatedSize();
|
||||
this.rect.width = this.estimatedSize;
|
||||
this.rect.height = this.estimatedSize;
|
||||
|
||||
return this.estimatedSize;
|
||||
}
|
||||
};
|
||||
|
||||
LNode.prototype.scatter = function () {
|
||||
var randomCenterX;
|
||||
var randomCenterY;
|
||||
|
||||
var minX = -LayoutConstants.INITIAL_WORLD_BOUNDARY;
|
||||
var maxX = LayoutConstants.INITIAL_WORLD_BOUNDARY;
|
||||
randomCenterX = LayoutConstants.WORLD_CENTER_X +
|
||||
(RandomSeed.nextDouble() * (maxX - minX)) + minX;
|
||||
|
||||
var minY = -LayoutConstants.INITIAL_WORLD_BOUNDARY;
|
||||
var maxY = LayoutConstants.INITIAL_WORLD_BOUNDARY;
|
||||
randomCenterY = LayoutConstants.WORLD_CENTER_Y +
|
||||
(RandomSeed.nextDouble() * (maxY - minY)) + minY;
|
||||
|
||||
this.rect.x = randomCenterX;
|
||||
this.rect.y = randomCenterY
|
||||
};
|
||||
|
||||
LNode.prototype.updateBounds = function () {
|
||||
if (this.getChild() == null) {
|
||||
throw "assert failed";
|
||||
}
|
||||
if (this.getChild().getNodes().length != 0)
|
||||
{
|
||||
// wrap the children nodes by re-arranging the boundaries
|
||||
var childGraph = this.getChild();
|
||||
childGraph.updateBounds(true);
|
||||
|
||||
this.rect.x = childGraph.getLeft();
|
||||
this.rect.y = childGraph.getTop();
|
||||
|
||||
this.setWidth(childGraph.getRight() - childGraph.getLeft());
|
||||
this.setHeight(childGraph.getBottom() - childGraph.getTop());
|
||||
|
||||
// Update compound bounds considering its label properties
|
||||
if(LayoutConstants.NODE_DIMENSIONS_INCLUDE_LABELS){
|
||||
|
||||
var width = childGraph.getRight() - childGraph.getLeft();
|
||||
var height = childGraph.getBottom() - childGraph.getTop();
|
||||
|
||||
if(this.labelWidth > width){
|
||||
this.rect.x -= (this.labelWidth - width) / 2;
|
||||
this.setWidth(this.labelWidth);
|
||||
}
|
||||
|
||||
if(this.labelHeight > height){
|
||||
if(this.labelPos == "center"){
|
||||
this.rect.y -= (this.labelHeight - height) / 2;
|
||||
}
|
||||
else if(this.labelPos == "top"){
|
||||
this.rect.y -= (this.labelHeight - height);
|
||||
}
|
||||
this.setHeight(this.labelHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
LNode.prototype.getInclusionTreeDepth = function ()
|
||||
{
|
||||
if (this.inclusionTreeDepth == Integer.MAX_VALUE) {
|
||||
throw "assert failed";
|
||||
}
|
||||
return this.inclusionTreeDepth;
|
||||
};
|
||||
|
||||
LNode.prototype.transform = function (trans)
|
||||
{
|
||||
var left = this.rect.x;
|
||||
|
||||
if (left > LayoutConstants.WORLD_BOUNDARY)
|
||||
{
|
||||
left = LayoutConstants.WORLD_BOUNDARY;
|
||||
}
|
||||
else if (left < -LayoutConstants.WORLD_BOUNDARY)
|
||||
{
|
||||
left = -LayoutConstants.WORLD_BOUNDARY;
|
||||
}
|
||||
|
||||
var top = this.rect.y;
|
||||
|
||||
if (top > LayoutConstants.WORLD_BOUNDARY)
|
||||
{
|
||||
top = LayoutConstants.WORLD_BOUNDARY;
|
||||
}
|
||||
else if (top < -LayoutConstants.WORLD_BOUNDARY)
|
||||
{
|
||||
top = -LayoutConstants.WORLD_BOUNDARY;
|
||||
}
|
||||
|
||||
var leftTop = new PointD(left, top);
|
||||
var vLeftTop = trans.inverseTransformPoint(leftTop);
|
||||
|
||||
this.setLocation(vLeftTop.x, vLeftTop.y);
|
||||
};
|
||||
|
||||
LNode.prototype.getLeft = function ()
|
||||
{
|
||||
return this.rect.x;
|
||||
};
|
||||
|
||||
LNode.prototype.getRight = function ()
|
||||
{
|
||||
return this.rect.x + this.rect.width;
|
||||
};
|
||||
|
||||
LNode.prototype.getTop = function ()
|
||||
{
|
||||
return this.rect.y;
|
||||
};
|
||||
|
||||
LNode.prototype.getBottom = function ()
|
||||
{
|
||||
return this.rect.y + this.rect.height;
|
||||
};
|
||||
|
||||
LNode.prototype.getParent = function ()
|
||||
{
|
||||
if (this.owner == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return this.owner.getParent();
|
||||
};
|
||||
|
||||
module.exports = LNode;
|
||||
+672
@@ -0,0 +1,672 @@
|
||||
var LayoutConstants = require('./LayoutConstants');
|
||||
var LGraphManager = require('./LGraphManager');
|
||||
var LNode = require('./LNode');
|
||||
var LEdge = require('./LEdge');
|
||||
var LGraph = require('./LGraph');
|
||||
var PointD = require('./util/PointD');
|
||||
var Transform = require('./util/Transform');
|
||||
var Emitter = require('./util/Emitter');
|
||||
|
||||
function Layout(isRemoteUse) {
|
||||
Emitter.call( this );
|
||||
|
||||
//Layout Quality: 0:draft, 1:default, 2:proof
|
||||
this.layoutQuality = LayoutConstants.QUALITY;
|
||||
//Whether layout should create bendpoints as needed or not
|
||||
this.createBendsAsNeeded =
|
||||
LayoutConstants.DEFAULT_CREATE_BENDS_AS_NEEDED;
|
||||
//Whether layout should be incremental or not
|
||||
this.incremental = LayoutConstants.DEFAULT_INCREMENTAL;
|
||||
//Whether we animate from before to after layout node positions
|
||||
this.animationOnLayout =
|
||||
LayoutConstants.DEFAULT_ANIMATION_ON_LAYOUT;
|
||||
//Whether we animate the layout process or not
|
||||
this.animationDuringLayout = LayoutConstants.DEFAULT_ANIMATION_DURING_LAYOUT;
|
||||
//Number iterations that should be done between two successive animations
|
||||
this.animationPeriod = LayoutConstants.DEFAULT_ANIMATION_PERIOD;
|
||||
/**
|
||||
* Whether or not leaf nodes (non-compound nodes) are of uniform sizes. When
|
||||
* they are, both spring and repulsion forces between two leaf nodes can be
|
||||
* calculated without the expensive clipping point calculations, resulting
|
||||
* in major speed-up.
|
||||
*/
|
||||
this.uniformLeafNodeSizes =
|
||||
LayoutConstants.DEFAULT_UNIFORM_LEAF_NODE_SIZES;
|
||||
/**
|
||||
* This is used for creation of bendpoints by using dummy nodes and edges.
|
||||
* Maps an LEdge to its dummy bendpoint path.
|
||||
*/
|
||||
this.edgeToDummyNodes = new Map();
|
||||
this.graphManager = new LGraphManager(this);
|
||||
this.isLayoutFinished = false;
|
||||
this.isSubLayout = false;
|
||||
this.isRemoteUse = false;
|
||||
|
||||
if (isRemoteUse != null) {
|
||||
this.isRemoteUse = isRemoteUse;
|
||||
}
|
||||
}
|
||||
|
||||
Layout.RANDOM_SEED = 1;
|
||||
|
||||
Layout.prototype = Object.create( Emitter.prototype );
|
||||
|
||||
Layout.prototype.getGraphManager = function () {
|
||||
return this.graphManager;
|
||||
};
|
||||
|
||||
Layout.prototype.getAllNodes = function () {
|
||||
return this.graphManager.getAllNodes();
|
||||
};
|
||||
|
||||
Layout.prototype.getAllEdges = function () {
|
||||
return this.graphManager.getAllEdges();
|
||||
};
|
||||
|
||||
Layout.prototype.getAllNodesToApplyGravitation = function () {
|
||||
return this.graphManager.getAllNodesToApplyGravitation();
|
||||
};
|
||||
|
||||
Layout.prototype.newGraphManager = function () {
|
||||
var gm = new LGraphManager(this);
|
||||
this.graphManager = gm;
|
||||
return gm;
|
||||
};
|
||||
|
||||
Layout.prototype.newGraph = function (vGraph)
|
||||
{
|
||||
return new LGraph(null, this.graphManager, vGraph);
|
||||
};
|
||||
|
||||
Layout.prototype.newNode = function (vNode)
|
||||
{
|
||||
return new LNode(this.graphManager, vNode);
|
||||
};
|
||||
|
||||
Layout.prototype.newEdge = function (vEdge)
|
||||
{
|
||||
return new LEdge(null, null, vEdge);
|
||||
};
|
||||
|
||||
Layout.prototype.checkLayoutSuccess = function() {
|
||||
return (this.graphManager.getRoot() == null)
|
||||
|| this.graphManager.getRoot().getNodes().length == 0
|
||||
|| this.graphManager.includesInvalidEdge();
|
||||
};
|
||||
|
||||
Layout.prototype.runLayout = function ()
|
||||
{
|
||||
this.isLayoutFinished = false;
|
||||
|
||||
if (this.tilingPreLayout) {
|
||||
this.tilingPreLayout();
|
||||
}
|
||||
|
||||
this.initParameters();
|
||||
var isLayoutSuccessfull;
|
||||
|
||||
if (this.checkLayoutSuccess())
|
||||
{
|
||||
isLayoutSuccessfull = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
isLayoutSuccessfull = this.layout();
|
||||
}
|
||||
|
||||
if (LayoutConstants.ANIMATE === 'during') {
|
||||
// If this is a 'during' layout animation. Layout is not finished yet.
|
||||
// We need to perform these in index.js when layout is really finished.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (isLayoutSuccessfull)
|
||||
{
|
||||
if (!this.isSubLayout)
|
||||
{
|
||||
this.doPostLayout();
|
||||
}
|
||||
}
|
||||
|
||||
if (this.tilingPostLayout) {
|
||||
this.tilingPostLayout();
|
||||
}
|
||||
|
||||
this.isLayoutFinished = true;
|
||||
|
||||
return isLayoutSuccessfull;
|
||||
};
|
||||
|
||||
/**
|
||||
* This method performs the operations required after layout.
|
||||
*/
|
||||
Layout.prototype.doPostLayout = function ()
|
||||
{
|
||||
//assert !isSubLayout : "Should not be called on sub-layout!";
|
||||
// Propagate geometric changes to v-level objects
|
||||
if(!this.incremental){
|
||||
this.transform();
|
||||
}
|
||||
this.update();
|
||||
};
|
||||
|
||||
/**
|
||||
* This method updates the geometry of the target graph according to
|
||||
* calculated layout.
|
||||
*/
|
||||
Layout.prototype.update2 = function () {
|
||||
// update bend points
|
||||
if (this.createBendsAsNeeded)
|
||||
{
|
||||
this.createBendpointsFromDummyNodes();
|
||||
|
||||
// reset all edges, since the topology has changed
|
||||
this.graphManager.resetAllEdges();
|
||||
}
|
||||
|
||||
// perform edge, node and root updates if layout is not called
|
||||
// remotely
|
||||
if (!this.isRemoteUse)
|
||||
{
|
||||
// update all edges
|
||||
var edge;
|
||||
var allEdges = this.graphManager.getAllEdges();
|
||||
for (var i = 0; i < allEdges.length; i++)
|
||||
{
|
||||
edge = allEdges[i];
|
||||
// this.update(edge);
|
||||
}
|
||||
|
||||
// recursively update nodes
|
||||
var node;
|
||||
var nodes = this.graphManager.getRoot().getNodes();
|
||||
for (var i = 0; i < nodes.length; i++)
|
||||
{
|
||||
node = nodes[i];
|
||||
// this.update(node);
|
||||
}
|
||||
|
||||
// update root graph
|
||||
this.update(this.graphManager.getRoot());
|
||||
}
|
||||
};
|
||||
|
||||
Layout.prototype.update = function (obj) {
|
||||
if (obj == null) {
|
||||
this.update2();
|
||||
}
|
||||
else if (obj instanceof LNode) {
|
||||
var node = obj;
|
||||
if (node.getChild() != null)
|
||||
{
|
||||
// since node is compound, recursively update child nodes
|
||||
var nodes = node.getChild().getNodes();
|
||||
for (var i = 0; i < nodes.length; i++)
|
||||
{
|
||||
update(nodes[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// if the l-level node is associated with a v-level graph object,
|
||||
// then it is assumed that the v-level node implements the
|
||||
// interface Updatable.
|
||||
if (node.vGraphObject != null)
|
||||
{
|
||||
// cast to Updatable without any type check
|
||||
var vNode = node.vGraphObject;
|
||||
|
||||
// call the update method of the interface
|
||||
vNode.update(node);
|
||||
}
|
||||
}
|
||||
else if (obj instanceof LEdge) {
|
||||
var edge = obj;
|
||||
// if the l-level edge is associated with a v-level graph object,
|
||||
// then it is assumed that the v-level edge implements the
|
||||
// interface Updatable.
|
||||
|
||||
if (edge.vGraphObject != null)
|
||||
{
|
||||
// cast to Updatable without any type check
|
||||
var vEdge = edge.vGraphObject;
|
||||
|
||||
// call the update method of the interface
|
||||
vEdge.update(edge);
|
||||
}
|
||||
}
|
||||
else if (obj instanceof LGraph) {
|
||||
var graph = obj;
|
||||
// if the l-level graph is associated with a v-level graph object,
|
||||
// then it is assumed that the v-level object implements the
|
||||
// interface Updatable.
|
||||
|
||||
if (graph.vGraphObject != null)
|
||||
{
|
||||
// cast to Updatable without any type check
|
||||
var vGraph = graph.vGraphObject;
|
||||
|
||||
// call the update method of the interface
|
||||
vGraph.update(graph);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* This method is used to set all layout parameters to default values
|
||||
* determined at compile time.
|
||||
*/
|
||||
Layout.prototype.initParameters = function () {
|
||||
if (!this.isSubLayout)
|
||||
{
|
||||
this.layoutQuality = LayoutConstants.QUALITY;
|
||||
this.animationDuringLayout = LayoutConstants.DEFAULT_ANIMATION_DURING_LAYOUT;
|
||||
this.animationPeriod = LayoutConstants.DEFAULT_ANIMATION_PERIOD;
|
||||
this.animationOnLayout = LayoutConstants.DEFAULT_ANIMATION_ON_LAYOUT;
|
||||
this.incremental = LayoutConstants.DEFAULT_INCREMENTAL;
|
||||
this.createBendsAsNeeded = LayoutConstants.DEFAULT_CREATE_BENDS_AS_NEEDED;
|
||||
this.uniformLeafNodeSizes = LayoutConstants.DEFAULT_UNIFORM_LEAF_NODE_SIZES;
|
||||
}
|
||||
|
||||
if (this.animationDuringLayout)
|
||||
{
|
||||
this.animationOnLayout = false;
|
||||
}
|
||||
};
|
||||
|
||||
Layout.prototype.transform = function (newLeftTop) {
|
||||
if (newLeftTop == undefined) {
|
||||
this.transform(new PointD(0, 0));
|
||||
}
|
||||
else {
|
||||
// create a transformation object (from Eclipse to layout). When an
|
||||
// inverse transform is applied, we get upper-left coordinate of the
|
||||
// drawing or the root graph at given input coordinate (some margins
|
||||
// already included in calculation of left-top).
|
||||
|
||||
var trans = new Transform();
|
||||
var leftTop = this.graphManager.getRoot().updateLeftTop();
|
||||
|
||||
if (leftTop != null)
|
||||
{
|
||||
trans.setWorldOrgX(newLeftTop.x);
|
||||
trans.setWorldOrgY(newLeftTop.y);
|
||||
|
||||
trans.setDeviceOrgX(leftTop.x);
|
||||
trans.setDeviceOrgY(leftTop.y);
|
||||
|
||||
var nodes = this.getAllNodes();
|
||||
var node;
|
||||
|
||||
for (var i = 0; i < nodes.length; i++)
|
||||
{
|
||||
node = nodes[i];
|
||||
node.transform(trans);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Layout.prototype.positionNodesRandomly = function (graph) {
|
||||
|
||||
if (graph == undefined) {
|
||||
//assert !this.incremental;
|
||||
this.positionNodesRandomly(this.getGraphManager().getRoot());
|
||||
this.getGraphManager().getRoot().updateBounds(true);
|
||||
}
|
||||
else {
|
||||
var lNode;
|
||||
var childGraph;
|
||||
|
||||
var nodes = graph.getNodes();
|
||||
for (var i = 0; i < nodes.length; i++)
|
||||
{
|
||||
lNode = nodes[i];
|
||||
childGraph = lNode.getChild();
|
||||
|
||||
if (childGraph == null)
|
||||
{
|
||||
lNode.scatter();
|
||||
}
|
||||
else if (childGraph.getNodes().length == 0)
|
||||
{
|
||||
lNode.scatter();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.positionNodesRandomly(childGraph);
|
||||
lNode.updateBounds();
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* This method returns a list of trees where each tree is represented as a
|
||||
* list of l-nodes. The method returns a list of size 0 when:
|
||||
* - The graph is not flat or
|
||||
* - One of the component(s) of the graph is not a tree.
|
||||
*/
|
||||
Layout.prototype.getFlatForest = function ()
|
||||
{
|
||||
var flatForest = [];
|
||||
var isForest = true;
|
||||
|
||||
// Quick reference for all nodes in the graph manager associated with
|
||||
// this layout. The list should not be changed.
|
||||
var allNodes = this.graphManager.getRoot().getNodes();
|
||||
|
||||
// First be sure that the graph is flat
|
||||
var isFlat = true;
|
||||
|
||||
for (var i = 0; i < allNodes.length; i++)
|
||||
{
|
||||
if (allNodes[i].getChild() != null)
|
||||
{
|
||||
isFlat = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Return empty forest if the graph is not flat.
|
||||
if (!isFlat)
|
||||
{
|
||||
return flatForest;
|
||||
}
|
||||
|
||||
// Run BFS for each component of the graph.
|
||||
|
||||
var visited = new Set();
|
||||
var toBeVisited = [];
|
||||
var parents = new Map();
|
||||
var unProcessedNodes = [];
|
||||
|
||||
unProcessedNodes = unProcessedNodes.concat(allNodes);
|
||||
|
||||
// Each iteration of this loop finds a component of the graph and
|
||||
// decides whether it is a tree or not. If it is a tree, adds it to the
|
||||
// forest and continued with the next component.
|
||||
|
||||
while (unProcessedNodes.length > 0 && isForest)
|
||||
{
|
||||
toBeVisited.push(unProcessedNodes[0]);
|
||||
|
||||
// Start the BFS. Each iteration of this loop visits a node in a
|
||||
// BFS manner.
|
||||
while (toBeVisited.length > 0 && isForest)
|
||||
{
|
||||
//pool operation
|
||||
var currentNode = toBeVisited[0];
|
||||
toBeVisited.splice(0, 1);
|
||||
visited.add(currentNode);
|
||||
|
||||
// Traverse all neighbors of this node
|
||||
var neighborEdges = currentNode.getEdges();
|
||||
|
||||
for (var i = 0; i < neighborEdges.length; i++)
|
||||
{
|
||||
var currentNeighbor =
|
||||
neighborEdges[i].getOtherEnd(currentNode);
|
||||
|
||||
// If BFS is not growing from this neighbor.
|
||||
if (parents.get(currentNode) != currentNeighbor)
|
||||
{
|
||||
// We haven't previously visited this neighbor.
|
||||
if (!visited.has(currentNeighbor))
|
||||
{
|
||||
toBeVisited.push(currentNeighbor);
|
||||
parents.set(currentNeighbor, currentNode);
|
||||
}
|
||||
// Since we have previously visited this neighbor and
|
||||
// this neighbor is not parent of currentNode, given
|
||||
// graph contains a component that is not tree, hence
|
||||
// it is not a forest.
|
||||
else
|
||||
{
|
||||
isForest = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The graph contains a component that is not a tree. Empty
|
||||
// previously found trees. The method will end.
|
||||
if (!isForest)
|
||||
{
|
||||
flatForest = [];
|
||||
}
|
||||
// Save currently visited nodes as a tree in our forest. Reset
|
||||
// visited and parents lists. Continue with the next component of
|
||||
// the graph, if any.
|
||||
else
|
||||
{
|
||||
var temp = [...visited];
|
||||
flatForest.push(temp);
|
||||
//flatForest = flatForest.concat(temp);
|
||||
//unProcessedNodes.removeAll(visited);
|
||||
for (var i = 0; i < temp.length; i++) {
|
||||
var value = temp[i];
|
||||
var index = unProcessedNodes.indexOf(value);
|
||||
if (index > -1) {
|
||||
unProcessedNodes.splice(index, 1);
|
||||
}
|
||||
}
|
||||
visited = new Set();
|
||||
parents = new Map();
|
||||
}
|
||||
}
|
||||
|
||||
return flatForest;
|
||||
};
|
||||
|
||||
/**
|
||||
* This method creates dummy nodes (an l-level node with minimal dimensions)
|
||||
* for the given edge (one per bendpoint). The existing l-level structure
|
||||
* is updated accordingly.
|
||||
*/
|
||||
Layout.prototype.createDummyNodesForBendpoints = function (edge)
|
||||
{
|
||||
var dummyNodes = [];
|
||||
var prev = edge.source;
|
||||
|
||||
var graph = this.graphManager.calcLowestCommonAncestor(edge.source, edge.target);
|
||||
|
||||
for (var i = 0; i < edge.bendpoints.length; i++)
|
||||
{
|
||||
// create new dummy node
|
||||
var dummyNode = this.newNode(null);
|
||||
dummyNode.setRect(new Point(0, 0), new Dimension(1, 1));
|
||||
|
||||
graph.add(dummyNode);
|
||||
|
||||
// create new dummy edge between prev and dummy node
|
||||
var dummyEdge = this.newEdge(null);
|
||||
this.graphManager.add(dummyEdge, prev, dummyNode);
|
||||
|
||||
dummyNodes.add(dummyNode);
|
||||
prev = dummyNode;
|
||||
}
|
||||
|
||||
var dummyEdge = this.newEdge(null);
|
||||
this.graphManager.add(dummyEdge, prev, edge.target);
|
||||
|
||||
this.edgeToDummyNodes.set(edge, dummyNodes);
|
||||
|
||||
// remove real edge from graph manager if it is inter-graph
|
||||
if (edge.isInterGraph())
|
||||
{
|
||||
this.graphManager.remove(edge);
|
||||
}
|
||||
// else, remove the edge from the current graph
|
||||
else
|
||||
{
|
||||
graph.remove(edge);
|
||||
}
|
||||
|
||||
return dummyNodes;
|
||||
};
|
||||
|
||||
/**
|
||||
* This method creates bendpoints for edges from the dummy nodes
|
||||
* at l-level.
|
||||
*/
|
||||
Layout.prototype.createBendpointsFromDummyNodes = function ()
|
||||
{
|
||||
var edges = [];
|
||||
edges = edges.concat(this.graphManager.getAllEdges());
|
||||
edges = [...this.edgeToDummyNodes.keys()].concat(edges);
|
||||
|
||||
for (var k = 0; k < edges.length; k++)
|
||||
{
|
||||
var lEdge = edges[k];
|
||||
|
||||
if (lEdge.bendpoints.length > 0)
|
||||
{
|
||||
var path = this.edgeToDummyNodes.get(lEdge);
|
||||
|
||||
for (var i = 0; i < path.length; i++)
|
||||
{
|
||||
var dummyNode = path[i];
|
||||
var p = new PointD(dummyNode.getCenterX(),
|
||||
dummyNode.getCenterY());
|
||||
|
||||
// update bendpoint's location according to dummy node
|
||||
var ebp = lEdge.bendpoints.get(i);
|
||||
ebp.x = p.x;
|
||||
ebp.y = p.y;
|
||||
|
||||
// remove the dummy node, dummy edges incident with this
|
||||
// dummy node is also removed (within the remove method)
|
||||
dummyNode.getOwner().remove(dummyNode);
|
||||
}
|
||||
|
||||
// add the real edge to graph
|
||||
this.graphManager.add(lEdge, lEdge.source, lEdge.target);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Layout.transform = function (sliderValue, defaultValue, minDiv, maxMul) {
|
||||
if (minDiv != undefined && maxMul != undefined) {
|
||||
var value = defaultValue;
|
||||
|
||||
if (sliderValue <= 50)
|
||||
{
|
||||
var minValue = defaultValue / minDiv;
|
||||
value -= ((defaultValue - minValue) / 50) * (50 - sliderValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
var maxValue = defaultValue * maxMul;
|
||||
value += ((maxValue - defaultValue) / 50) * (sliderValue - 50);
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
else {
|
||||
var a, b;
|
||||
|
||||
if (sliderValue <= 50)
|
||||
{
|
||||
a = 9.0 * defaultValue / 500.0;
|
||||
b = defaultValue / 10.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
a = 9.0 * defaultValue / 50.0;
|
||||
b = -8 * defaultValue;
|
||||
}
|
||||
|
||||
return (a * sliderValue + b);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* This method finds and returns the center of the given nodes, assuming
|
||||
* that the given nodes form a tree in themselves.
|
||||
*/
|
||||
Layout.findCenterOfTree = function (nodes)
|
||||
{
|
||||
var list = [];
|
||||
list = list.concat(nodes);
|
||||
|
||||
var removedNodes = [];
|
||||
var remainingDegrees = new Map();
|
||||
var foundCenter = false;
|
||||
var centerNode = null;
|
||||
|
||||
if (list.length == 1 || list.length == 2)
|
||||
{
|
||||
foundCenter = true;
|
||||
centerNode = list[0];
|
||||
}
|
||||
|
||||
for (var i = 0; i < list.length; i++)
|
||||
{
|
||||
var node = list[i];
|
||||
var degree = node.getNeighborsList().size;
|
||||
remainingDegrees.set(node, node.getNeighborsList().size);
|
||||
|
||||
if (degree == 1)
|
||||
{
|
||||
removedNodes.push(node);
|
||||
}
|
||||
}
|
||||
|
||||
var tempList = [];
|
||||
tempList = tempList.concat(removedNodes);
|
||||
|
||||
while (!foundCenter)
|
||||
{
|
||||
var tempList2 = [];
|
||||
tempList2 = tempList2.concat(tempList);
|
||||
tempList = [];
|
||||
|
||||
for (var i = 0; i < list.length; i++)
|
||||
{
|
||||
var node = list[i];
|
||||
|
||||
var index = list.indexOf(node);
|
||||
if (index >= 0) {
|
||||
list.splice(index, 1);
|
||||
}
|
||||
|
||||
var neighbours = node.getNeighborsList();
|
||||
|
||||
neighbours.forEach(function(neighbour) {
|
||||
if (removedNodes.indexOf(neighbour) < 0)
|
||||
{
|
||||
var otherDegree = remainingDegrees.get(neighbour);
|
||||
var newDegree = otherDegree - 1;
|
||||
|
||||
if (newDegree == 1)
|
||||
{
|
||||
tempList.push(neighbour);
|
||||
}
|
||||
|
||||
remainingDegrees.set(neighbour, newDegree);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
removedNodes = removedNodes.concat(tempList);
|
||||
|
||||
if (list.length == 1 || list.length == 2)
|
||||
{
|
||||
foundCenter = true;
|
||||
centerNode = list[0];
|
||||
}
|
||||
}
|
||||
|
||||
return centerNode;
|
||||
};
|
||||
|
||||
/**
|
||||
* During the coarsening process, this layout may be referenced by two graph managers
|
||||
* this setter function grants access to change the currently being used graph manager
|
||||
*/
|
||||
Layout.prototype.setGraphManager = function (gm)
|
||||
{
|
||||
this.graphManager = gm;
|
||||
};
|
||||
|
||||
module.exports = Layout;
|
||||
+70
@@ -0,0 +1,70 @@
|
||||
function LayoutConstants() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Layout Quality: 0:draft, 1:default, 2:proof
|
||||
*/
|
||||
LayoutConstants.QUALITY = 1;
|
||||
|
||||
/**
|
||||
* Default parameters
|
||||
*/
|
||||
LayoutConstants.DEFAULT_CREATE_BENDS_AS_NEEDED = false;
|
||||
LayoutConstants.DEFAULT_INCREMENTAL = false;
|
||||
LayoutConstants.DEFAULT_ANIMATION_ON_LAYOUT = true;
|
||||
LayoutConstants.DEFAULT_ANIMATION_DURING_LAYOUT = false;
|
||||
LayoutConstants.DEFAULT_ANIMATION_PERIOD = 50;
|
||||
LayoutConstants.DEFAULT_UNIFORM_LEAF_NODE_SIZES = false;
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Section: General other constants
|
||||
// -----------------------------------------------------------------------------
|
||||
/*
|
||||
* Margins of a graph to be applied on bouding rectangle of its contents. We
|
||||
* assume margins on all four sides to be uniform.
|
||||
*/
|
||||
LayoutConstants.DEFAULT_GRAPH_MARGIN = 15;
|
||||
|
||||
/*
|
||||
* Whether to consider labels in node dimensions or not
|
||||
*/
|
||||
LayoutConstants.NODE_DIMENSIONS_INCLUDE_LABELS = false;
|
||||
|
||||
/*
|
||||
* Default dimension of a non-compound node.
|
||||
*/
|
||||
LayoutConstants.SIMPLE_NODE_SIZE = 40;
|
||||
|
||||
/*
|
||||
* Default dimension of a non-compound node.
|
||||
*/
|
||||
LayoutConstants.SIMPLE_NODE_HALF_SIZE = LayoutConstants.SIMPLE_NODE_SIZE / 2;
|
||||
|
||||
/*
|
||||
* Empty compound node size. When a compound node is empty, its both
|
||||
* dimensions should be of this value.
|
||||
*/
|
||||
LayoutConstants.EMPTY_COMPOUND_NODE_SIZE = 40;
|
||||
|
||||
/*
|
||||
* Minimum length that an edge should take during layout
|
||||
*/
|
||||
LayoutConstants.MIN_EDGE_LENGTH = 1;
|
||||
|
||||
/*
|
||||
* World boundaries that layout operates on
|
||||
*/
|
||||
LayoutConstants.WORLD_BOUNDARY = 1000000;
|
||||
|
||||
/*
|
||||
* World boundaries that random positioning can be performed with
|
||||
*/
|
||||
LayoutConstants.INITIAL_WORLD_BOUNDARY = LayoutConstants.WORLD_BOUNDARY / 1000;
|
||||
|
||||
/*
|
||||
* Coordinates of the world center
|
||||
*/
|
||||
LayoutConstants.WORLD_CENTER_X = 1200;
|
||||
LayoutConstants.WORLD_CENTER_Y = 900;
|
||||
|
||||
module.exports = LayoutConstants;
|
||||
+529
@@ -0,0 +1,529 @@
|
||||
var Layout = require('../Layout');
|
||||
var FDLayoutConstants = require('./FDLayoutConstants');
|
||||
var LayoutConstants = require('../LayoutConstants');
|
||||
var IGeometry = require('../util/IGeometry');
|
||||
var IMath = require('../util/IMath');
|
||||
|
||||
function FDLayout() {
|
||||
Layout.call(this);
|
||||
|
||||
this.useSmartIdealEdgeLengthCalculation = FDLayoutConstants.DEFAULT_USE_SMART_IDEAL_EDGE_LENGTH_CALCULATION;
|
||||
this.idealEdgeLength = FDLayoutConstants.DEFAULT_EDGE_LENGTH;
|
||||
this.springConstant = FDLayoutConstants.DEFAULT_SPRING_STRENGTH;
|
||||
this.repulsionConstant = FDLayoutConstants.DEFAULT_REPULSION_STRENGTH;
|
||||
this.gravityConstant = FDLayoutConstants.DEFAULT_GRAVITY_STRENGTH;
|
||||
this.compoundGravityConstant = FDLayoutConstants.DEFAULT_COMPOUND_GRAVITY_STRENGTH;
|
||||
this.gravityRangeFactor = FDLayoutConstants.DEFAULT_GRAVITY_RANGE_FACTOR;
|
||||
this.compoundGravityRangeFactor = FDLayoutConstants.DEFAULT_COMPOUND_GRAVITY_RANGE_FACTOR;
|
||||
this.displacementThresholdPerNode = (3.0 * FDLayoutConstants.DEFAULT_EDGE_LENGTH) / 100;
|
||||
this.coolingFactor = FDLayoutConstants.DEFAULT_COOLING_FACTOR_INCREMENTAL;
|
||||
this.initialCoolingFactor = FDLayoutConstants.DEFAULT_COOLING_FACTOR_INCREMENTAL;
|
||||
this.totalDisplacement = 0.0;
|
||||
this.oldTotalDisplacement = 0.0;
|
||||
this.maxIterations = FDLayoutConstants.MAX_ITERATIONS;
|
||||
}
|
||||
|
||||
FDLayout.prototype = Object.create(Layout.prototype);
|
||||
|
||||
for (var prop in Layout) {
|
||||
FDLayout[prop] = Layout[prop];
|
||||
}
|
||||
|
||||
FDLayout.prototype.initParameters = function () {
|
||||
Layout.prototype.initParameters.call(this, arguments);
|
||||
|
||||
this.totalIterations = 0;
|
||||
this.notAnimatedIterations = 0;
|
||||
|
||||
this.useFRGridVariant = FDLayoutConstants.DEFAULT_USE_SMART_REPULSION_RANGE_CALCULATION;
|
||||
|
||||
this.grid = [];
|
||||
};
|
||||
|
||||
FDLayout.prototype.calcIdealEdgeLengths = function () {
|
||||
var edge;
|
||||
var lcaDepth;
|
||||
var source;
|
||||
var target;
|
||||
var sizeOfSourceInLca;
|
||||
var sizeOfTargetInLca;
|
||||
|
||||
var allEdges = this.getGraphManager().getAllEdges();
|
||||
for (var i = 0; i < allEdges.length; i++)
|
||||
{
|
||||
edge = allEdges[i];
|
||||
|
||||
edge.idealLength = this.idealEdgeLength;
|
||||
|
||||
if (edge.isInterGraph)
|
||||
{
|
||||
source = edge.getSource();
|
||||
target = edge.getTarget();
|
||||
|
||||
sizeOfSourceInLca = edge.getSourceInLca().getEstimatedSize();
|
||||
sizeOfTargetInLca = edge.getTargetInLca().getEstimatedSize();
|
||||
|
||||
if (this.useSmartIdealEdgeLengthCalculation)
|
||||
{
|
||||
edge.idealLength += sizeOfSourceInLca + sizeOfTargetInLca -
|
||||
2 * LayoutConstants.SIMPLE_NODE_SIZE;
|
||||
}
|
||||
|
||||
lcaDepth = edge.getLca().getInclusionTreeDepth();
|
||||
|
||||
edge.idealLength += FDLayoutConstants.DEFAULT_EDGE_LENGTH *
|
||||
FDLayoutConstants.PER_LEVEL_IDEAL_EDGE_LENGTH_FACTOR *
|
||||
(source.getInclusionTreeDepth() +
|
||||
target.getInclusionTreeDepth() - 2 * lcaDepth);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
FDLayout.prototype.initSpringEmbedder = function () {
|
||||
|
||||
var s = this.getAllNodes().length;
|
||||
if (this.incremental) {
|
||||
if(s > FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT){
|
||||
this.coolingFactor = Math.max(this.coolingFactor*FDLayoutConstants.COOLING_ADAPTATION_FACTOR, this.coolingFactor -
|
||||
(s-FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT)/(FDLayoutConstants.ADAPTATION_UPPER_NODE_LIMIT-FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT)*this.coolingFactor*(1-FDLayoutConstants.COOLING_ADAPTATION_FACTOR));
|
||||
}
|
||||
this.maxNodeDisplacement = FDLayoutConstants.MAX_NODE_DISPLACEMENT_INCREMENTAL;
|
||||
}
|
||||
else {
|
||||
if(s > FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT){
|
||||
this.coolingFactor = Math.max(FDLayoutConstants.COOLING_ADAPTATION_FACTOR, 1.0 -
|
||||
(s-FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT)/(FDLayoutConstants.ADAPTATION_UPPER_NODE_LIMIT-FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT)*(1-FDLayoutConstants.COOLING_ADAPTATION_FACTOR));
|
||||
}
|
||||
else {
|
||||
this.coolingFactor = 1.0;
|
||||
}
|
||||
this.initialCoolingFactor = this.coolingFactor;
|
||||
this.maxNodeDisplacement = FDLayoutConstants.MAX_NODE_DISPLACEMENT;
|
||||
}
|
||||
|
||||
this.maxIterations =
|
||||
Math.max(this.getAllNodes().length * 5, this.maxIterations);
|
||||
|
||||
this.totalDisplacementThreshold =
|
||||
this.displacementThresholdPerNode * this.getAllNodes().length;
|
||||
|
||||
this.repulsionRange = this.calcRepulsionRange();
|
||||
};
|
||||
|
||||
FDLayout.prototype.calcSpringForces = function () {
|
||||
var lEdges = this.getAllEdges();
|
||||
var edge;
|
||||
|
||||
for (var i = 0; i < lEdges.length; i++)
|
||||
{
|
||||
edge = lEdges[i];
|
||||
|
||||
this.calcSpringForce(edge, edge.idealLength);
|
||||
}
|
||||
};
|
||||
|
||||
FDLayout.prototype.calcRepulsionForces = function (gridUpdateAllowed = true, forceToNodeSurroundingUpdate = false) {
|
||||
var i, j;
|
||||
var nodeA, nodeB;
|
||||
var lNodes = this.getAllNodes();
|
||||
var processedNodeSet;
|
||||
|
||||
if (this.useFRGridVariant)
|
||||
{
|
||||
if ((this.totalIterations % FDLayoutConstants.GRID_CALCULATION_CHECK_PERIOD == 1 && gridUpdateAllowed))
|
||||
{
|
||||
this.updateGrid();
|
||||
}
|
||||
|
||||
processedNodeSet = new Set();
|
||||
|
||||
// calculate repulsion forces between each nodes and its surrounding
|
||||
for (i = 0; i < lNodes.length; i++)
|
||||
{
|
||||
nodeA = lNodes[i];
|
||||
this.calculateRepulsionForceOfANode(nodeA, processedNodeSet, gridUpdateAllowed, forceToNodeSurroundingUpdate);
|
||||
processedNodeSet.add(nodeA);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < lNodes.length; i++)
|
||||
{
|
||||
nodeA = lNodes[i];
|
||||
|
||||
for (j = i + 1; j < lNodes.length; j++)
|
||||
{
|
||||
nodeB = lNodes[j];
|
||||
|
||||
// If both nodes are not members of the same graph, skip.
|
||||
if (nodeA.getOwner() != nodeB.getOwner())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
this.calcRepulsionForce(nodeA, nodeB);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
FDLayout.prototype.calcGravitationalForces = function () {
|
||||
var node;
|
||||
var lNodes = this.getAllNodesToApplyGravitation();
|
||||
|
||||
for (var i = 0; i < lNodes.length; i++)
|
||||
{
|
||||
node = lNodes[i];
|
||||
this.calcGravitationalForce(node);
|
||||
}
|
||||
};
|
||||
|
||||
FDLayout.prototype.moveNodes = function () {
|
||||
var lNodes = this.getAllNodes();
|
||||
var node;
|
||||
|
||||
for (var i = 0; i < lNodes.length; i++)
|
||||
{
|
||||
node = lNodes[i];
|
||||
node.move();
|
||||
}
|
||||
}
|
||||
|
||||
FDLayout.prototype.calcSpringForce = function (edge, idealLength) {
|
||||
var sourceNode = edge.getSource();
|
||||
var targetNode = edge.getTarget();
|
||||
|
||||
var length;
|
||||
var springForce;
|
||||
var springForceX;
|
||||
var springForceY;
|
||||
|
||||
// Update edge length
|
||||
if (this.uniformLeafNodeSizes &&
|
||||
sourceNode.getChild() == null && targetNode.getChild() == null)
|
||||
{
|
||||
edge.updateLengthSimple();
|
||||
}
|
||||
else
|
||||
{
|
||||
edge.updateLength();
|
||||
|
||||
if (edge.isOverlapingSourceAndTarget)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
length = edge.getLength();
|
||||
|
||||
if(length == 0)
|
||||
return;
|
||||
|
||||
// Calculate spring forces
|
||||
springForce = this.springConstant * (length - idealLength);
|
||||
|
||||
// Project force onto x and y axes
|
||||
springForceX = springForce * (edge.lengthX / length);
|
||||
springForceY = springForce * (edge.lengthY / length);
|
||||
|
||||
// Apply forces on the end nodes
|
||||
sourceNode.springForceX += springForceX;
|
||||
sourceNode.springForceY += springForceY;
|
||||
targetNode.springForceX -= springForceX;
|
||||
targetNode.springForceY -= springForceY;
|
||||
};
|
||||
|
||||
FDLayout.prototype.calcRepulsionForce = function (nodeA, nodeB) {
|
||||
var rectA = nodeA.getRect();
|
||||
var rectB = nodeB.getRect();
|
||||
var overlapAmount = new Array(2);
|
||||
var clipPoints = new Array(4);
|
||||
var distanceX;
|
||||
var distanceY;
|
||||
var distanceSquared;
|
||||
var distance;
|
||||
var repulsionForce;
|
||||
var repulsionForceX;
|
||||
var repulsionForceY;
|
||||
|
||||
if (rectA.intersects(rectB))// two nodes overlap
|
||||
{
|
||||
// calculate separation amount in x and y directions
|
||||
IGeometry.calcSeparationAmount(rectA,
|
||||
rectB,
|
||||
overlapAmount,
|
||||
FDLayoutConstants.DEFAULT_EDGE_LENGTH / 2.0);
|
||||
|
||||
repulsionForceX = 2 * overlapAmount[0];
|
||||
repulsionForceY = 2 * overlapAmount[1];
|
||||
|
||||
var childrenConstant = nodeA.noOfChildren * nodeB.noOfChildren / (nodeA.noOfChildren + nodeB.noOfChildren);
|
||||
|
||||
// Apply forces on the two nodes
|
||||
nodeA.repulsionForceX -= childrenConstant * repulsionForceX;
|
||||
nodeA.repulsionForceY -= childrenConstant * repulsionForceY;
|
||||
nodeB.repulsionForceX += childrenConstant * repulsionForceX;
|
||||
nodeB.repulsionForceY += childrenConstant * repulsionForceY;
|
||||
}
|
||||
else// no overlap
|
||||
{
|
||||
// calculate distance
|
||||
|
||||
if (this.uniformLeafNodeSizes &&
|
||||
nodeA.getChild() == null && nodeB.getChild() == null)// simply base repulsion on distance of node centers
|
||||
{
|
||||
distanceX = rectB.getCenterX() - rectA.getCenterX();
|
||||
distanceY = rectB.getCenterY() - rectA.getCenterY();
|
||||
}
|
||||
else// use clipping points
|
||||
{
|
||||
IGeometry.getIntersection(rectA, rectB, clipPoints);
|
||||
|
||||
distanceX = clipPoints[2] - clipPoints[0];
|
||||
distanceY = clipPoints[3] - clipPoints[1];
|
||||
}
|
||||
|
||||
// No repulsion range. FR grid variant should take care of this.
|
||||
if (Math.abs(distanceX) < FDLayoutConstants.MIN_REPULSION_DIST)
|
||||
{
|
||||
distanceX = IMath.sign(distanceX) *
|
||||
FDLayoutConstants.MIN_REPULSION_DIST;
|
||||
}
|
||||
|
||||
if (Math.abs(distanceY) < FDLayoutConstants.MIN_REPULSION_DIST)
|
||||
{
|
||||
distanceY = IMath.sign(distanceY) *
|
||||
FDLayoutConstants.MIN_REPULSION_DIST;
|
||||
}
|
||||
|
||||
distanceSquared = distanceX * distanceX + distanceY * distanceY;
|
||||
distance = Math.sqrt(distanceSquared);
|
||||
|
||||
repulsionForce = this.repulsionConstant * nodeA.noOfChildren * nodeB.noOfChildren / distanceSquared;
|
||||
|
||||
// Project force onto x and y axes
|
||||
repulsionForceX = repulsionForce * distanceX / distance;
|
||||
repulsionForceY = repulsionForce * distanceY / distance;
|
||||
|
||||
// Apply forces on the two nodes
|
||||
nodeA.repulsionForceX -= repulsionForceX;
|
||||
nodeA.repulsionForceY -= repulsionForceY;
|
||||
nodeB.repulsionForceX += repulsionForceX;
|
||||
nodeB.repulsionForceY += repulsionForceY;
|
||||
}
|
||||
};
|
||||
|
||||
FDLayout.prototype.calcGravitationalForce = function (node) {
|
||||
var ownerGraph;
|
||||
var ownerCenterX;
|
||||
var ownerCenterY;
|
||||
var distanceX;
|
||||
var distanceY;
|
||||
var absDistanceX;
|
||||
var absDistanceY;
|
||||
var estimatedSize;
|
||||
ownerGraph = node.getOwner();
|
||||
|
||||
ownerCenterX = (ownerGraph.getRight() + ownerGraph.getLeft()) / 2;
|
||||
ownerCenterY = (ownerGraph.getTop() + ownerGraph.getBottom()) / 2;
|
||||
distanceX = node.getCenterX() - ownerCenterX;
|
||||
distanceY = node.getCenterY() - ownerCenterY;
|
||||
absDistanceX = Math.abs(distanceX) + node.getWidth() / 2;
|
||||
absDistanceY = Math.abs(distanceY) + node.getHeight() / 2;
|
||||
|
||||
if (node.getOwner() == this.graphManager.getRoot())// in the root graph
|
||||
{
|
||||
estimatedSize = ownerGraph.getEstimatedSize() * this.gravityRangeFactor;
|
||||
|
||||
if (absDistanceX > estimatedSize || absDistanceY > estimatedSize)
|
||||
{
|
||||
node.gravitationForceX = -this.gravityConstant * distanceX;
|
||||
node.gravitationForceY = -this.gravityConstant * distanceY;
|
||||
}
|
||||
}
|
||||
else// inside a compound
|
||||
{
|
||||
estimatedSize = ownerGraph.getEstimatedSize() * this.compoundGravityRangeFactor;
|
||||
|
||||
if (absDistanceX > estimatedSize || absDistanceY > estimatedSize)
|
||||
{
|
||||
node.gravitationForceX = -this.gravityConstant * distanceX *
|
||||
this.compoundGravityConstant;
|
||||
node.gravitationForceY = -this.gravityConstant * distanceY *
|
||||
this.compoundGravityConstant;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
FDLayout.prototype.isConverged = function () {
|
||||
var converged;
|
||||
var oscilating = false;
|
||||
|
||||
if (this.totalIterations > this.maxIterations / 3)
|
||||
{
|
||||
oscilating =
|
||||
Math.abs(this.totalDisplacement - this.oldTotalDisplacement) < 2;
|
||||
}
|
||||
|
||||
converged = this.totalDisplacement < this.totalDisplacementThreshold;
|
||||
|
||||
this.oldTotalDisplacement = this.totalDisplacement;
|
||||
|
||||
return converged || oscilating;
|
||||
};
|
||||
|
||||
FDLayout.prototype.animate = function () {
|
||||
if (this.animationDuringLayout && !this.isSubLayout)
|
||||
{
|
||||
if (this.notAnimatedIterations == this.animationPeriod)
|
||||
{
|
||||
this.update();
|
||||
this.notAnimatedIterations = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.notAnimatedIterations++;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
//This method calculates the number of children (weight) for all nodes
|
||||
FDLayout.prototype.calcNoOfChildrenForAllNodes = function ()
|
||||
{
|
||||
var node;
|
||||
var allNodes = this.graphManager.getAllNodes();
|
||||
|
||||
for(var i = 0; i < allNodes.length; i++)
|
||||
{
|
||||
node = allNodes[i];
|
||||
node.noOfChildren = node.getNoOfChildren();
|
||||
}
|
||||
};
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Section: FR-Grid Variant Repulsion Force Calculation
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
FDLayout.prototype.calcGrid = function (graph){
|
||||
|
||||
var sizeX = 0;
|
||||
var sizeY = 0;
|
||||
|
||||
sizeX = parseInt(Math.ceil((graph.getRight() - graph.getLeft()) / this.repulsionRange));
|
||||
sizeY = parseInt(Math.ceil((graph.getBottom() - graph.getTop()) / this.repulsionRange));
|
||||
|
||||
var grid = new Array(sizeX);
|
||||
|
||||
for(var i = 0; i < sizeX; i++){
|
||||
grid[i] = new Array(sizeY);
|
||||
}
|
||||
|
||||
for(var i = 0; i < sizeX; i++){
|
||||
for(var j = 0; j < sizeY; j++){
|
||||
grid[i][j] = new Array();
|
||||
}
|
||||
}
|
||||
|
||||
return grid;
|
||||
};
|
||||
|
||||
FDLayout.prototype.addNodeToGrid = function (v, left, top){
|
||||
|
||||
var startX = 0;
|
||||
var finishX = 0;
|
||||
var startY = 0;
|
||||
var finishY = 0;
|
||||
|
||||
startX = parseInt(Math.floor((v.getRect().x - left) / this.repulsionRange));
|
||||
finishX = parseInt(Math.floor((v.getRect().width + v.getRect().x - left) / this.repulsionRange));
|
||||
startY = parseInt(Math.floor((v.getRect().y - top) / this.repulsionRange));
|
||||
finishY = parseInt(Math.floor((v.getRect().height + v.getRect().y - top) / this.repulsionRange));
|
||||
|
||||
for (var i = startX; i <= finishX; i++)
|
||||
{
|
||||
for (var j = startY; j <= finishY; j++)
|
||||
{
|
||||
this.grid[i][j].push(v);
|
||||
v.setGridCoordinates(startX, finishX, startY, finishY);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
FDLayout.prototype.updateGrid = function() {
|
||||
var i;
|
||||
var nodeA;
|
||||
var lNodes = this.getAllNodes();
|
||||
|
||||
this.grid = this.calcGrid(this.graphManager.getRoot());
|
||||
|
||||
// put all nodes to proper grid cells
|
||||
for (i = 0; i < lNodes.length; i++)
|
||||
{
|
||||
nodeA = lNodes[i];
|
||||
this.addNodeToGrid(nodeA, this.graphManager.getRoot().getLeft(), this.graphManager.getRoot().getTop());
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
FDLayout.prototype.calculateRepulsionForceOfANode = function (nodeA, processedNodeSet, gridUpdateAllowed, forceToNodeSurroundingUpdate){
|
||||
|
||||
if ((this.totalIterations % FDLayoutConstants.GRID_CALCULATION_CHECK_PERIOD == 1 && gridUpdateAllowed) || forceToNodeSurroundingUpdate)
|
||||
{
|
||||
var surrounding = new Set();
|
||||
nodeA.surrounding = new Array();
|
||||
var nodeB;
|
||||
var grid = this.grid;
|
||||
|
||||
for (var i = (nodeA.startX - 1); i < (nodeA.finishX + 2); i++)
|
||||
{
|
||||
for (var j = (nodeA.startY - 1); j < (nodeA.finishY + 2); j++)
|
||||
{
|
||||
if (!((i < 0) || (j < 0) || (i >= grid.length) || (j >= grid[0].length)))
|
||||
{
|
||||
for (var k = 0; k < grid[i][j].length; k++) {
|
||||
nodeB = grid[i][j][k];
|
||||
|
||||
// If both nodes are not members of the same graph,
|
||||
// or both nodes are the same, skip.
|
||||
if ((nodeA.getOwner() != nodeB.getOwner()) || (nodeA == nodeB))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// check if the repulsion force between
|
||||
// nodeA and nodeB has already been calculated
|
||||
if (!processedNodeSet.has(nodeB) && !surrounding.has(nodeB))
|
||||
{
|
||||
var distanceX = Math.abs(nodeA.getCenterX()-nodeB.getCenterX()) -
|
||||
((nodeA.getWidth()/2) + (nodeB.getWidth()/2));
|
||||
var distanceY = Math.abs(nodeA.getCenterY()-nodeB.getCenterY()) -
|
||||
((nodeA.getHeight()/2) + (nodeB.getHeight()/2));
|
||||
|
||||
// if the distance between nodeA and nodeB
|
||||
// is less then calculation range
|
||||
if ((distanceX <= this.repulsionRange) && (distanceY <= this.repulsionRange))
|
||||
{
|
||||
//then add nodeB to surrounding of nodeA
|
||||
surrounding.add(nodeB);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nodeA.surrounding = [...surrounding];
|
||||
|
||||
}
|
||||
for (i = 0; i < nodeA.surrounding.length; i++)
|
||||
{
|
||||
this.calcRepulsionForce(nodeA, nodeA.surrounding[i]);
|
||||
}
|
||||
};
|
||||
|
||||
FDLayout.prototype.calcRepulsionRange = function () {
|
||||
return 0.0;
|
||||
};
|
||||
|
||||
module.exports = FDLayout;
|
||||
+34
@@ -0,0 +1,34 @@
|
||||
var LayoutConstants = require('../LayoutConstants');
|
||||
|
||||
function FDLayoutConstants() {
|
||||
}
|
||||
|
||||
//FDLayoutConstants inherits static props in LayoutConstants
|
||||
for (var prop in LayoutConstants) {
|
||||
FDLayoutConstants[prop] = LayoutConstants[prop];
|
||||
}
|
||||
|
||||
FDLayoutConstants.MAX_ITERATIONS = 2500;
|
||||
|
||||
FDLayoutConstants.DEFAULT_EDGE_LENGTH = 50;
|
||||
FDLayoutConstants.DEFAULT_SPRING_STRENGTH = 0.45;
|
||||
FDLayoutConstants.DEFAULT_REPULSION_STRENGTH = 4500.0;
|
||||
FDLayoutConstants.DEFAULT_GRAVITY_STRENGTH = 0.4;
|
||||
FDLayoutConstants.DEFAULT_COMPOUND_GRAVITY_STRENGTH = 1.0;
|
||||
FDLayoutConstants.DEFAULT_GRAVITY_RANGE_FACTOR = 3.8;
|
||||
FDLayoutConstants.DEFAULT_COMPOUND_GRAVITY_RANGE_FACTOR = 1.5;
|
||||
FDLayoutConstants.DEFAULT_USE_SMART_IDEAL_EDGE_LENGTH_CALCULATION = true;
|
||||
FDLayoutConstants.DEFAULT_USE_SMART_REPULSION_RANGE_CALCULATION = true;
|
||||
FDLayoutConstants.DEFAULT_COOLING_FACTOR_INCREMENTAL = 0.3;
|
||||
FDLayoutConstants.COOLING_ADAPTATION_FACTOR = 0.33;
|
||||
FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT = 1000;
|
||||
FDLayoutConstants.ADAPTATION_UPPER_NODE_LIMIT = 5000;
|
||||
FDLayoutConstants.MAX_NODE_DISPLACEMENT_INCREMENTAL = 100.0;
|
||||
FDLayoutConstants.MAX_NODE_DISPLACEMENT = FDLayoutConstants.MAX_NODE_DISPLACEMENT_INCREMENTAL * 3;
|
||||
FDLayoutConstants.MIN_REPULSION_DIST = FDLayoutConstants.DEFAULT_EDGE_LENGTH / 10.0;
|
||||
FDLayoutConstants.CONVERGENCE_CHECK_PERIOD = 100;
|
||||
FDLayoutConstants.PER_LEVEL_IDEAL_EDGE_LENGTH_FACTOR = 0.1;
|
||||
FDLayoutConstants.MIN_EDGE_LENGTH = 1;
|
||||
FDLayoutConstants.GRID_CALCULATION_CHECK_PERIOD = 10;
|
||||
|
||||
module.exports = FDLayoutConstants;
|
||||
+15
@@ -0,0 +1,15 @@
|
||||
var LEdge = require('../LEdge');
|
||||
var FDLayoutConstants = require('./FDLayoutConstants');
|
||||
|
||||
function FDLayoutEdge(source, target, vEdge) {
|
||||
LEdge.call(this, source, target, vEdge);
|
||||
this.idealLength = FDLayoutConstants.DEFAULT_EDGE_LENGTH;
|
||||
}
|
||||
|
||||
FDLayoutEdge.prototype = Object.create(LEdge.prototype);
|
||||
|
||||
for (var prop in LEdge) {
|
||||
FDLayoutEdge[prop] = LEdge[prop];
|
||||
}
|
||||
|
||||
module.exports = FDLayoutEdge;
|
||||
+42
@@ -0,0 +1,42 @@
|
||||
var LNode = require('../LNode');
|
||||
|
||||
function FDLayoutNode(gm, loc, size, vNode) {
|
||||
// alternative constructor is handled inside LNode
|
||||
LNode.call(this, gm, loc, size, vNode);
|
||||
//Spring, repulsion and gravitational forces acting on this node
|
||||
this.springForceX = 0;
|
||||
this.springForceY = 0;
|
||||
this.repulsionForceX = 0;
|
||||
this.repulsionForceY = 0;
|
||||
this.gravitationForceX = 0;
|
||||
this.gravitationForceY = 0;
|
||||
//Amount by which this node is to be moved in this iteration
|
||||
this.displacementX = 0;
|
||||
this.displacementY = 0;
|
||||
|
||||
//Start and finish grid coordinates that this node is fallen into
|
||||
this.startX = 0;
|
||||
this.finishX = 0;
|
||||
this.startY = 0;
|
||||
this.finishY = 0;
|
||||
|
||||
//Geometric neighbors of this node
|
||||
this.surrounding = [];
|
||||
}
|
||||
|
||||
FDLayoutNode.prototype = Object.create(LNode.prototype);
|
||||
|
||||
for (var prop in LNode) {
|
||||
FDLayoutNode[prop] = LNode[prop];
|
||||
}
|
||||
|
||||
FDLayoutNode.prototype.setGridCoordinates = function (_startX, _finishX, _startY, _finishY)
|
||||
{
|
||||
this.startX = _startX;
|
||||
this.finishX = _finishX;
|
||||
this.startY = _startY;
|
||||
this.finishY = _finishY;
|
||||
|
||||
};
|
||||
|
||||
module.exports = FDLayoutNode;
|
||||
+30
@@ -0,0 +1,30 @@
|
||||
function DimensionD(width, height) {
|
||||
this.width = 0;
|
||||
this.height = 0;
|
||||
if (width !== null && height !== null) {
|
||||
this.height = height;
|
||||
this.width = width;
|
||||
}
|
||||
}
|
||||
|
||||
DimensionD.prototype.getWidth = function ()
|
||||
{
|
||||
return this.width;
|
||||
};
|
||||
|
||||
DimensionD.prototype.setWidth = function (width)
|
||||
{
|
||||
this.width = width;
|
||||
};
|
||||
|
||||
DimensionD.prototype.getHeight = function ()
|
||||
{
|
||||
return this.height;
|
||||
};
|
||||
|
||||
DimensionD.prototype.setHeight = function (height)
|
||||
{
|
||||
this.height = height;
|
||||
};
|
||||
|
||||
module.exports = DimensionD;
|
||||
+34
@@ -0,0 +1,34 @@
|
||||
function Emitter(){
|
||||
this.listeners = [];
|
||||
}
|
||||
|
||||
var p = Emitter.prototype;
|
||||
|
||||
p.addListener = function( event, callback ){
|
||||
this.listeners.push({
|
||||
event: event,
|
||||
callback: callback
|
||||
});
|
||||
};
|
||||
|
||||
p.removeListener = function( event, callback ){
|
||||
for( var i = this.listeners.length; i >= 0; i-- ){
|
||||
var l = this.listeners[i];
|
||||
|
||||
if( l.event === event && l.callback === callback ){
|
||||
this.listeners.splice( i, 1 );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
p.emit = function( event, data ){
|
||||
for( var i = 0; i < this.listeners.length; i++ ){
|
||||
var l = this.listeners[i];
|
||||
|
||||
if( event === l.event ){
|
||||
l.callback( data );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = Emitter;
|
||||
+30
@@ -0,0 +1,30 @@
|
||||
var UniqueIDGeneretor = require('./UniqueIDGeneretor');
|
||||
|
||||
function HashMap() {
|
||||
this.map = {};
|
||||
this.keys = [];
|
||||
}
|
||||
|
||||
HashMap.prototype.put = function (key, value) {
|
||||
var theId = UniqueIDGeneretor.createID(key);
|
||||
if (!this.contains(theId)) {
|
||||
this.map[theId] = value;
|
||||
this.keys.push(key);
|
||||
}
|
||||
};
|
||||
|
||||
HashMap.prototype.contains = function (key) {
|
||||
var theId = UniqueIDGeneretor.createID(key);
|
||||
return this.map[key] != null;
|
||||
};
|
||||
|
||||
HashMap.prototype.get = function (key) {
|
||||
var theId = UniqueIDGeneretor.createID(key);
|
||||
return this.map[theId];
|
||||
};
|
||||
|
||||
HashMap.prototype.keySet = function () {
|
||||
return this.keys;
|
||||
};
|
||||
|
||||
module.exports = HashMap;
|
||||
+55
@@ -0,0 +1,55 @@
|
||||
var UniqueIDGeneretor = require('./UniqueIDGeneretor');
|
||||
|
||||
function HashSet() {
|
||||
this.set = {};
|
||||
}
|
||||
;
|
||||
|
||||
HashSet.prototype.add = function (obj) {
|
||||
var theId = UniqueIDGeneretor.createID(obj);
|
||||
if (!this.contains(theId))
|
||||
this.set[theId] = obj;
|
||||
};
|
||||
|
||||
HashSet.prototype.remove = function (obj) {
|
||||
delete this.set[UniqueIDGeneretor.createID(obj)];
|
||||
};
|
||||
|
||||
HashSet.prototype.clear = function () {
|
||||
this.set = {};
|
||||
};
|
||||
|
||||
HashSet.prototype.contains = function (obj) {
|
||||
return this.set[UniqueIDGeneretor.createID(obj)] == obj;
|
||||
};
|
||||
|
||||
HashSet.prototype.isEmpty = function () {
|
||||
return this.size() === 0;
|
||||
};
|
||||
|
||||
HashSet.prototype.size = function () {
|
||||
return Object.keys(this.set).length;
|
||||
};
|
||||
|
||||
//concats this.set to the given list
|
||||
HashSet.prototype.addAllTo = function (list) {
|
||||
var keys = Object.keys(this.set);
|
||||
var length = keys.length;
|
||||
for (var i = 0; i < length; i++) {
|
||||
list.push(this.set[keys[i]]);
|
||||
}
|
||||
};
|
||||
|
||||
HashSet.prototype.size = function () {
|
||||
return Object.keys(this.set).length;
|
||||
};
|
||||
|
||||
HashSet.prototype.addAll = function (list) {
|
||||
var s = list.length;
|
||||
for (var i = 0; i < s; i++) {
|
||||
var v = list[i];
|
||||
this.add(v);
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = HashSet;
|
||||
+567
@@ -0,0 +1,567 @@
|
||||
/**
|
||||
* This class maintains a list of static geometry related utility methods.
|
||||
*
|
||||
*
|
||||
* Copyright: i-Vis Research Group, Bilkent University, 2007 - present
|
||||
*/
|
||||
|
||||
const Point = require('./Point');
|
||||
|
||||
function IGeometry() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* This method calculates *half* the amount in x and y directions of the two
|
||||
* input rectangles needed to separate them keeping their respective
|
||||
* positioning, and returns the result in the input array. An input
|
||||
* separation buffer added to the amount in both directions. We assume that
|
||||
* the two rectangles do intersect.
|
||||
*/
|
||||
IGeometry.calcSeparationAmount = function (rectA, rectB, overlapAmount, separationBuffer)
|
||||
{
|
||||
if (!rectA.intersects(rectB)) {
|
||||
throw "assert failed";
|
||||
}
|
||||
|
||||
let directions = new Array(2);
|
||||
|
||||
this.decideDirectionsForOverlappingNodes(rectA, rectB, directions);
|
||||
|
||||
overlapAmount[0] = Math.min(rectA.getRight(), rectB.getRight()) -
|
||||
Math.max(rectA.x, rectB.x);
|
||||
overlapAmount[1] = Math.min(rectA.getBottom(), rectB.getBottom()) -
|
||||
Math.max(rectA.y, rectB.y);
|
||||
|
||||
// update the overlapping amounts for the following cases:
|
||||
if ((rectA.getX() <= rectB.getX()) && (rectA.getRight() >= rectB.getRight()))
|
||||
{
|
||||
/* Case x.1:
|
||||
*
|
||||
* rectA
|
||||
* | |
|
||||
* | _________ |
|
||||
* | | | |
|
||||
* |________|_______|______|
|
||||
* | |
|
||||
* | |
|
||||
* rectB
|
||||
*/
|
||||
overlapAmount[0] += Math.min((rectB.getX() - rectA.getX()),
|
||||
(rectA.getRight() - rectB.getRight()));
|
||||
}
|
||||
else if ((rectB.getX() <= rectA.getX()) && (rectB.getRight() >= rectA.getRight()))
|
||||
{
|
||||
/* Case x.2:
|
||||
*
|
||||
* rectB
|
||||
* | |
|
||||
* | _________ |
|
||||
* | | | |
|
||||
* |________|_______|______|
|
||||
* | |
|
||||
* | |
|
||||
* rectA
|
||||
*/
|
||||
overlapAmount[0] += Math.min((rectA.getX() - rectB.getX()),
|
||||
(rectB.getRight() - rectA.getRight()));
|
||||
}
|
||||
if ((rectA.getY() <= rectB.getY()) && (rectA.getBottom() >= rectB.getBottom()))
|
||||
{
|
||||
/* Case y.1:
|
||||
* ________ rectA
|
||||
* |
|
||||
* |
|
||||
* ______|____ rectB
|
||||
* | |
|
||||
* | |
|
||||
* ______|____|
|
||||
* |
|
||||
* |
|
||||
* |________
|
||||
*
|
||||
*/
|
||||
overlapAmount[1] += Math.min((rectB.getY() - rectA.getY()),
|
||||
(rectA.getBottom() - rectB.getBottom()));
|
||||
}
|
||||
else if ((rectB.getY() <= rectA.getY()) && (rectB.getBottom() >= rectA.getBottom()))
|
||||
{
|
||||
/* Case y.2:
|
||||
* ________ rectB
|
||||
* |
|
||||
* |
|
||||
* ______|____ rectA
|
||||
* | |
|
||||
* | |
|
||||
* ______|____|
|
||||
* |
|
||||
* |
|
||||
* |________
|
||||
*
|
||||
*/
|
||||
overlapAmount[1] += Math.min((rectA.getY() - rectB.getY()),
|
||||
(rectB.getBottom() - rectA.getBottom()));
|
||||
}
|
||||
|
||||
// find slope of the line passes two centers
|
||||
let slope = Math.abs((rectB.getCenterY() - rectA.getCenterY()) /
|
||||
(rectB.getCenterX() - rectA.getCenterX()));
|
||||
// if centers are overlapped
|
||||
if ((rectB.getCenterY() === rectA.getCenterY()) &&
|
||||
(rectB.getCenterX() === rectA.getCenterX()))
|
||||
{
|
||||
// assume the slope is 1 (45 degree)
|
||||
slope = 1.0;
|
||||
}
|
||||
|
||||
let moveByY = slope * overlapAmount[0];
|
||||
let moveByX = overlapAmount[1] / slope;
|
||||
if (overlapAmount[0] < moveByX)
|
||||
{
|
||||
moveByX = overlapAmount[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
moveByY = overlapAmount[1];
|
||||
}
|
||||
// return half the amount so that if each rectangle is moved by these
|
||||
// amounts in opposite directions, overlap will be resolved
|
||||
overlapAmount[0] = -1 * directions[0] * ((moveByX / 2) + separationBuffer);
|
||||
overlapAmount[1] = -1 * directions[1] * ((moveByY / 2) + separationBuffer);
|
||||
};
|
||||
|
||||
/**
|
||||
* This method decides the separation direction of overlapping nodes
|
||||
*
|
||||
* if directions[0] = -1, then rectA goes left
|
||||
* if directions[0] = 1, then rectA goes right
|
||||
* if directions[1] = -1, then rectA goes up
|
||||
* if directions[1] = 1, then rectA goes down
|
||||
*/
|
||||
IGeometry.decideDirectionsForOverlappingNodes = function (rectA, rectB, directions)
|
||||
{
|
||||
if (rectA.getCenterX() < rectB.getCenterX())
|
||||
{
|
||||
directions[0] = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
directions[0] = 1;
|
||||
}
|
||||
|
||||
if (rectA.getCenterY() < rectB.getCenterY())
|
||||
{
|
||||
directions[1] = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
directions[1] = 1;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* This method calculates the intersection (clipping) points of the two
|
||||
* input rectangles with line segment defined by the centers of these two
|
||||
* rectangles. The clipping points are saved in the input double array and
|
||||
* whether or not the two rectangles overlap is returned.
|
||||
*/
|
||||
IGeometry.getIntersection2 = function(rectA, rectB, result)
|
||||
{
|
||||
//result[0-1] will contain clipPoint of rectA, result[2-3] will contain clipPoint of rectB
|
||||
let p1x = rectA.getCenterX();
|
||||
let p1y = rectA.getCenterY();
|
||||
let p2x = rectB.getCenterX();
|
||||
let p2y = rectB.getCenterY();
|
||||
|
||||
//if two rectangles intersect, then clipping points are centers
|
||||
if (rectA.intersects(rectB))
|
||||
{
|
||||
result[0] = p1x;
|
||||
result[1] = p1y;
|
||||
result[2] = p2x;
|
||||
result[3] = p2y;
|
||||
return true;
|
||||
}
|
||||
//variables for rectA
|
||||
let topLeftAx = rectA.getX();
|
||||
let topLeftAy = rectA.getY();
|
||||
let topRightAx = rectA.getRight();
|
||||
let bottomLeftAx = rectA.getX();
|
||||
let bottomLeftAy = rectA.getBottom();
|
||||
let bottomRightAx = rectA.getRight();
|
||||
let halfWidthA = rectA.getWidthHalf();
|
||||
let halfHeightA = rectA.getHeightHalf();
|
||||
//variables for rectB
|
||||
let topLeftBx = rectB.getX();
|
||||
let topLeftBy = rectB.getY();
|
||||
let topRightBx = rectB.getRight();
|
||||
let bottomLeftBx = rectB.getX();
|
||||
let bottomLeftBy = rectB.getBottom();
|
||||
let bottomRightBx = rectB.getRight();
|
||||
let halfWidthB = rectB.getWidthHalf();
|
||||
let halfHeightB = rectB.getHeightHalf();
|
||||
|
||||
//flag whether clipping points are found
|
||||
let clipPointAFound = false;
|
||||
let clipPointBFound = false;
|
||||
|
||||
// line is vertical
|
||||
if (p1x === p2x)
|
||||
{
|
||||
if (p1y > p2y)
|
||||
{
|
||||
result[0] = p1x;
|
||||
result[1] = topLeftAy;
|
||||
result[2] = p2x;
|
||||
result[3] = bottomLeftBy;
|
||||
return false;
|
||||
}
|
||||
else if (p1y < p2y)
|
||||
{
|
||||
result[0] = p1x;
|
||||
result[1] = bottomLeftAy;
|
||||
result[2] = p2x;
|
||||
result[3] = topLeftBy;
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//not line, return null;
|
||||
}
|
||||
}
|
||||
// line is horizontal
|
||||
else if (p1y === p2y)
|
||||
{
|
||||
if (p1x > p2x)
|
||||
{
|
||||
result[0] = topLeftAx;
|
||||
result[1] = p1y;
|
||||
result[2] = topRightBx;
|
||||
result[3] = p2y;
|
||||
return false;
|
||||
}
|
||||
else if (p1x < p2x)
|
||||
{
|
||||
result[0] = topRightAx;
|
||||
result[1] = p1y;
|
||||
result[2] = topLeftBx;
|
||||
result[3] = p2y;
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//not valid line, return null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//slopes of rectA's and rectB's diagonals
|
||||
let slopeA = rectA.height / rectA.width;
|
||||
let slopeB = rectB.height / rectB.width;
|
||||
|
||||
//slope of line between center of rectA and center of rectB
|
||||
let slopePrime = (p2y - p1y) / (p2x - p1x);
|
||||
let cardinalDirectionA;
|
||||
let cardinalDirectionB;
|
||||
let tempPointAx;
|
||||
let tempPointAy;
|
||||
let tempPointBx;
|
||||
let tempPointBy;
|
||||
|
||||
//determine whether clipping point is the corner of nodeA
|
||||
if ((-slopeA) === slopePrime)
|
||||
{
|
||||
if (p1x > p2x)
|
||||
{
|
||||
result[0] = bottomLeftAx;
|
||||
result[1] = bottomLeftAy;
|
||||
clipPointAFound = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
result[0] = topRightAx;
|
||||
result[1] = topLeftAy;
|
||||
clipPointAFound = true;
|
||||
}
|
||||
}
|
||||
else if (slopeA === slopePrime)
|
||||
{
|
||||
if (p1x > p2x)
|
||||
{
|
||||
result[0] = topLeftAx;
|
||||
result[1] = topLeftAy;
|
||||
clipPointAFound = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
result[0] = bottomRightAx;
|
||||
result[1] = bottomLeftAy;
|
||||
clipPointAFound = true;
|
||||
}
|
||||
}
|
||||
|
||||
//determine whether clipping point is the corner of nodeB
|
||||
if ((-slopeB) === slopePrime)
|
||||
{
|
||||
if (p2x > p1x)
|
||||
{
|
||||
result[2] = bottomLeftBx;
|
||||
result[3] = bottomLeftBy;
|
||||
clipPointBFound = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
result[2] = topRightBx;
|
||||
result[3] = topLeftBy;
|
||||
clipPointBFound = true;
|
||||
}
|
||||
}
|
||||
else if (slopeB === slopePrime)
|
||||
{
|
||||
if (p2x > p1x)
|
||||
{
|
||||
result[2] = topLeftBx;
|
||||
result[3] = topLeftBy;
|
||||
clipPointBFound = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
result[2] = bottomRightBx;
|
||||
result[3] = bottomLeftBy;
|
||||
clipPointBFound = true;
|
||||
}
|
||||
}
|
||||
|
||||
//if both clipping points are corners
|
||||
if (clipPointAFound && clipPointBFound)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//determine Cardinal Direction of rectangles
|
||||
if (p1x > p2x)
|
||||
{
|
||||
if (p1y > p2y)
|
||||
{
|
||||
cardinalDirectionA = this.getCardinalDirection(slopeA, slopePrime, 4);
|
||||
cardinalDirectionB = this.getCardinalDirection(slopeB, slopePrime, 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
cardinalDirectionA = this.getCardinalDirection(-slopeA, slopePrime, 3);
|
||||
cardinalDirectionB = this.getCardinalDirection(-slopeB, slopePrime, 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (p1y > p2y)
|
||||
{
|
||||
cardinalDirectionA = this.getCardinalDirection(-slopeA, slopePrime, 1);
|
||||
cardinalDirectionB = this.getCardinalDirection(-slopeB, slopePrime, 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
cardinalDirectionA = this.getCardinalDirection(slopeA, slopePrime, 2);
|
||||
cardinalDirectionB = this.getCardinalDirection(slopeB, slopePrime, 4);
|
||||
}
|
||||
}
|
||||
//calculate clipping Point if it is not found before
|
||||
if (!clipPointAFound)
|
||||
{
|
||||
switch (cardinalDirectionA)
|
||||
{
|
||||
case 1:
|
||||
tempPointAy = topLeftAy;
|
||||
tempPointAx = p1x + (-halfHeightA) / slopePrime;
|
||||
result[0] = tempPointAx;
|
||||
result[1] = tempPointAy;
|
||||
break;
|
||||
case 2:
|
||||
tempPointAx = bottomRightAx;
|
||||
tempPointAy = p1y + halfWidthA * slopePrime;
|
||||
result[0] = tempPointAx;
|
||||
result[1] = tempPointAy;
|
||||
break;
|
||||
case 3:
|
||||
tempPointAy = bottomLeftAy;
|
||||
tempPointAx = p1x + halfHeightA / slopePrime;
|
||||
result[0] = tempPointAx;
|
||||
result[1] = tempPointAy;
|
||||
break;
|
||||
case 4:
|
||||
tempPointAx = bottomLeftAx;
|
||||
tempPointAy = p1y + (-halfWidthA) * slopePrime;
|
||||
result[0] = tempPointAx;
|
||||
result[1] = tempPointAy;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!clipPointBFound)
|
||||
{
|
||||
switch (cardinalDirectionB)
|
||||
{
|
||||
case 1:
|
||||
tempPointBy = topLeftBy;
|
||||
tempPointBx = p2x + (-halfHeightB) / slopePrime;
|
||||
result[2] = tempPointBx;
|
||||
result[3] = tempPointBy;
|
||||
break;
|
||||
case 2:
|
||||
tempPointBx = bottomRightBx;
|
||||
tempPointBy = p2y + halfWidthB * slopePrime;
|
||||
result[2] = tempPointBx;
|
||||
result[3] = tempPointBy;
|
||||
break;
|
||||
case 3:
|
||||
tempPointBy = bottomLeftBy;
|
||||
tempPointBx = p2x + halfHeightB / slopePrime;
|
||||
result[2] = tempPointBx;
|
||||
result[3] = tempPointBy;
|
||||
break;
|
||||
case 4:
|
||||
tempPointBx = bottomLeftBx;
|
||||
tempPointBy = p2y + (-halfWidthB) * slopePrime;
|
||||
result[2] = tempPointBx;
|
||||
result[3] = tempPointBy;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
/**
|
||||
* This method returns in which cardinal direction does input point stays
|
||||
* 1: North
|
||||
* 2: East
|
||||
* 3: South
|
||||
* 4: West
|
||||
*/
|
||||
IGeometry.getCardinalDirection = function (slope, slopePrime, line)
|
||||
{
|
||||
if (slope > slopePrime)
|
||||
{
|
||||
return line;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 1 + line % 4;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* This method calculates the intersection of the two lines defined by
|
||||
* point pairs (s1,s2) and (f1,f2).
|
||||
*/
|
||||
IGeometry.getIntersection = function(s1, s2, f1, f2)
|
||||
{
|
||||
if (f2 == null) {
|
||||
return this.getIntersection2(s1, s2, f1);
|
||||
}
|
||||
|
||||
let x1 = s1.x;
|
||||
let y1 = s1.y;
|
||||
let x2 = s2.x;
|
||||
let y2 = s2.y;
|
||||
let x3 = f1.x;
|
||||
let y3 = f1.y;
|
||||
let x4 = f2.x;
|
||||
let y4 = f2.y;
|
||||
let x, y; // intersection point
|
||||
let a1, a2, b1, b2, c1, c2; // coefficients of line eqns.
|
||||
let denom;
|
||||
|
||||
a1 = y2 - y1;
|
||||
b1 = x1 - x2;
|
||||
c1 = x2 * y1 - x1 * y2; // { a1*x + b1*y + c1 = 0 is line 1 }
|
||||
|
||||
a2 = y4 - y3;
|
||||
b2 = x3 - x4;
|
||||
c2 = x4 * y3 - x3 * y4; // { a2*x + b2*y + c2 = 0 is line 2 }
|
||||
|
||||
denom = a1 * b2 - a2 * b1;
|
||||
|
||||
if (denom === 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
x = (b1 * c2 - b2 * c1) / denom;
|
||||
y = (a2 * c1 - a1 * c2) / denom;
|
||||
|
||||
return new Point(x, y);
|
||||
};
|
||||
|
||||
/**
|
||||
* This method finds and returns the angle of the vector from the + x-axis
|
||||
* in clockwise direction (compatible w/ Java coordinate system!).
|
||||
*/
|
||||
IGeometry.angleOfVector = function(Cx, Cy, Nx, Ny)
|
||||
{
|
||||
let C_angle;
|
||||
|
||||
if (Cx !== Nx)
|
||||
{
|
||||
C_angle = Math.atan((Ny - Cy) / (Nx - Cx));
|
||||
|
||||
if (Nx < Cx)
|
||||
{
|
||||
C_angle += Math.PI;
|
||||
}
|
||||
else if (Ny < Cy)
|
||||
{
|
||||
C_angle += this.TWO_PI;
|
||||
}
|
||||
}
|
||||
else if (Ny < Cy)
|
||||
{
|
||||
C_angle = this.ONE_AND_HALF_PI; // 270 degrees
|
||||
}
|
||||
else
|
||||
{
|
||||
C_angle = this.HALF_PI; // 90 degrees
|
||||
}
|
||||
|
||||
return C_angle;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* This method checks whether the given two line segments (one with point
|
||||
* p1 and p2, the other with point p3 and p4) intersect at a point other
|
||||
* than these points.
|
||||
*/
|
||||
IGeometry.doIntersect = function(p1, p2, p3, p4){
|
||||
let a = p1.x;
|
||||
let b = p1.y;
|
||||
let c = p2.x;
|
||||
let d = p2.y;
|
||||
let p = p3.x;
|
||||
let q = p3.y;
|
||||
let r = p4.x;
|
||||
let s = p4.y;
|
||||
let det = (c - a) * (s - q) - (r - p) * (d - b);
|
||||
|
||||
if (det === 0) {
|
||||
return false;
|
||||
} else {
|
||||
let lambda = ((s - q) * (r - a) + (p - r) * (s - b)) / det;
|
||||
let gamma = ((b - d) * (r - a) + (c - a) * (s - b)) / det;
|
||||
return (0 < lambda && lambda < 1) && (0 < gamma && gamma < 1);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Section: Class Constants
|
||||
// -----------------------------------------------------------------------------
|
||||
/**
|
||||
* Some useful pre-calculated constants
|
||||
*/
|
||||
IGeometry.HALF_PI = 0.5 * Math.PI;
|
||||
IGeometry.ONE_AND_HALF_PI = 1.5 * Math.PI;
|
||||
IGeometry.TWO_PI = 2.0 * Math.PI;
|
||||
IGeometry.THREE_PI = 3.0 * Math.PI;
|
||||
|
||||
|
||||
module.exports = IGeometry;
|
||||
+30
@@ -0,0 +1,30 @@
|
||||
function IMath() {
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the sign of the input value.
|
||||
*/
|
||||
IMath.sign = function (value) {
|
||||
if (value > 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else if (value < 0)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
IMath.floor = function (value) {
|
||||
return value < 0 ? Math.ceil(value) : Math.floor(value);
|
||||
};
|
||||
|
||||
IMath.ceil = function (value) {
|
||||
return value < 0 ? Math.floor(value) : Math.ceil(value);
|
||||
};
|
||||
|
||||
module.exports = IMath;
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
function Integer() {
|
||||
}
|
||||
|
||||
Integer.MAX_VALUE = 2147483647;
|
||||
Integer.MIN_VALUE = -2147483648;
|
||||
|
||||
module.exports = Integer;
|
||||
+130
@@ -0,0 +1,130 @@
|
||||
const nodeFrom = value => ({ value, next: null, prev: null });
|
||||
|
||||
const add = ( prev, node, next, list ) => {
|
||||
if( prev !== null ){
|
||||
prev.next = node;
|
||||
} else {
|
||||
list.head = node;
|
||||
}
|
||||
|
||||
if( next !== null ){
|
||||
next.prev = node;
|
||||
} else {
|
||||
list.tail = node;
|
||||
}
|
||||
|
||||
node.prev = prev;
|
||||
node.next = next;
|
||||
|
||||
list.length++;
|
||||
|
||||
return node;
|
||||
};
|
||||
|
||||
const remove = ( node, list ) => {
|
||||
let { prev, next } = node;
|
||||
|
||||
if( prev !== null ){
|
||||
prev.next = next;
|
||||
} else {
|
||||
list.head = next;
|
||||
}
|
||||
|
||||
if( next !== null ){
|
||||
next.prev = prev;
|
||||
} else {
|
||||
list.tail = prev;
|
||||
}
|
||||
|
||||
node.prev = node.next = null;
|
||||
|
||||
list.length--;
|
||||
|
||||
return node;
|
||||
};
|
||||
|
||||
class LinkedList {
|
||||
constructor( vals ){
|
||||
this.length = 0;
|
||||
this.head = null;
|
||||
this.tail = null;
|
||||
|
||||
if( vals != null ){
|
||||
vals.forEach( v => this.push(v) );
|
||||
}
|
||||
}
|
||||
|
||||
size(){
|
||||
return this.length;
|
||||
}
|
||||
|
||||
insertBefore( val, otherNode ){
|
||||
return add( otherNode.prev, nodeFrom(val), otherNode, this );
|
||||
}
|
||||
|
||||
insertAfter( val, otherNode ){
|
||||
return add( otherNode, nodeFrom(val), otherNode.next, this );
|
||||
}
|
||||
|
||||
insertNodeBefore( newNode, otherNode ){
|
||||
return add( otherNode.prev, newNode, otherNode, this );
|
||||
}
|
||||
|
||||
insertNodeAfter( newNode, otherNode ){
|
||||
return add( otherNode, newNode, otherNode.next, this );
|
||||
}
|
||||
|
||||
push( val ){
|
||||
return add( this.tail, nodeFrom(val), null, this );
|
||||
}
|
||||
|
||||
unshift( val ){
|
||||
return add( null, nodeFrom(val), this.head, this );
|
||||
}
|
||||
|
||||
remove( node ){
|
||||
return remove( node, this );
|
||||
}
|
||||
|
||||
pop(){
|
||||
return remove( this.tail, this ).value;
|
||||
}
|
||||
|
||||
popNode(){
|
||||
return remove( this.tail, this );
|
||||
}
|
||||
|
||||
shift(){
|
||||
return remove( this.head, this ).value;
|
||||
}
|
||||
|
||||
shiftNode(){
|
||||
return remove( this.head, this );
|
||||
}
|
||||
|
||||
get_object_at( index ){
|
||||
if(index <= this.length()){
|
||||
var i = 1;
|
||||
var current = this.head;
|
||||
while(i < index){
|
||||
current = current.next;
|
||||
i++;
|
||||
}
|
||||
return current.value;
|
||||
}
|
||||
}
|
||||
|
||||
set_object_at( index, value){
|
||||
if(index <= this.length()) {
|
||||
var i = 1;
|
||||
var current = this.head;
|
||||
while (i < index) {
|
||||
current = current.next;
|
||||
i++;
|
||||
}
|
||||
current.value = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = LinkedList;
|
||||
+73
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
*This class is the javascript implementation of the Point.java class in jdk
|
||||
*/
|
||||
function Point(x, y, p) {
|
||||
this.x = null;
|
||||
this.y = null;
|
||||
if (x == null && y == null && p == null) {
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
}
|
||||
else if (typeof x == 'number' && typeof y == 'number' && p == null) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
else if (x.constructor.name == 'Point' && y == null && p == null) {
|
||||
p = x;
|
||||
this.x = p.x;
|
||||
this.y = p.y;
|
||||
}
|
||||
}
|
||||
|
||||
Point.prototype.getX = function () {
|
||||
return this.x;
|
||||
}
|
||||
|
||||
Point.prototype.getY = function () {
|
||||
return this.y;
|
||||
}
|
||||
|
||||
Point.prototype.getLocation = function () {
|
||||
return new Point(this.x, this.y);
|
||||
}
|
||||
|
||||
Point.prototype.setLocation = function (x, y, p) {
|
||||
if (x.constructor.name == 'Point' && y == null && p == null) {
|
||||
p = x;
|
||||
this.setLocation(p.x, p.y);
|
||||
}
|
||||
else if (typeof x == 'number' && typeof y == 'number' && p == null) {
|
||||
//if both parameters are integer just move (x,y) location
|
||||
if (parseInt(x) == x && parseInt(y) == y) {
|
||||
this.move(x, y);
|
||||
}
|
||||
else {
|
||||
this.x = Math.floor(x + 0.5);
|
||||
this.y = Math.floor(y + 0.5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Point.prototype.move = function (x, y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
Point.prototype.translate = function (dx, dy) {
|
||||
this.x += dx;
|
||||
this.y += dy;
|
||||
}
|
||||
|
||||
Point.prototype.equals = function (obj) {
|
||||
if (obj.constructor.name == "Point") {
|
||||
var pt = obj;
|
||||
return (this.x == pt.x) && (this.y == pt.y);
|
||||
}
|
||||
return this == obj;
|
||||
}
|
||||
|
||||
Point.prototype.toString = function () {
|
||||
return new Point().constructor.name + "[x=" + this.x + ",y=" + this.y + "]";
|
||||
}
|
||||
|
||||
module.exports = Point;
|
||||
+48
@@ -0,0 +1,48 @@
|
||||
function PointD(x, y) {
|
||||
if (x == null && y == null) {
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
} else {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
}
|
||||
|
||||
PointD.prototype.getX = function ()
|
||||
{
|
||||
return this.x;
|
||||
};
|
||||
|
||||
PointD.prototype.getY = function ()
|
||||
{
|
||||
return this.y;
|
||||
};
|
||||
|
||||
PointD.prototype.setX = function (x)
|
||||
{
|
||||
this.x = x;
|
||||
};
|
||||
|
||||
PointD.prototype.setY = function (y)
|
||||
{
|
||||
this.y = y;
|
||||
};
|
||||
|
||||
PointD.prototype.getDifference = function (pt)
|
||||
{
|
||||
return new DimensionD(this.x - pt.x, this.y - pt.y);
|
||||
};
|
||||
|
||||
PointD.prototype.getCopy = function ()
|
||||
{
|
||||
return new PointD(this.x, this.y);
|
||||
};
|
||||
|
||||
PointD.prototype.translate = function (dim)
|
||||
{
|
||||
this.x += dim.width;
|
||||
this.y += dim.height;
|
||||
return this;
|
||||
};
|
||||
|
||||
module.exports = PointD;
|
||||
+77
@@ -0,0 +1,77 @@
|
||||
/**
|
||||
* A classic Quicksort algorithm with Hoare's partition
|
||||
* - Works also on LinkedList objects
|
||||
*
|
||||
* Copyright: i-Vis Research Group, Bilkent University, 2007 - present
|
||||
*/
|
||||
|
||||
const LinkedList = require('./LinkedList.js');
|
||||
|
||||
class Quicksort {
|
||||
constructor(A, compareFunction) {
|
||||
if(compareFunction !== null || compareFunction !== undefined)
|
||||
this.compareFunction = this._defaultCompareFunction;
|
||||
|
||||
let length;
|
||||
if( A instanceof LinkedList )
|
||||
length = A.size();
|
||||
else
|
||||
length = A.length;
|
||||
|
||||
this._quicksort(A, 0, length - 1);
|
||||
}
|
||||
|
||||
_quicksort(A, p, r){
|
||||
if(p < r) {
|
||||
let q = this._partition(A, p, r);
|
||||
this._quicksort(A, p, q);
|
||||
this._quicksort(A, q + 1, r);
|
||||
}
|
||||
}
|
||||
|
||||
_partition(A, p, r){
|
||||
let x = this._get(A, p);
|
||||
let i = p;
|
||||
let j = r;
|
||||
while(true){
|
||||
while (this.compareFunction(x, this._get(A, j)))
|
||||
j--;
|
||||
while (this.compareFunction(this._get(A, i), x))
|
||||
i++;
|
||||
|
||||
if (i < j){
|
||||
this._swap(A, i, j);
|
||||
i++;
|
||||
j--;
|
||||
}
|
||||
else
|
||||
return j;
|
||||
}
|
||||
}
|
||||
|
||||
_get(object, index){
|
||||
if( object instanceof LinkedList)
|
||||
return object.get_object_at(index);
|
||||
else
|
||||
return object[index];
|
||||
}
|
||||
|
||||
_set(object, index, value){
|
||||
if( object instanceof LinkedList)
|
||||
object.set_object_at(index, value);
|
||||
else
|
||||
object[index] = value;
|
||||
}
|
||||
|
||||
_swap(A, i, j){
|
||||
let temp = this._get(A, i);
|
||||
this._set(A, i, this._get(A, j));
|
||||
this._set(A, j, temp);
|
||||
}
|
||||
|
||||
_defaultCompareFunction(a, b){
|
||||
return b > a;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Quicksort;
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
function RandomSeed() {
|
||||
}
|
||||
// adapted from: https://stackoverflow.com/a/19303725
|
||||
RandomSeed.seed = 1;
|
||||
RandomSeed.x = 0;
|
||||
|
||||
RandomSeed.nextDouble = function () {
|
||||
RandomSeed.x = Math.sin(RandomSeed.seed++) * 10000;
|
||||
return RandomSeed.x - Math.floor(RandomSeed.x);
|
||||
};
|
||||
|
||||
module.exports = RandomSeed;
|
||||
+130
@@ -0,0 +1,130 @@
|
||||
function RectangleD(x, y, width, height) {
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
this.width = 0;
|
||||
this.height = 0;
|
||||
|
||||
if (x != null && y != null && width != null && height != null) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
}
|
||||
}
|
||||
|
||||
RectangleD.prototype.getX = function ()
|
||||
{
|
||||
return this.x;
|
||||
};
|
||||
|
||||
RectangleD.prototype.setX = function (x)
|
||||
{
|
||||
this.x = x;
|
||||
};
|
||||
|
||||
RectangleD.prototype.getY = function ()
|
||||
{
|
||||
return this.y;
|
||||
};
|
||||
|
||||
RectangleD.prototype.setY = function (y)
|
||||
{
|
||||
this.y = y;
|
||||
};
|
||||
|
||||
RectangleD.prototype.getWidth = function ()
|
||||
{
|
||||
return this.width;
|
||||
};
|
||||
|
||||
RectangleD.prototype.setWidth = function (width)
|
||||
{
|
||||
this.width = width;
|
||||
};
|
||||
|
||||
RectangleD.prototype.getHeight = function ()
|
||||
{
|
||||
return this.height;
|
||||
};
|
||||
|
||||
RectangleD.prototype.setHeight = function (height)
|
||||
{
|
||||
this.height = height;
|
||||
};
|
||||
|
||||
RectangleD.prototype.getRight = function ()
|
||||
{
|
||||
return this.x + this.width;
|
||||
};
|
||||
|
||||
RectangleD.prototype.getBottom = function ()
|
||||
{
|
||||
return this.y + this.height;
|
||||
};
|
||||
|
||||
RectangleD.prototype.intersects = function (a)
|
||||
{
|
||||
if (this.getRight() < a.x)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this.getBottom() < a.y)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (a.getRight() < this.x)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (a.getBottom() < this.y)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
RectangleD.prototype.getCenterX = function ()
|
||||
{
|
||||
return this.x + this.width / 2;
|
||||
};
|
||||
|
||||
RectangleD.prototype.getMinX = function ()
|
||||
{
|
||||
return this.getX();
|
||||
};
|
||||
|
||||
RectangleD.prototype.getMaxX = function ()
|
||||
{
|
||||
return this.getX() + this.width;
|
||||
};
|
||||
|
||||
RectangleD.prototype.getCenterY = function ()
|
||||
{
|
||||
return this.y + this.height / 2;
|
||||
};
|
||||
|
||||
RectangleD.prototype.getMinY = function ()
|
||||
{
|
||||
return this.getY();
|
||||
};
|
||||
|
||||
RectangleD.prototype.getMaxY = function ()
|
||||
{
|
||||
return this.getY() + this.height;
|
||||
};
|
||||
|
||||
RectangleD.prototype.getWidthHalf = function ()
|
||||
{
|
||||
return this.width / 2;
|
||||
};
|
||||
|
||||
RectangleD.prototype.getHeightHalf = function ()
|
||||
{
|
||||
return this.height / 2;
|
||||
};
|
||||
|
||||
module.exports = RectangleD;
|
||||
+157
@@ -0,0 +1,157 @@
|
||||
var PointD = require('./PointD');
|
||||
|
||||
function Transform(x, y) {
|
||||
this.lworldOrgX = 0.0;
|
||||
this.lworldOrgY = 0.0;
|
||||
this.ldeviceOrgX = 0.0;
|
||||
this.ldeviceOrgY = 0.0;
|
||||
this.lworldExtX = 1.0;
|
||||
this.lworldExtY = 1.0;
|
||||
this.ldeviceExtX = 1.0;
|
||||
this.ldeviceExtY = 1.0;
|
||||
}
|
||||
|
||||
Transform.prototype.getWorldOrgX = function ()
|
||||
{
|
||||
return this.lworldOrgX;
|
||||
}
|
||||
|
||||
Transform.prototype.setWorldOrgX = function (wox)
|
||||
{
|
||||
this.lworldOrgX = wox;
|
||||
}
|
||||
|
||||
Transform.prototype.getWorldOrgY = function ()
|
||||
{
|
||||
return this.lworldOrgY;
|
||||
}
|
||||
|
||||
Transform.prototype.setWorldOrgY = function (woy)
|
||||
{
|
||||
this.lworldOrgY = woy;
|
||||
}
|
||||
|
||||
Transform.prototype.getWorldExtX = function ()
|
||||
{
|
||||
return this.lworldExtX;
|
||||
}
|
||||
|
||||
Transform.prototype.setWorldExtX = function (wex)
|
||||
{
|
||||
this.lworldExtX = wex;
|
||||
}
|
||||
|
||||
Transform.prototype.getWorldExtY = function ()
|
||||
{
|
||||
return this.lworldExtY;
|
||||
}
|
||||
|
||||
Transform.prototype.setWorldExtY = function (wey)
|
||||
{
|
||||
this.lworldExtY = wey;
|
||||
}
|
||||
|
||||
/* Device related */
|
||||
|
||||
Transform.prototype.getDeviceOrgX = function ()
|
||||
{
|
||||
return this.ldeviceOrgX;
|
||||
}
|
||||
|
||||
Transform.prototype.setDeviceOrgX = function (dox)
|
||||
{
|
||||
this.ldeviceOrgX = dox;
|
||||
}
|
||||
|
||||
Transform.prototype.getDeviceOrgY = function ()
|
||||
{
|
||||
return this.ldeviceOrgY;
|
||||
}
|
||||
|
||||
Transform.prototype.setDeviceOrgY = function (doy)
|
||||
{
|
||||
this.ldeviceOrgY = doy;
|
||||
}
|
||||
|
||||
Transform.prototype.getDeviceExtX = function ()
|
||||
{
|
||||
return this.ldeviceExtX;
|
||||
}
|
||||
|
||||
Transform.prototype.setDeviceExtX = function (dex)
|
||||
{
|
||||
this.ldeviceExtX = dex;
|
||||
}
|
||||
|
||||
Transform.prototype.getDeviceExtY = function ()
|
||||
{
|
||||
return this.ldeviceExtY;
|
||||
}
|
||||
|
||||
Transform.prototype.setDeviceExtY = function (dey)
|
||||
{
|
||||
this.ldeviceExtY = dey;
|
||||
}
|
||||
|
||||
Transform.prototype.transformX = function (x)
|
||||
{
|
||||
var xDevice = 0.0;
|
||||
var worldExtX = this.lworldExtX;
|
||||
if (worldExtX != 0.0)
|
||||
{
|
||||
xDevice = this.ldeviceOrgX +
|
||||
((x - this.lworldOrgX) * this.ldeviceExtX / worldExtX);
|
||||
}
|
||||
|
||||
return xDevice;
|
||||
}
|
||||
|
||||
Transform.prototype.transformY = function (y)
|
||||
{
|
||||
var yDevice = 0.0;
|
||||
var worldExtY = this.lworldExtY;
|
||||
if (worldExtY != 0.0)
|
||||
{
|
||||
yDevice = this.ldeviceOrgY +
|
||||
((y - this.lworldOrgY) * this.ldeviceExtY / worldExtY);
|
||||
}
|
||||
|
||||
|
||||
return yDevice;
|
||||
}
|
||||
|
||||
Transform.prototype.inverseTransformX = function (x)
|
||||
{
|
||||
var xWorld = 0.0;
|
||||
var deviceExtX = this.ldeviceExtX;
|
||||
if (deviceExtX != 0.0)
|
||||
{
|
||||
xWorld = this.lworldOrgX +
|
||||
((x - this.ldeviceOrgX) * this.lworldExtX / deviceExtX);
|
||||
}
|
||||
|
||||
|
||||
return xWorld;
|
||||
}
|
||||
|
||||
Transform.prototype.inverseTransformY = function (y)
|
||||
{
|
||||
var yWorld = 0.0;
|
||||
var deviceExtY = this.ldeviceExtY;
|
||||
if (deviceExtY != 0.0)
|
||||
{
|
||||
yWorld = this.lworldOrgY +
|
||||
((y - this.ldeviceOrgY) * this.lworldExtY / deviceExtY);
|
||||
}
|
||||
return yWorld;
|
||||
}
|
||||
|
||||
Transform.prototype.inverseTransformPoint = function (inPoint)
|
||||
{
|
||||
var outPoint =
|
||||
new PointD(this.inverseTransformX(inPoint.x),
|
||||
this.inverseTransformY(inPoint.y));
|
||||
return outPoint;
|
||||
}
|
||||
|
||||
module.exports = Transform;
|
||||
+29
@@ -0,0 +1,29 @@
|
||||
function UniqueIDGeneretor() {
|
||||
}
|
||||
|
||||
UniqueIDGeneretor.lastID = 0;
|
||||
|
||||
UniqueIDGeneretor.createID = function (obj) {
|
||||
if (UniqueIDGeneretor.isPrimitive(obj)) {
|
||||
return obj;
|
||||
}
|
||||
if (obj.uniqueID != null) {
|
||||
return obj.uniqueID;
|
||||
}
|
||||
obj.uniqueID = UniqueIDGeneretor.getString();
|
||||
UniqueIDGeneretor.lastID++;
|
||||
return obj.uniqueID;
|
||||
}
|
||||
|
||||
UniqueIDGeneretor.getString = function (id) {
|
||||
if (id == null)
|
||||
id = UniqueIDGeneretor.lastID;
|
||||
return "Object#" + id + "";
|
||||
}
|
||||
|
||||
UniqueIDGeneretor.isPrimitive = function (arg) {
|
||||
var type = typeof arg;
|
||||
return arg == null || (type != "object" && type != "function");
|
||||
}
|
||||
|
||||
module.exports = UniqueIDGeneretor;
|
||||
+158
@@ -0,0 +1,158 @@
|
||||
/**
|
||||
* Needleman-Wunsch algorithm is an procedure to compute the optimal global alignment of two string
|
||||
* sequences by S.B.Needleman and C.D.Wunsch (1970).
|
||||
*
|
||||
* Aside from the inputs, you can assign the scores for,
|
||||
* - Match: The two characters at the current index are same.
|
||||
* - Mismatch: The two characters at the current index are different.
|
||||
* - Insertion/Deletion(gaps): The best alignment involves one letter aligning to a gap in the other string.
|
||||
*/
|
||||
|
||||
class NeedlemanWunsch {
|
||||
constructor(sequence1, sequence2, match_score = 1, mismatch_penalty = -1, gap_penalty = -1) {
|
||||
this.sequence1 = sequence1;
|
||||
this.sequence2 = sequence2;
|
||||
this.match_score = match_score;
|
||||
this.mismatch_penalty = mismatch_penalty;
|
||||
this.gap_penalty = gap_penalty;
|
||||
|
||||
// Just the remove redundancy
|
||||
this.iMax = sequence1.length + 1;
|
||||
this.jMax = sequence2.length + 1;
|
||||
|
||||
// Grid matrix of scores
|
||||
this.grid = new Array(this.iMax);
|
||||
for(let i = 0; i < this.iMax; i++){
|
||||
this.grid[i] = new Array(this.jMax );
|
||||
|
||||
for(let j = 0; j < this.jMax ; j++)
|
||||
this.grid[i][j] = 0;
|
||||
}
|
||||
|
||||
// Traceback matrix (2D array, each cell is an array of boolean values for [`Diag`, `Up`, `Left`] positions)
|
||||
this.tracebackGrid = new Array(this.iMax);
|
||||
for(let i = 0; i < this.iMax; i++) {
|
||||
this.tracebackGrid[i] = new Array(this.jMax);
|
||||
|
||||
for(let j = 0; j < this.jMax ; j++)
|
||||
this.tracebackGrid[i][j] = [null, null, null];
|
||||
}
|
||||
|
||||
// The aligned sequences (return multiple possibilities)
|
||||
this.alignments = [];
|
||||
|
||||
// Final alignment score
|
||||
this.score = -1;
|
||||
|
||||
// Calculate scores and tracebacks
|
||||
this.computeGrids();
|
||||
}
|
||||
|
||||
getScore(){
|
||||
return this.score;
|
||||
}
|
||||
|
||||
getAlignments(){
|
||||
return this.alignments;
|
||||
}
|
||||
|
||||
// Main dynamic programming procedure
|
||||
computeGrids(){
|
||||
// Fill in the first row
|
||||
for (let j = 1; j < this.jMax; j++) {
|
||||
this.grid[0][j] = this.grid[0][j-1] + this.gap_penalty;
|
||||
this.tracebackGrid[0][j] = [false, false, true];
|
||||
}
|
||||
|
||||
// Fill in the first column
|
||||
for (let i = 1; i < this.iMax; i++) {
|
||||
this.grid[i][0] = this.grid[i-1][0] + this.gap_penalty;
|
||||
this.tracebackGrid[i][0] = [false, true, false];
|
||||
}
|
||||
|
||||
// Fill the rest of the grid
|
||||
for(let i = 1; i < this.iMax; i++){
|
||||
for(let j = 1; j < this.jMax; j++){
|
||||
// Find the max score(s) among [`Diag`, `Up`, `Left`]
|
||||
let diag;
|
||||
if(this.sequence1[i-1] === this.sequence2[j-1])
|
||||
diag = this.grid[i-1][j-1] + this.match_score;
|
||||
else
|
||||
diag = this.grid[i-1][j-1] + this.mismatch_penalty;
|
||||
|
||||
let up = this.grid[i-1][j] + this.gap_penalty;
|
||||
let left = this.grid[i][j-1] + this.gap_penalty;
|
||||
|
||||
// If there exists multiple max values, capture them for multiple paths
|
||||
let maxOf = [diag,up,left];
|
||||
let indices = this.arrayAllMaxIndexes(maxOf);
|
||||
|
||||
// Update Grids
|
||||
this.grid[i][j] = maxOf[indices[0]];
|
||||
this.tracebackGrid[i][j] = [indices.includes(0), indices.includes(1), indices.includes(2)];
|
||||
}
|
||||
}
|
||||
|
||||
// Update alignment score
|
||||
this.score = this.grid[this.iMax-1][this.jMax-1];
|
||||
}
|
||||
|
||||
// Gets all possible valid sequence combinations
|
||||
alignmentTraceback(){
|
||||
let inProcessAlignments = [];
|
||||
|
||||
inProcessAlignments.push({ pos: [this.sequence1.length, this.sequence2.length],
|
||||
seq1: "",
|
||||
seq2: ""
|
||||
});
|
||||
|
||||
while(inProcessAlignments[0]){
|
||||
let current = inProcessAlignments[0];
|
||||
let directions = this.tracebackGrid[current.pos[0]][current.pos[1]];
|
||||
|
||||
if(directions[0]){
|
||||
inProcessAlignments.push({ pos: [current.pos[0]-1, current.pos[1]-1],
|
||||
seq1: (this.sequence1[current.pos[0]-1] + current.seq1),
|
||||
seq2: (this.sequence2[current.pos[1]-1] + current.seq2)
|
||||
});
|
||||
}
|
||||
if(directions[1]){
|
||||
inProcessAlignments.push({ pos: [current.pos[0]-1, current.pos[1]],
|
||||
seq1: this.sequence1[current.pos[0]-1] + current.seq1,
|
||||
seq2: '-' + current.seq2
|
||||
});
|
||||
}
|
||||
if(directions[2]){
|
||||
inProcessAlignments.push({ pos: [current.pos[0], current.pos[1]-1],
|
||||
seq1:'-' + current.seq1,
|
||||
seq2: this.sequence2[current.pos[1]-1] + current.seq2
|
||||
});
|
||||
}
|
||||
|
||||
if(current.pos[0] === 0 && current.pos[1] === 0)
|
||||
this.alignments.push({sequence1 : current.seq1,
|
||||
sequence2: current.seq2
|
||||
});
|
||||
|
||||
inProcessAlignments.shift();
|
||||
}
|
||||
|
||||
return this.alignments;
|
||||
}
|
||||
|
||||
// Helper Functions
|
||||
|
||||
getAllIndexes(arr, val) {
|
||||
let indexes = [], i = -1;
|
||||
while ((i = arr.indexOf(val, i+1)) !== -1){
|
||||
indexes.push(i);
|
||||
}
|
||||
return indexes;
|
||||
}
|
||||
|
||||
arrayAllMaxIndexes(array){
|
||||
return this.getAllIndexes(array, Math.max.apply(null, array));
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = NeedlemanWunsch;
|
||||
Reference in New Issue
Block a user