+42
@@ -0,0 +1,42 @@
|
||||
var LNode = require('../LNode');
|
||||
|
||||
function FDLayoutNode(gm, loc, size, vNode) {
|
||||
// alternative constructor is handled inside LNode
|
||||
LNode.call(this, gm, loc, size, vNode);
|
||||
//Spring, repulsion and gravitational forces acting on this node
|
||||
this.springForceX = 0;
|
||||
this.springForceY = 0;
|
||||
this.repulsionForceX = 0;
|
||||
this.repulsionForceY = 0;
|
||||
this.gravitationForceX = 0;
|
||||
this.gravitationForceY = 0;
|
||||
//Amount by which this node is to be moved in this iteration
|
||||
this.displacementX = 0;
|
||||
this.displacementY = 0;
|
||||
|
||||
//Start and finish grid coordinates that this node is fallen into
|
||||
this.startX = 0;
|
||||
this.finishX = 0;
|
||||
this.startY = 0;
|
||||
this.finishY = 0;
|
||||
|
||||
//Geometric neighbors of this node
|
||||
this.surrounding = [];
|
||||
}
|
||||
|
||||
FDLayoutNode.prototype = Object.create(LNode.prototype);
|
||||
|
||||
for (var prop in LNode) {
|
||||
FDLayoutNode[prop] = LNode[prop];
|
||||
}
|
||||
|
||||
FDLayoutNode.prototype.setGridCoordinates = function (_startX, _finishX, _startY, _finishY)
|
||||
{
|
||||
this.startX = _startX;
|
||||
this.finishX = _finishX;
|
||||
this.startY = _startY;
|
||||
this.finishY = _finishY;
|
||||
|
||||
};
|
||||
|
||||
module.exports = FDLayoutNode;
|
||||
Reference in New Issue
Block a user